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author | x2048 <codeforsmile@gmail.com> | 2022-05-04 23:44:55 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-04 23:44:55 +0200 |
commit | cc56ebd90db3858313a9e597a89c5db8fec3b617 (patch) | |
tree | 24ae58d10b0272a805b84763e180264bbacb7419 | |
parent | 89c82035d88532bb63c9173e0c4edf54b7ea89f8 (diff) | |
download | minetest-cc56ebd90db3858313a9e597a89c5db8fec3b617.tar.gz minetest-cc56ebd90db3858313a9e597a89c5db8fec3b617.tar.bz2 minetest-cc56ebd90db3858313a9e597a89c5db8fec3b617.zip |
Avoid rendering invisible faces of simple nodeboxes (#12262)
* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type
Fixes #6409
-rw-r--r-- | src/client/content_mapblock.cpp | 90 | ||||
-rw-r--r-- | src/client/content_mapblock.h | 5 |
2 files changed, 82 insertions, 13 deletions
diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp index b13ae86f4..8675275aa 100644 --- a/src/client/content_mapblock.cpp +++ b/src/client/content_mapblock.cpp @@ -150,8 +150,10 @@ void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal, // should be (2+2)*6=24 values in the list. The order of // the faces in the list is up-down-right-left-back-front // (compatible with ContentFeatures). +// mask - a bit mask that suppresses drawing of tiles. +// tile i will not be drawn if mask & (1 << i) is 1 void MapblockMeshGenerator::drawCuboid(const aabb3f &box, - TileSpec *tiles, int tilecount, const LightInfo *lights, const f32 *txc) + TileSpec *tiles, int tilecount, const LightInfo *lights, const f32 *txc, u8 mask) { assert(tilecount >= 1 && tilecount <= 6); // pre-condition @@ -274,6 +276,8 @@ void MapblockMeshGenerator::drawCuboid(const aabb3f &box, // Add to mesh collector for (int k = 0; k < 6; ++k) { + if (mask & (1 << k)) + continue; int tileindex = MYMIN(k, tilecount - 1); collector->append(tiles[tileindex], vertices + 4 * k, 4, quad_indices, 6); } @@ -363,7 +367,7 @@ void MapblockMeshGenerator::generateCuboidTextureCoords(const aabb3f &box, f32 * } void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc, - TileSpec *tiles, int tile_count) + TileSpec *tiles, int tile_count, u8 mask) { bool scale = std::fabs(f->visual_scale - 1.0f) > 1e-3f; f32 texture_coord_buf[24]; @@ -403,12 +407,49 @@ void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc, d.Z = (j & 1) ? dz2 : dz1; lights[j] = blendLight(d); } - drawCuboid(box, tiles, tile_count, lights, txc); + drawCuboid(box, tiles, tile_count, lights, txc, mask); } else { - drawCuboid(box, tiles, tile_count, nullptr, txc); + drawCuboid(box, tiles, tile_count, nullptr, txc, mask); + } +} + +u8 MapblockMeshGenerator::getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) const +{ + const f32 NODE_BOUNDARY = 0.5 * BS; + + // For an oversized nodebox, return immediately + if (box.MaxEdge.X > NODE_BOUNDARY || + box.MinEdge.X < -NODE_BOUNDARY || + box.MaxEdge.Y > NODE_BOUNDARY || + box.MinEdge.Y < -NODE_BOUNDARY || + box.MaxEdge.Z > NODE_BOUNDARY || + box.MinEdge.Z < -NODE_BOUNDARY) + return 0; + + // We can skip faces at node boundary if the matching neighbor is solid + u8 solid_mask = + (box.MaxEdge.Y == NODE_BOUNDARY ? 1 : 0) | + (box.MinEdge.Y == -NODE_BOUNDARY ? 2 : 0) | + (box.MaxEdge.X == NODE_BOUNDARY ? 4 : 0) | + (box.MinEdge.X == -NODE_BOUNDARY ? 