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authorsfan5 <sfan5@live.de>2022-04-27 19:55:13 +0200
committersfan5 <sfan5@live.de>2022-04-28 20:05:26 +0200
commita65f6f07f3a5601207b790edcc8cc945133112f7 (patch)
tree976d7cfa2b8c9a693bdd3f6b0e579b84590d41d8
parent00f71c3b9d35e1cdd5aa62491a46068358aa8b2a (diff)
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Clean up some auth packet handling related code
-rw-r--r--src/clientiface.cpp16
-rw-r--r--src/network/clientpackethandler.cpp11
-rw-r--r--src/network/networkprotocol.h18
-rw-r--r--src/network/serveropcodes.cpp2
-rw-r--r--src/network/serverpackethandler.cpp24
-rw-r--r--src/script/lua_api/l_server.cpp9
-rw-r--r--src/server.cpp59
-rw-r--r--src/server.h5
-rw-r--r--src/serverenvironment.cpp6
9 files changed, 52 insertions, 98 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp
index a4bfb8242..5733b05de 100644
--- a/src/clientiface.cpp
+++ b/src/clientiface.cpp
@@ -472,20 +472,14 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
{
case CSE_AuthAccept:
m_state = CS_AwaitingInit2;
- if (chosen_mech == AUTH_MECHANISM_SRP ||
- chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
- srp_verifier_delete((SRPVerifier *) auth_data);
- chosen_mech = AUTH_MECHANISM_NONE;
+ resetChosenMech();
break;
case CSE_Disconnect:
m_state = CS_Disconnecting;
break;
case CSE_SetDenied:
m_state = CS_Denied;
- if (chosen_mech == AUTH_MECHANISM_SRP ||
- chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
- srp_verifier_delete((SRPVerifier *) auth_data);
- chosen_mech = AUTH_MECHANISM_NONE;
+ resetChosenMech();
break;
default:
myerror << "HelloSent: Invalid client state transition! " << event;
@@ -561,9 +555,7 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
break;
case CSE_SudoSuccess:
m_state = CS_SudoMode;
- if (chosen_mech == AUTH_MECHANISM_SRP)
- srp_verifier_delete((SRPVerifier *) auth_data);
- chosen_mech = AUTH_MECHANISM_NONE;
+ resetChosenMech();
break;
/* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
default:
@@ -598,7 +590,7 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
void RemoteClient::resetChosenMech()
{
- if (chosen_mech == AUTH_MECHANISM_SRP) {
+ if (auth_data) {
srp_verifier_delete((SRPVerifier *) auth_data);
auth_data = nullptr;
}
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 15b576640..55d20d673 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -183,7 +183,7 @@ void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
m_access_denied_reason = "Unknown";
if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) {
- // 13/03/15 Legacy code from 0.4.12 and lesser but is still used
+ // Legacy code from 0.4.12 and older but is still used
// in some places of the server code
if (pkt->getSize() >= 2) {
std::wstring wide_reason;
@@ -196,14 +196,14 @@ void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
if (pkt->getSize() < 1)
return;
- u8 denyCode = SERVER_ACCESSDENIED_UNEXPECTED_DATA;
+ u8 denyCode;
*pkt >> denyCode;
+
if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN ||
denyCode == SERVER_ACCESSDENIED_CRASH) {
*pkt >> m_access_denied_reason;
- if (m_access_denied_reason.empty()) {
+ if (m_access_denied_reason.empty())
m_access_denied_reason = accessDeniedStrings[denyCode];
- }
u8 reconnect;
*pkt >> reconnect;
m_access_denied_reconnect = reconnect & 1;
@@ -220,9 +220,8 @@ void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
// Until then (which may be never), this is outside
// of the defined protocol.
*pkt >> m_access_denied_reason;
- if (m_access_denied_reason.empty()) {
+ if (m_access_denied_reason.empty())
m_access_denied_reason = "Unknown";
- }
}
}
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index f98a829ba..3923cb858 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -1006,7 +1006,7 @@ enum AuthMechanism
AUTH_MECHANISM_FIRST_SRP = 1 << 2,
};
-enum AccessDeniedCode {
+enum AccessDeniedCode : u8 {
SERVER_ACCESSDENIED_WRONG_PASSWORD,
SERVER_ACCESSDENIED_UNEXPECTED_DATA,
SERVER_ACCESSDENIED_SINGLEPLAYER,
@@ -1029,18 +1029,18 @@ enum NetProtoCompressionMode {
const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
"Invalid password",
- "Your client sent something the server didn't expect. Try reconnecting or updating your client",
+ "Your client sent something the server didn't expect. Try reconnecting or updating your client.",
"The server is running in simple singleplayer mode. You cannot connect.",
- "Your client's version is not supported.\nPlease contact server administrator.",
- "Player name contains disallowed characters.",
- "Player name not allowed.",
- "Too many users.",
+ "Your client's version is not supported.\nPlease contact the server administrator.",
+ "Player name contains disallowed characters",
+ "Player name not allowed",
+ "Too many users",
"Empty passwords are disallowed. Set a password and try again.",
"Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
- "Server authentication failed. This is likely a server error.",
+ "Internal server error",
"",
- "Server shutting down.",
- "This server has experienced an internal error. You will now be disconnected."
