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authorsapier <Sapier at GMX dot net>2014-08-29 00:54:46 +0200
committersapier <Sapier at GMX dot net>2014-08-29 00:54:46 +0200
commitfb2183b61da9298e78b483da5a6ad79779eac64b (patch)
treeca6c372e707220e888cdcd67043aa872cfb63f09
parent8ab2971e0b32bc751c4b6b0c0aab57bc9432a1cf (diff)
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Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
-rw-r--r--src/drawscene.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
index 9672affea..5d214d128 100644
--- a/src/drawscene.cpp
+++ b/src/drawscene.cpp
@@ -275,7 +275,11 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
guienv->drawAll();
for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
+#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
+ driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
+#else
driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
+#endif
irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
irr::video::SColor(255, 255, 255, 255),
false);