8 : 0) | + (box.MaxEdge.Z == NODE_BOUNDARY ? 16 : 0) | + (box.MinEdge.Z == -NODE_BOUNDARY ? 32 : 0); + + u8 sametype_mask = 0; + if (f->alpha == AlphaMode::ALPHAMODE_OPAQUE) { + // In opaque nodeboxes, faces on opposite sides can cancel + // each other out if there is a matching neighbor of the same type + sametype_mask = + ((solid_mask & 3) == 3 ? 3 : 0) | + ((solid_mask & 12) == 12 ? 12 : 0) | + ((solid_mask & 48) == 48 ? 48 : 0); } + + // Combine masks with actual neighbors to get the faces to be skipped + return (solid_mask & solid_neighbors) | (sametype_mask & sametype_neighbors); } + void MapblockMeshGenerator::prepareLiquidNodeDrawing() { getSpecialTile(0, &tile_liquid_top); @@ -1366,13 +1407,38 @@ void MapblockMeshGenerator::drawNodeboxNode() getTile(nodebox_tile_dirs[face], &tiles[face]); } + bool param2_is_rotation = + f->param_type_2 == CPT2_COLORED_FACEDIR || + f->param_type_2 == CPT2_COLORED_WALLMOUNTED || + f->param_type_2 == CPT2_FACEDIR || + f->param_type_2 == CPT2_WALLMOUNTED; + + bool param2_is_level = + f->param_type_2 == CPT2_LEVELED; + // locate possible neighboring nodes to connect to u8 neighbors_set = 0; - if (f->node_box.type == NODEBOX_CONNECTED) { - for (int dir = 0; dir != 6; dir++) { - u8 flag = 1 << dir; - v3s16 p2 = blockpos_nodes + p + nodebox_connection_dirs[dir]; - MapNode n2 = data->m_vmanip.getNodeNoEx(p2); + u8 solid_neighbors = 0; + u8 sametype_neighbors = 0; + for (int dir = 0; dir != 6; dir++) { + u8 flag = 1 << dir; + v3s16 p2 = blockpos_nodes + p + nodebox_tile_dirs[dir]; + MapNode n2 = data->m_vmanip.getNodeNoEx(p2); + + // mark neighbors that are the same node type + // and have the same rotation or higher level stored as param2 + if (n2.param0 == n.param0 && + (!param2_is_rotation || n.param2 == n2.param2) && + (!param2_is_level || n.param2 <= n2.param2)) + sametype_neighbors |= flag; + + // mark neighbors that are simple solid blocks + if (nodedef->get(n2).drawtype == NDT_NORMAL) + solid_neighbors |= flag; + + if (f->node_box.type == NODEBOX_CONNECTED) { + p2 = blockpos_nodes + p + nodebox_connection_dirs[dir]; + n2 = data->m_vmanip.getNodeNoEx(p2); if (nodedef->nodeboxConnects(n, n2, flag)) neighbors_set |= flag; } @@ -1433,8 +1499,10 @@ void MapblockMeshGenerator::drawNodeboxNode() } } - for (auto &box : boxes) - drawAutoLightedCuboid(box, nullptr, tiles, 6); + for (auto &box : boxes) { + u8 mask = getNodeBoxMask(box, solid_neighbors, sametype_neighbors); + drawAutoLightedCuboid(box, nullptr, tiles, 6, mask); + } } void MapblockMeshGenerator::drawMeshNode() diff --git a/src/client/content_mapblock.h b/src/client/content_mapblock.h index 7344f05ee..b13748cbc 100644 --- a/src/client/content_mapblock.h +++ b/src/client/content_mapblock.h @@ -100,10 +100,11 @@ public: // cuboid drawing! void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount, - const LightInfo *lights , const f32 *txc); + const LightInfo *lights , const f32 *txc, u8 mask = 0); void generateCuboidTextureCoords(aabb3f const &box, f32 *coords); void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL, - TileSpec *tiles = NULL, int tile_count = 0); + TileSpec *tiles = NULL, int tile_count = 0, u8 mask = 0); + u8 getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) const; // liquid-specific bool top_is_same_liquid; |