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authorParamat <paramat@users.noreply.github.com>2019-06-30 22:55:20 +0100
committerGitHub <noreply@github.com>2019-06-30 22:55:20 +0100
commitbb14b7e9564b982ddcecb972218bfdae00cb4de4 (patch)
tree8d7e6a4c053d0fc837c031f135adc309732c1888
parent93f7e10e0dcf6d1f729daf01596ba1b66146329a (diff)
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Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0. So now remove most of the hardcoded dungeon node code that assumes a game has stone, sandstone, desert stone, and no other stone types. If biome-defined dungeon nodes are not found, dungeon nodes fall back to the 'cobble' mapgen alias if present, if not present they fall back to biome-defined 'stone'. Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games now only need to define 3 to 5 mapgen aliases. Document dungeon parameters. Make c_lava_source fallback to c_water_source as both are used as cave liquids.
-rw-r--r--doc/lua_api.txt24
-rw-r--r--src/mapgen/dungeongen.h13
-rw-r--r--src/mapgen/mapgen.cpp119
-rw-r--r--src/mapgen/mapgen.h10
4 files changed, 45 insertions, 121 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d881c4ef1..a25ada768 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -282,36 +282,26 @@ Mapgen aliases
--------------
In a game, a certain number of these must be set to tell core mapgens which
-of the game's nodes are to be used by the core mapgens. For example:
+of the game's nodes are to be used for core mapgen generation. For example:
minetest.register_alias("mapgen_stone", "default:stone")
### Aliases needed for all mapgens except Mapgen V6
-#### Base terrain
-
* mapgen_stone
* mapgen_water_source
* mapgen_river_water_source
-#### Caves
+`mapgen_river_water_source` is required for mapgens with sloping rivers where
+it is necessary to have a river liquid node with a short `liquid_range` and
+`liquid_renewable = false` to avoid flooding.
-Not required if cave liquid nodes are set in biome definitions.
+#### Deprecated aliases
* mapgen_lava_source
-
-#### Dungeons
-
-Not required if dungeon nodes are set in biome definitions.
-
* mapgen_cobble
-* mapgen_stair_cobble
-* mapgen_mossycobble
-* mapgen_desert_stone
-* mapgen_stair_desert_stone
-* mapgen_sandstone
-* mapgen_sandstonebrick
-* mapgen_stair_sandstone_block
+
+Use biome-defined cave liquids and dungeon nodes instead.
### Aliases needed for Mapgen V6
diff --git a/src/mapgen/dungeongen.h b/src/mapgen/dungeongen.h
index 2c20446fd..7b476527b 100644
--- a/src/mapgen/dungeongen.h
+++ b/src/mapgen/dungeongen.h
@@ -42,22 +42,35 @@ struct DungeonParams {
s32 seed;
content_t c_wall;
+ // Randomly scattered alternative wall nodes
content_t c_alt_wall;
content_t c_stair;
+ // Diagonal corridors are possible
bool diagonal_dirs;
+ // Dungeon only generates in ground
bool only_in_ground;
+ // Dimensions of 3D 'brush' that creates corridors.
+ // Dimensions are of the empty space, not including walls / floor / ceilng.
v3s16 holesize;
+ // Corridor length
u16 corridor_len_min;
u16 corridor_len_max;
+ // Room size includes walls / floor / ceilng
v3s16 room_size_min;
v3s16 room_size_max;
+ // The 1st room generated has a 1 in 4 chance of being 'large', all other
+ // rooms are not 'large'.
v3s16 room_size_large_min;
v3s16 room_size_large_max;
+ // Number of rooms
u16 rooms_min;
u16 rooms_max;
+ // Usually 'GENNOTIFY_DUNGEON', but mapgen v6 uses 'GENNOTIFY_TEMPLE' for
+ // desert dungeons.
GenNotifyType notifytype;
+ // 3D noise that determines which c_wall nodes are converted to c_alt_wall
NoiseParams np_alt_wall;
};
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index c4aaff00d..838253a75 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -593,45 +593,20 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
this->heightmap = new s16[csize.X * csize.Z];
//// Initialize biome generator
- // TODO(hmmmm): should we have a way to disable biomemanager biomes?
biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
biomemap = biomegen->biomemap;
//// Look up some commonly used content
c_stone = ndef->getId("mapgen_stone");
- c_desert_stone = ndef->getId("mapgen_desert_stone");
- c_sandstone = ndef->getId("mapgen_sandstone");
c_water_source = ndef->getId("mapgen_water_source");
c_river_water_source = ndef->getId("mapgen_river_water_source");
c_lava_source = ndef->getId("mapgen_lava_source");
+ c_cobble = ndef->getId("mapgen_cobble");
- // Fall back to more basic content if not defined
- // river_water_source cannot fallback to water_source because river water
- // needs to be non-renewable and have a short flow range.
