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authorsfan5 <sfan5@live.de>2017-01-09 16:39:40 +0100
committersfan5 <sfan5@live.de>2017-01-09 16:39:40 +0100
commit73fdb635974cb11521d80f15261b97d6fac53cd0 (patch)
tree5ad15d07126ea49883dbdea145a06784b581824b
parent8c1b4f298e2812598b0350e8c86b6a0788062ed7 (diff)
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builtin/.../falling.lua: Avoid crash when hitting unknown nodes
-rw-r--r--builtin/game/falling.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 4696ce481..39a74008c 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -83,7 +83,7 @@ core.register_entity(":__builtin:falling_node", {
-- it's drops
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
core.remove_node(np)
- if nd.buildable_to == false then
+ if nd and nd.buildable_to == false then
-- Add dropped items
local drops = core.get_node_drops(n2.name, "")
for _, dropped_item in pairs(drops) do