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author | Paramat <paramat@users.noreply.github.com> | 2019-07-20 02:54:42 +0100 |
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committer | GitHub <noreply@github.com> | 2019-07-20 02:54:42 +0100 |
commit | 9e005847302680dfc5c2fcadab81f5f1384db2d9 (patch) | |
tree | 3e1a94da860a31d75b852d1b041077b0dafecb80 | |
parent | 76824bac9ff817d8072434997543464995b7e7e0 (diff) | |
download | minetest-9e005847302680dfc5c2fcadab81f5f1384db2d9.tar.gz minetest-9e005847302680dfc5c2fcadab81f5f1384db2d9.tar.bz2 minetest-9e005847302680dfc5c2fcadab81f5f1384db2d9.zip |
Improve documentation of mapgen aliases (#8693)
-rw-r--r-- | doc/lua_api.txt | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index be19d9e3d..c453a5dd2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -286,7 +286,9 @@ of the game's nodes are to be used for core mapgen generation. For example: minetest.register_alias("mapgen_stone", "default:stone") -### Aliases needed for all mapgens except Mapgen V6 +### Aliases for non-V6 mapgens + +#### Essential aliases * mapgen_stone * mapgen_water_source @@ -296,17 +298,20 @@ of the game's nodes are to be used for core mapgen generation. For example: it is necessary to have a river liquid node with a short `liquid_range` and `liquid_renewable = false` to avoid flooding. -#### Deprecated aliases +#### Optional aliases * mapgen_lava_source + +Fallback lava node used if cave liquids are not defined in biome definitions. +Deprecated for non-V6 mapgens, define cave liquids in biome definitions instead. + * mapgen_cobble -Use biome-defined cave liquids and dungeon nodes instead. +Fallback node used if dungeon nodes are not defined in biome definitions. +Deprecated for non-V6 mapgens, define dungeon nodes in biome definitions instead. ### Aliases needed for Mapgen V6 -#### Terrain and biomes - * mapgen_stone * mapgen_water_source * mapgen_lava_source @@ -321,8 +326,6 @@ Use biome-defined cave liquids and dungeon nodes instead. * mapgen_snow * mapgen_ice -#### Flora - * mapgen_tree * mapgen_leaves * mapgen_apple @@ -332,8 +335,6 @@ Use biome-defined cave liquids and dungeon nodes instead. * mapgen_pine_tree * mapgen_pine_needles -#### Dungeons - * mapgen_cobble * mapgen_stair_cobble * mapgen_mossycobble |