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authorMuhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>2019-01-27 02:26:37 +0700
committerParamat <paramat@users.noreply.github.com>2019-01-26 19:26:37 +0000
commit9126e1791da52dff1ccaac673807f5d9d10a3da8 (patch)
treec18b70059ed60d266e83c6759c344b4919c7ca56
parent15110864c82ef1c8426a1d4efe5f2b5ce7c6ffd7 (diff)
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Add setting to disable confirmation on new player registration (#8102)
-rw-r--r--builtin/settingtypes.txt4
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/network/clientpackethandler.cpp3
3 files changed, 7 insertions, 1 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 40c249e71..aea1d8a5e 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -912,6 +912,10 @@ serverlist_file (Serverlist file) string favoriteservers.txt
# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+# Enable register confirmation when connecting to server.
+# If disabled, new account will be registered automatically.
+enable_register_confirmation (Enable register confirmation) bool true
+
[*Advanced]
# Timeout for client to remove unused map data from memory.
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index daa015927..64231c74c 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -60,6 +60,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_client_modding", "false");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
+ settings->setDefault("enable_register_confirmation", "true");
// Keymap
settings->setDefault("remote_port", "30000");
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 6c0b770fa..909d336ae 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -98,7 +98,8 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
- && !m_simple_singleplayer_mode) {
+ && !m_simple_singleplayer_mode
+ && g_settings->getBool("enable_register_confirmation")) {
promptConfirmRegistration(chosen_auth_mechanism);
} else {
startAuth(chosen_auth_mechanism);