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author | Dániel Juhász <juhdanad@gmail.com> | 2017-01-30 02:47:36 +0100 |
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committer | Zeno- <kde.psych@gmail.com> | 2017-01-30 11:47:36 +1000 |
commit | f0e3abc64d1c79c024f588e6d7ccd27e021c4a9a (patch) | |
tree | a5a3b5a0a6192b7f4f1e9182db996cf158698d21 | |
parent | 0c9189d10989f85cd5148107b643dc17a49c06ff (diff) | |
download | minetest-f0e3abc64d1c79c024f588e6d7ccd27e021c4a9a.tar.gz minetest-f0e3abc64d1c79c024f588e6d7ccd27e021c4a9a.tar.bz2 minetest-f0e3abc64d1c79c024f588e6d7ccd27e021c4a9a.zip |
Re-add halo highlight (#5130)
Due to a rebase mistake halo highlighting was disabled. This commit
re-adds that feature.
-rw-r--r-- | src/game.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 1cb054cab..840403c42 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3697,6 +3697,7 @@ PointedThing Game::updatePointedThing( { std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes(); selectionboxes->clear(); + hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0)); static const bool show_entity_selectionbox = g_settings->getBool( "show_entity_selectionbox"); @@ -3741,6 +3742,10 @@ PointedThing Game::updatePointedThing( } hud->setSelectionPos(intToFloat(result.node_undersurface, BS), camera_offset); + hud->setSelectedFaceNormal(v3f( + result.intersection_normal.X, + result.intersection_normal.Y, + result.intersection_normal.Z)); } // Update selection mesh light level and vertex colors |