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author | Sapier <sapier AT gmx dot net> | 2015-12-17 20:43:25 +0100 |
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committer | Sapier <sapier AT gmx dot net> | 2015-12-17 20:43:25 +0100 |
commit | 6a7e1667f6e696f152191d9fdd74947ceefcfd3a (patch) | |
tree | e2e37c83233172def6f182ce8179c66803458d34 | |
parent | 9eee3c3f465c071bb9908749cf48be3c131a1bdf (diff) | |
download | minetest-6a7e1667f6e696f152191d9fdd74947ceefcfd3a.tar.gz minetest-6a7e1667f6e696f152191d9fdd74947ceefcfd3a.tar.bz2 minetest-6a7e1667f6e696f152191d9fdd74947ceefcfd3a.zip |
Android: Fix pressed buttons not beeing cleared on opening menu
-rw-r--r-- | src/game.cpp | 17 | ||||
-rw-r--r-- | src/touchscreengui.cpp | 111 | ||||
-rw-r--r-- | src/touchscreengui.h | 3 |
3 files changed, 78 insertions, 53 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5e4f4cacf..f6d59e4e3 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2569,7 +2569,17 @@ void Game::processUserInput(VolatileRunFlags *flags, || noMenuActive() == false || guienv->hasFocus(gui_chat_console)) { input->clear(); +#ifdef HAVE_TOUCHSCREENGUI + g_touchscreengui->Hide(); +#endif } +#ifdef HAVE_TOUCHSCREENGUI + else if (g_touchscreengui) { + /* on touchscreengui step may generate own input events which ain't + * what we want in case we just did clear them */ + g_touchscreengui->step(dtime); + } +#endif if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) { gui_chat_console->closeConsoleAtOnce(); @@ -2578,13 +2588,6 @@ void Game::processUserInput(VolatileRunFlags *flags, // Input handler step() (used by the random input generator) input->step(dtime); -#ifdef HAVE_TOUCHSCREENGUI - - if (g_touchscreengui) { - g_touchscreengui->step(dtime); - } - -#endif #ifdef __ANDROID__ if (current_formspec != 0) diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp index e4f785f60..f0ad002d6 100644 --- a/src/touchscreengui.cpp +++ b/src/touchscreengui.cpp @@ -417,6 +417,57 @@ void TouchScreenGUI::ButtonEvent(touch_gui_button_id button, delete translated; } + +void TouchScreenGUI::handleReleaseEvent(int evt_id) +{ + touch_gui_button_id button = getButtonID(evt_id); + + /* handle button events */ + if (button != after_last_element_id) { + ButtonEvent(button, evt_id, false); + } + /* handle hud button events */ + else if (isReleaseHUDButton(evt_id)) { + /* nothing to do here */ + } + /* handle the point used for moving view */ + else if (evt_id == m_move_id) { + m_move_id = -1; + + /* if this pointer issued a mouse event issue symmetric release here */ + if (m_move_sent_as_mouse_event) { + SEvent* translated = new SEvent; + memset(translated,0,sizeof(SEvent)); + translated->EventType = EET_MOUSE_INPUT_EVENT; + translated->MouseInput.X = m_move_downlocation.X; + translated->MouseInput.Y = m_move_downlocation.Y; + translated->MouseInput.Shift = false; + translated->MouseInput.Control = false; + translated->MouseInput.ButtonStates = 0; + translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; + m_receiver->OnEvent(*translated); + delete translated; + } + else { + /* do double tap detection */ + doubleTapDetection(); + } + } + else { + infostream + << "TouchScreenGUI::translateEvent released unknown button: " + << evt_id << std::endl; + } + + for (std::vector<id_status>::iterator iter = m_known_ids.begin(); + iter != m_known_ids.end(); ++iter) { + if (iter->id == evt_id) { + m_known_ids.erase(iter); + break; + } + } +} + void TouchScreenGUI::translateEvent(const SEvent &event) { if (!m_visible) { @@ -470,52 +521,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) else if (event.TouchInput.Event == ETIE_LEFT_UP) { verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; - touch_gui_button_id button = getButtonID(event.TouchInput.ID); - - /* handle button events */ - if (button != after_last_element_id) { - ButtonEvent(button,event.TouchInput.ID,false); - } - /* handle hud button events */ - else if (isReleaseHUDButton(event.TouchInput.ID)) { - /* nothing to do here */ - } - /* handle the point used for moving view */ - else if (event.TouchInput.ID == m_move_id) { - m_move_id = -1; - - /* if this pointer issued a mouse event issue symmetric release here */ - if (m_move_sent_as_mouse_event) { - SEvent* translated = new SEvent; - memset(translated,0,sizeof(SEvent)); - translated->EventType = EET_MOUSE_INPUT_EVENT; - translated->MouseInput.X = m_move_downlocation.X; - translated->MouseInput.Y = m_move_downlocation.Y; - translated->MouseInput.Shift = false; - translated->MouseInput.Control = false; - translated->MouseInput.ButtonStates = 0; - translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; - m_receiver->OnEvent(*translated); - delete translated; - } - else { - /* do double tap detection */ - doubleTapDetection(); - } - } - else { - infostream - << "TouchScreenGUI::translateEvent released unknown button: " - << event.TouchInput.ID << std::endl; - } - - for (std::vector<id_status>::iterator iter = m_known_ids.begin(); - iter != m_known_ids.end(); ++iter) { - if (iter->id == event.TouchInput.ID) { - m_known_ids.erase(iter); - break; - } - } + handleReleaseEvent(event.TouchInput.ID); } else { assert(event.TouchInput.Event == ETIE_MOVED); @@ -765,14 +771,27 @@ void TouchScreenGUI::Toggle(bool visible) btn->guibutton->setVisible(visible); } } + + /* clear all active buttons */ + if (!visible) { + while (m_known_ids.size() > 0) { + handleReleaseEvent(m_known_ids.begin()->id); + } + } } void TouchScreenGUI::Hide() { + if (!m_visible) + return; + Toggle(false); } void TouchScreenGUI::Show() { + if (m_visible) + return; + Toggle(true); } diff --git a/src/touchscreengui.h b/src/touchscreengui.h index bb3231793..1e69a41e9 100644 --- a/src/touchscreengui.h +++ b/src/touchscreengui.h @@ -153,6 +153,9 @@ private: /* handle double taps */ bool doubleTapDetection(); + /* handle release event */ + void handleReleaseEvent(int evt_id); + /* doubleclick detection variables */ struct key_event { unsigned int down_time; |