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authorkwolekr <kwolekr@minetest.net>2015-11-04 03:33:12 -0500
committerkwolekr <kwolekr@minetest.net>2015-11-05 01:18:32 -0500
commit1384108f8c32f309852c1d1665a613f2a3e3fcc2 (patch)
treea5a2c9295db4d31ed1e17ec5845a24b54a911ef0
parent732cabee193c101fb59c9f3a6c181b32d77fe37d (diff)
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Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic Slightly refactor Schematic code
-rw-r--r--doc/lua_api.txt9
-rw-r--r--src/mg_decoration.cpp2
-rw-r--r--src/mg_schematic.cpp62
-rw-r--r--src/mg_schematic.h5
-rw-r--r--src/script/lua_api/l_mapgen.cpp45
-rw-r--r--src/script/lua_api/l_mapgen.h6
6 files changed, 111 insertions, 18 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 57940a5dd..b337be1f0 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2294,6 +2294,15 @@ These functions return the leftover itemstack.
* `replacements` = `{["old_name"] = "convert_to", ...}`
* `force_placement` is a boolean indicating whether nodes other than `air` and
`ignore` are replaced by the schematic
+ * Returns nil if the schematic could not be loaded.
+
+* `minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement)`:
+ * This function is analagous to minetest.place_schematic, but places a schematic onto the
+ specified VoxelManip object `vmanip` instead of the whole map.
+ * Returns false if any part of the schematic was cut-off due to the VoxelManip not
+ containing the full area required, and true if the whole schematic was able to fit.
+ * Returns nil if the schematic could not be loaded.
+ * After execution, any external copies of the VoxelManip contents are invalidated.
* `minetest.serialize_schematic(schematic, format, options)`
* Return the serialized schematic specified by schematic (see: Schematic specifier)
diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp
index 1e080fd6a..846d6130b 100644
--- a/src/mg_decoration.cpp
+++ b/src/mg_decoration.cpp
@@ -351,7 +351,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
bool force_placement = (flags & DECO_FORCE_PLACEMENT);
- schematic->blitToVManip(p, vm, rot, force_placement);
+ schematic->blitToVManip(vm, p, rot, force_placement);
return 1;
}
diff --git a/src/mg_schematic.cpp b/src/mg_schematic.cpp
index a5ffb20b8..019ed4dee 100644
--- a/src/mg_schematic.cpp
+++ b/src/mg_schematic.cpp
@@ -94,7 +94,7 @@ void Schematic::resolveNodeNames()
}
-void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place)
+void Schematic::blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place)
{
sanity_check(m_ndef != NULL);
@@ -175,20 +175,52 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
}
-void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
+bool Schematic::placeOnVManip(MMVManip *vm, v3s16 p, u32 flags,
Rotation rot, bool force_place)
{
- assert(schemdata != NULL); // Pre-condition
+ assert(vm != NULL);
+ assert(schemdata != NULL);
sanity_check(m_ndef != NULL);
- MMVManip *vm = new MMVManip(map);
+ //// Determine effective rotation and effective schematic dimensions
+ if (rot == ROTATE_RAND)
+ rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
+
+ v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+ v3s16(size.Z, size.Y, size.X) : size;
+
+ //// Adjust placement position if necessary
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (s.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (s.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (s.Z + 1) / 2;
+
+ blitToVManip(vm, p, rot, force_place);
+ return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
+}
+
+void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
+ Rotation rot, bool force_place)
+{
+ std::map<v3s16, MapBlock *> lighting_modified_blocks;
+ std::map<v3s16, MapBlock *> modified_blocks;
+ std::map<v3s16, MapBlock *>::iterator it;
+
+ assert(map != NULL);
+ assert(schemdata != NULL);
+ sanity_check(m_ndef != NULL);
+
+ //// Determine effective rotation and effective schematic dimensions
if (rot == ROTATE_RAND)
rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
- v3s16(size.Z, size.Y, size.X) : size;
+ v3s16(size.Z, size.Y, size.X) : size;
+ //// Adjust placement position if necessary
if (flags & DECO_PLACE_CENTER_X)
p.X -= (s.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
@@ -196,25 +228,29 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (s.Z + 1) / 2;
+ //// Create VManip for effected area, emerge our area, modify area
+ //// inside VManip, then blit back.