+ "Server shutting down",
+ "The server has experienced an internal error. You will now be disconnected."
};
enum PlayerListModifer : u8
diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp
index 44b65e8da..12665e7f1 100644
--- a/src/network/serveropcodes.cpp
+++ b/src/network/serveropcodes.cpp
@@ -176,7 +176,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES", 0, true }, // 0x32 (may be sent as unrel over channel 1 too)
{ "TOCLIENT_HP", 0, true }, // 0x33
{ "TOCLIENT_MOVE_PLAYER", 0, true }, // 0x34
- { "TOCLIENT_ACCESS_DENIED_LEGACY", 0, true }, // 0x35
+ null_command_factory, // 0x35
{ "TOCLIENT_FOV", 0, true }, // 0x36
{ "TOCLIENT_DEATHSCREEN", 0, true }, // 0x37
{ "TOCLIENT_MEDIA", 2, true }, // 0x38
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 125e85cab..4b9de488c 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -227,7 +227,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
Compose auth methods for answer
*/
std::string encpwd; // encrypted Password field for the user
- bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
+ bool has_auth = m_script->getAuth(playername, &encpwd, nullptr);
u32 auth_mechs = 0;
client->chosen_mech = AUTH_MECHANISM_NONE;
@@ -1461,11 +1461,9 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
session_t peer_id = pkt->getPeerId();
RemoteClient *client = getClient(peer_id, CS_Invalid);
ClientState cstate = client->getState();
+ const std::string playername = client->getName();
- std::string playername = client->getName();
-
- std::string salt;
- std::string verification_key;
+ std::string salt, verification_key;
std::string addr_s = getPeerAddress(peer_id).serializeString();
u8 is_empty;
@@ -1551,8 +1549,6 @@ void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
RemoteClient *client = getClient(peer_id, CS_Invalid);
ClientState cstate = client->getState();
- bool wantSudo = (cstate == CS_Active);
-
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
" from " << getPeerAddress(peer_id).serializeString() <<
@@ -1560,6 +1556,8 @@ void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
return;
}
+ const bool wantSudo = (cstate == CS_Active);
+
if (client->chosen_mech != AUTH_MECHANISM_NONE) {
actionstream << "Server: got SRP _A packet, while auth is already "
"going on with mech " << client->chosen_mech << " from " <<
@@ -1606,8 +1604,7 @@ void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
client->chosen_mech = chosen;
- std::string salt;
- std::string verifier;
+ std::string salt, verifier;
if (based_on == 0) {
@@ -1657,10 +1654,10 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
session_t peer_id = pkt->getPeerId();
RemoteClient *client = getClient(peer_id, CS_Invalid);
ClientState cstate = client->getState();
- std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
- std::string playername = client->getName();
+ const std::string addr_s = client->getAddress().serializeString();
+ const std::string playername = client->getName();
- bool wantSudo = (cstate == CS_Active);
+ const bool wantSudo = (cstate == CS_Active);
verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl;
@@ -1720,8 +1717,7 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
if (client->create_player_on_auth_success) {
m_script->createAuth(playername, client->enc_pwd);
- std::string checkpwd; // not used, but needed for passing something
- if (!m_script->getAuth(playername, &checkpwd, NULL)) {
+ if (!m_script->getAuth(playername, nullptr, nullptr)) {
errorstream << "Server: " << playername <<
" cannot be authenticated (auth handler does not work?)" <<
std::endl;
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index 88ab5e16b..5b3054d17 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -325,12 +325,15 @@ int ModApiServer::l_disconnect_player(lua_State *L)
else
message.append("Disconnected.");
- RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
- if (player == NULL) {
+ Server *server = getServer(L);
+
+ RemotePlayer *player = server->getEnv().getPlayer(name);
+ if (!player) {
lua_pushboolean(L, false); // No such player
return 1;
}
- getServer(L)->DenyAccess_Legacy(player->getPeerId(), utf8_to_wide(message));
+
+ server->DenyAccess(player->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, message);
lua_pushboolean(L, true);
return 1;
}
diff --git a/src/server.cpp b/src/server.cpp
index 8ca8a9bda..9d7e8e563 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1038,8 +1038,7 @@ void Server::Receive()
} catch (const ClientStateError &e) {
errorstream << "ProcessData: peer=" << peer_id << " what()="
<< e.what() << std::endl;
- DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
- L"Try reconnecting or updating your client");
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
} catch (const con::PeerNotFoundException &e) {
// Do nothing
} catch (const con::NoIncomingDataException &e) {
@@ -1068,15 +1067,13 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
actionstream << "Server: Failed to emerge player \"" << playername
<< "\" (player allocated to an another client)" << std::endl;
- DenyAccess_Legacy(peer_id, L"Another client is connected with this "
- L"name. If your client closed unexpectedly, try again in "
- L"a minute.");
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
} else {
errorstream << "Server: " << playername << ": Failed to emerge player"
<< std::endl;
- DenyAccess_Legacy(peer_id, L"Could not allocate player.");
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
}
- return NULL;
+ return nullptr;
}
/*
@@ -1141,18 +1138,16 @@ void Server::ProcessData(NetworkPacket *pkt)
Address address = getPeerAddress(peer_id);
std::string addr_s = address.serializeString();
- if(m_banmanager->isIpBanned(addr_s)) {
+ // FIXME: Isn't it a bit excessive to check this for every packet?