- if (c_desert_stone == CONTENT_IGNORE)
- c_desert_stone = c_stone;
- if (c_sandstone == CONTENT_IGNORE)
- c_sandstone = c_stone;
-
- //// Content used for dungeon generation
- c_cobble = ndef->getId("mapgen_cobble");
- c_mossycobble = ndef->getId("mapgen_mossycobble");
- c_stair_cobble = ndef->getId("mapgen_stair_cobble");
- c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
- c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
- c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
-
- // Fall back to more basic content if not defined
- if (c_mossycobble == CONTENT_IGNORE)
- c_mossycobble = c_cobble;
- if (c_stair_cobble == CONTENT_IGNORE)
- c_stair_cobble = c_cobble;
- if (c_stair_desert_stone == CONTENT_IGNORE)
- c_stair_desert_stone = c_desert_stone;
- if (c_sandstonebrick == CONTENT_IGNORE)
- c_sandstonebrick = c_sandstone;
- if (c_stair_sandstone_block == CONTENT_IGNORE)
- c_stair_sandstone_block = c_sandstonebrick;
+ // Fall back to more basic content if not defined.
+ // Lava falls back to water as both are suitable as cave liquids.
+ if (c_lava_source == CONTENT_IGNORE)
+ c_lava_source = c_water_source;
}
@@ -911,78 +886,34 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
dp.np_alt_wall =
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
- // Biome-defined dungeon nodes
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(2, 3, 2);
+ dp.room_size_min = v3s16(6, 5, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large_min = v3s16(10, 8, 10);
+ dp.room_size_large_max = v3s16(18, 16, 18);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+
+ // Use biome-defined dungeon nodes if defined
if (biome->c_dungeon != CONTENT_IGNORE) {
- dp.c_wall = biome->c_dungeon;
+ dp.c_wall = biome->c_dungeon;
// If 'node_dungeon_alt' is not defined by biome, it and dp.c_alt_wall
// become CONTENT_IGNORE which skips the alt wall node placement loop in
// dungeongen.cpp.
- dp.c_alt_wall = biome->c_dungeon_alt;
+ dp.c_alt_wall = biome->c_dungeon_alt;
// Stairs fall back to 'c_dungeon' if not defined by biome
dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
biome->c_dungeon_stair : biome->c_dungeon;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 2, 2);
- dp.room_size_min = v3s16(6, 4, 6);
- dp.room_size_max = v3s16(10, 6, 10);
- dp.room_size_large_min = v3s16(10, 8, 10);
- dp.room_size_large_max = v3s16(18, 16, 18);
- dp.notifytype = GENNOTIFY_DUNGEON;
-
- // Otherwise classic behaviour
- } else if (biome->c_stone == c_stone) {
- dp.c_wall = c_cobble;
- dp.c_alt_wall = c_mossycobble;
- dp.c_stair = c_stair_cobble;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(1, 2, 1);
- dp.room_size_min = v3s16(4, 4, 4);
- dp.room_size_max = v3s16(8, 6, 8);
- dp.room_size_large_min = v3s16(8, 8, 8);
- dp.room_size_large_max = v3s16(16, 16, 16);
- dp.notifytype = GENNOTIFY_DUNGEON;
-
- } else if (biome->c_stone == c_desert_stone) {
- dp.c_wall = c_desert_stone;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_desert_stone;
-
- dp.diagonal_dirs = true;
- dp.holesize = v3s16(2, 3, 2);
- dp.room_size_min = v3s16(6, 9, 6);
- dp.room_size_max = v3s16(10, 11, 10);
- dp.room_size_large_min = v3s16(10, 13, 10);
- dp.room_size_large_max = v3s16(18, 21, 18);
- dp.notifytype = GENNOTIFY_TEMPLE;
-
- } else if (biome->c_stone == c_sandstone) {
- dp.c_wall = c_sandstonebrick;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_sandstone_block;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 2, 2);
- dp.room_size_min = v3s16(6, 4, 6);
- dp.room_size_max = v3s16(10, 6, 10);
- dp.room_size_large_min = v3s16(10, 8, 10);
- dp.room_size_large_max = v3s16(18, 16, 18);
- dp.notifytype = GENNOTIFY_DUNGEON;
-
- // Fallback to using biome 'node_stone'
+ // Fallback to using cobble mapgen alias if defined
+ } else if (c_cobble != CONTENT_IGNORE) {
+ dp.c_wall = c_cobble;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_cobble;
+ // Fallback to using biome-defined stone
} else {
- dp.c_wall = biome->c_stone;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = biome->c_stone;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 2, 2);
- dp.room_size_min = v3s16(6, 4, 6);
- dp.room_size_max = v3s16(10, 6, 10);
- dp.room_size_large_min = v3s16(10, 8, 10);
- dp.room_size_large_max = v3s16(18, 16, 18);
- dp.notifytype = GENNOTIFY_DUNGEON;
+ dp.c_wall = biome->c_stone;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = biome->c_stone;
}
DungeonGen dgen(ndef, &gennotify, &dp);
diff --git a/src/mapgen/mapgen.h b/src/mapgen/mapgen.h
index 2fc3aed95..f98c3f377 100644
--- a/src/mapgen/mapgen.h
+++ b/src/mapgen/mapgen.h
@@ -257,21 +257,11 @@ protected:
v3s16 full_node_min;
v3s16 full_node_max;
- // Content required for generateBiomes
content_t c_stone;
- content_t c_desert_stone;
- content_t c_sandstone;
content_t c_water_source;
content_t c_river_water_source;
content_t c_lava_source;
-
- // Content required for generateDungeons
content_t c_cobble;
- content_t c_stair_cobble;
- content_t c_mossycobble;
- content_t c_stair_desert_stone;
- content_t c_sandstonebrick;
- content_t c_stair_sandstone_block;
int ystride;
int zstride;