v3s16 bp1 = getNodeBlockPos(p);
v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
- vm->initialEmerge(bp1, bp2);
- blitToVManip(p, vm, rot, force_place);
+ MMVManip vm(map);
+ vm.initialEmerge(bp1, bp2);
- std::map<v3s16, MapBlock *> lighting_modified_blocks;
- std::map<v3s16, MapBlock *> modified_blocks;
- vm->blitBackAll(&modified_blocks);
+ blitToVManip(&vm, p, rot, force_place);
+
+ vm.blitBackAll(&modified_blocks);
+
+ //// Carry out post-map-modification actions
+ //// Update lighting
// TODO: Optimize this by using Mapgen::calcLighting() instead
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
map->updateLighting(lighting_modified_blocks, modified_blocks);
+ //// Create & dispatch map modification events to observers
MapEditEvent event;
event.type = MEET_OTHER;
- for (std::map<v3s16, MapBlock *>::iterator
- it = modified_blocks.begin();
- it != modified_blocks.end(); ++it)
+ for (it = modified_blocks.begin(); it != modified_blocks.end(); ++it)
event.modified_blocks.insert(it->first);
map->dispatchEvent(&event);
diff --git a/src/mg_schematic.h b/src/mg_schematic.h
index 5c732648e..da8859540 100644
--- a/src/mg_schematic.h
+++ b/src/mg_schematic.h
@@ -106,8 +106,9 @@ public:
bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
bool use_comments, u32 indent_spaces);
- void blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place);
- void placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
+ void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
+ bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);
+ void placeOnMap(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist,
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 7adb6a534..d5cf54f24 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -1271,12 +1271,54 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
return 0;
}
- schem->placeStructure(map, p, 0, (Rotation)rot, force_placement);
+ schem->placeOnMap(map, p, 0, (Rotation)rot, force_placement);
lua_pushboolean(L, true);
return 1;
}
+int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
+
+ //// Read VoxelManip object
+ MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;
+
+ //// Read position
+ v3s16 p = check_v3s16(L, 2);
+
+ //// Read rotation
+ int rot = ROTATE_0;
+ const char *enumstr = lua_tostring(L, 4);
+ if (enumstr)
+ string_to_enum(es_Rotation, rot, std::string(enumstr));
+
+ //// Read force placement
+ bool force_placement = true;
+ if (lua_isboolean(L, 6))
+ force_placement = lua_toboolean(L, 6);
+
+ //// Read node replacements
+ StringMap replace_names;
+ if (lua_istable(L, 5))
+ read_schematic_replacements(L, 5, &replace_names);
+
+ //// Read schematic
+ Schematic *schem = get_or_load_schematic(L, 3, schemmgr, &replace_names);
+ if (!schem) {
+ errorstream << "place_schematic: failed to get schematic" << std::endl;
+ return 0;
+ }
+
+ bool schematic_did_fit = schem->placeOnVManip(
+ vm, p, 0, (Rotation)rot, force_placement);
+
+ lua_pushboolean(L, schematic_did_fit);
+ return 1;
+}
+
// serialize_schematic(schematic, format, options={...})
int ModApiMapgen::l_serialize_schematic(lua_State *L)
{
@@ -1355,5 +1397,6 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
API_FCT(generate_decorations);
API_FCT(create_schematic);
API_FCT(place_schematic);
+ API_FCT(place_schematic_on_vmanip);
API_FCT(serialize_schematic);
}
diff --git a/src/script/lua_api/l_mapgen.h b/src/script/lua_api/l_mapgen.h
index 4768f934d..9751c0db6 100644
--- a/src/script/lua_api/l_mapgen.h
+++ b/src/script/lua_api/l_mapgen.h
@@ -85,9 +85,13 @@ private:
// create_schematic(p1, p2, probability_list, filename)
static int l_create_schematic(lua_State *L);
- // place_schematic(p, schematic, rotation, replacement)
+ // place_schematic(p, schematic, rotation, replacements, force_placement)
static int l_place_schematic(lua_State *L);
+ // place_schematic_on_vmanip(vm, p, schematic,
+ // rotation, replacements, force_placement)
+ static int l_place_schematic_on_vmanip(lua_State *L);
+
// serialize_schematic(schematic, format, options={...})
static int l_serialize_schematic(lua_State *L);