+ if (m_banmanager->isIpBanned(addr_s)) {
std::string ban_name = m_banmanager->getBanName(addr_s);
infostream << "Server: A banned client tried to connect from "
- << addr_s << "; banned name was "
- << ban_name << std::endl;
- // This actually doesn't seem to transfer to the client
- DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
- + utf8_to_wide(ban_name));
+ << addr_s << "; banned name was " << ban_name << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING,
+ "Your IP is banned. Banned name was " + ban_name);
return;
}
- }
- catch(con::PeerNotFoundException &e) {
+ } catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
@@ -1406,13 +1401,6 @@ void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
Send(&pkt);
}
-void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason)
-{
- NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
- pkt << reason;
- Send(&pkt);
-}
-
void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
v3f camera_point_target)
{
@@ -2777,29 +2765,10 @@ void Server::DenySudoAccess(session_t peer_id)
}
-void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
- const std::string &str_reason, bool reconnect)
-{
- SendAccessDenied(peer_id, reason, str_reason, reconnect);
-
- m_clients.event(peer_id, CSE_SetDenied);
- DisconnectPeer(peer_id);
-}
-
-
void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
- const std::string &custom_reason)
-{
- SendAccessDenied(peer_id, reason, custom_reason);
- m_clients.event(peer_id, CSE_SetDenied);
- DisconnectPeer(peer_id);
-}
-
-// 13/03/15: remove this function when protocol version 25 will become
-// the minimum version for MT users, maybe in 1 year
-void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
+ const std::string &custom_reason, bool reconnect)
{
- SendAccessDenied_Legacy(peer_id, reason);
+ SendAccessDenied(peer_id, reason, custom_reason, reconnect);
m_clients.event(peer_id, CSE_SetDenied);
DisconnectPeer(peer_id);
}
@@ -2985,8 +2954,8 @@ std::wstring Server::handleChat(const std::string &name,
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
- DenyAccess_Legacy(player->getPeerId(),
- L"You have been kicked due to message flooding.");
+ DenyAccess(player->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
+ "You have been kicked due to message flooding.");
return L"";
case RPLAYER_CHATRESULT_OK:
break;
diff --git a/src/server.h b/src/server.h
index c05393291..008213c5d 100644
--- a/src/server.h
+++ b/src/server.h
@@ -341,12 +341,9 @@ public:
void deletingPeer(con::Peer *peer, bool timeout);
void DenySudoAccess(session_t peer_id);
- void DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
- const std::string &str_reason = "", bool reconnect = false);
void DenyAccess(session_t peer_id, AccessDeniedCode reason,
- const std::string &custom_reason = "");
+ const std::string &custom_reason = "", bool reconnect = false);
void acceptAuth(session_t peer_id, bool forSudoMode);
- void DenyAccess_Legacy(session_t peer_id, const std::wstring &reason);
void DisconnectPeer(session_t peer_id);
bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
bool getClientInfo(session_t peer_id, ClientInfo &ret);
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 34a1e33e5..f8d84604b 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -552,10 +552,8 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
- for (RemotePlayer *player : m_players) {
- m_server->DenyAccessVerCompliant(player->getPeerId(),
- player->protocol_version, reason, str_reason, reconnect);
- }
+ for (RemotePlayer *player : m_players)
+ m_server->DenyAccess(player->getPeerId(), reason, str_reason, reconnect);
}
void ServerEnvironment::saveLoadedPlayers(bool force)