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authorsfan5 <sfan5@live.de>2021-11-26 19:32:41 +0100
committerGitHub <noreply@github.com>2021-11-26 19:32:41 +0100
commit87ab97da2ace31fdb46a88a0901ec664dd666feb (patch)
tree71990e03cc72a8780e76a16e9c33cf348c7f05d0
parentb9051386ae296a6112383725bc8bfcd96dc9a226 (diff)
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Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
-rw-r--r--src/script/lua_api/l_env.cpp31
-rw-r--r--src/unittest/test_voxelarea.cpp18
2 files changed, 33 insertions, 16 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 2c709d31b..18ee3a521 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -880,6 +880,21 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
return 0;
}
+static void checkArea(v3s16 &minp, v3s16 &maxp)
+{
+ auto volume = VoxelArea(minp, maxp).getVolume();
+ // Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
+ if (volume > 4096000) {
+ throw LuaError("Area volume exceeds allowed value of 4096000");
+ }
+
+ // Clamp to map range to avoid problems
+#define CLAMP(arg) core::clamp(arg, (s16)-MAX_MAP_GENERATION_LIMIT, (s16)MAX_MAP_GENERATION_LIMIT)
+ minp = v3s16(CLAMP(minp.X), CLAMP(minp.Y), CLAMP(minp.Z));
+ maxp = v3s16(CLAMP(maxp.X), CLAMP(maxp.Y), CLAMP(maxp.Z));
+#undef CLAMP
+}
+
// find_nodes_in_area(minp, maxp, nodenames, [grouped])
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
@@ -899,13 +914,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
}
#endif
- v3s16 cube = maxp - minp + 1;
- // Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
- if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
- luaL_error(L, "find_nodes_in_area(): area volume"
- " exceeds allowed value of 4096000");
- return 0;
- }
+ checkArea(minp, maxp);
std::vector<content_t> filter;
collectNodeIds(L, 3, ndef, filter);
@@ -1010,13 +1019,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
}
#endif
- v3s16 cube = maxp - minp + 1;
- // Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
- if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
- luaL_error(L, "find_nodes_in_area_under_air(): area volume"
- " exceeds allowed value of 4096000");
- return 0;
- }
+ checkArea(minp, maxp);
std::vector<content_t> filter;
collectNodeIds(L, 3, ndef, filter);
diff --git a/src/unittest/test_voxelarea.cpp b/src/unittest/test_voxelarea.cpp
index 6ec0412d5..9826d2ee7 100644
--- a/src/unittest/test_voxelarea.cpp
+++ b/src/unittest/test_voxelarea.cpp
@@ -30,6 +30,7 @@ public:
void test_addarea();
void test_pad();
+ void test_extent();
void test_volume();
void test_contains_voxelarea();
void test_contains_point();
@@ -65,6 +66,7 @@ void TestVoxelArea::runTests(IGameDef *gamedef)
{
TEST(test_addarea);
TEST(test_pad);
+ TEST(test_extent);
TEST(test_volume);
TEST(test_contains_voxelarea);
TEST(test_contains_point);
@@ -113,10 +115,22 @@ void TestVoxelArea::test_pad()
UASSERT(v1.MaxEdge == v3s16(-47, -9347, 969));
}
+void TestVoxelArea::test_extent()
+{
+ VoxelArea v1(v3s16(-1337, -547, -789), v3s16(-147, 447, 669));
+ UASSERT(v1.getExtent() == v3s16(1191, 995, 1459));
+
+ VoxelArea v2(v3s16(32493, -32507, 32753), v3s16(32508, -32492, 32768));
+ UASSERT(v2.getExtent() == v3s16(16, 16, 16));
+}
+
void TestVoxelArea::test_volume()
{
- VoxelArea v1(v3s16(-1337, 447, -789), v3s16(-147, -9547, 669));
- UASSERTEQ(s32, v1.getVolume(), -184657133);
+ VoxelArea v1(v3s16(-1337, -547, -789), v3s16(-147, 447, 669));
+ UASSERTEQ(s32, v1.getVolume(), 1728980655);
+
+ VoxelArea v2(v3s16(32493, -32507, 32753), v3s16(32508, -32492, 32768));
+ UASSERTEQ(s32, v2.getVolume(), 4096);
}
void TestVoxelArea::test_contains_voxelarea()