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author | PilzAdam <pilzadam@minetest.net> | 2013-05-20 20:31:38 +0200 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-05-20 20:31:38 +0200 |
commit | e57dc4ef1899fd172b94dc67c3a70be49803145e (patch) | |
tree | 0cfbccb4a374db5e59aa5a318f6c8b19ef78da74 | |
parent | c67f72890c3f9154dd9124310c61ba55bc2806bd (diff) | |
download | minetest-e57dc4ef1899fd172b94dc67c3a70be49803145e.tar.gz minetest-e57dc4ef1899fd172b94dc67c3a70be49803145e.tar.bz2 minetest-e57dc4ef1899fd172b94dc67c3a70be49803145e.zip |
Dont animate changing wielditem from hand to hand
-rw-r--r-- | src/camera.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index f227bd98a..acefff7e7 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -588,7 +588,8 @@ void Camera::wield(const ItemStack &item, u16 playeritem) IItemDefManager *idef = m_gamedef->idef(); std::string itemname = item.getDefinition(idef).name; m_wield_mesh_next = idef->getWieldMesh(itemname, m_gamedef); - if(playeritem != m_previous_playeritem) { + if(playeritem != m_previous_playeritem && + !(m_previous_itemname == "" && itemname == "")) { m_previous_playeritem = playeritem; m_previous_itemname = itemname; if(m_wield_change_timer >= 0.125) |