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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-28 02:14:52 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-28 02:14:52 +0200 |
commit | a302ae3e08c6ddc171c78e1e2b59cf5148860e90 (patch) | |
tree | 0e029f9dc6dda23566042f7d16742b88007c8954 | |
parent | c8be58a65ce5f06bc23353b41caf9495e3b9d484 (diff) | |
download | minetest-a302ae3e08c6ddc171c78e1e2b59cf5148860e90.tar.gz minetest-a302ae3e08c6ddc171c78e1e2b59cf5148860e90.tar.bz2 minetest-a302ae3e08c6ddc171c78e1e2b59cf5148860e90.zip |
-
-rw-r--r-- | src/main.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp index be3776623..2c9e9cf75 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -253,9 +253,7 @@ Doing now (most important at the top): * not done
=== Next
-* Make a system for pregenerating quick information for mapblocks, so
- that the client can show them as cubes before they are actually sent
- or even generated.
+* Somehow generate trees
=== Fixmes
* Check the fixmes in the list above
@@ -300,6 +298,10 @@ Doing now (most important at the top): * Make a small history check to transformLiquids to detect and log
continuous oscillations, in such detail that they can be fixed.
* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
+* Maybe:
+ Make a system for pregenerating quick information for mapblocks, so
+ that the client can show them as cubes before they are actually sent
+ or even generated.
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