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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-21 11:51:29 +0200 |
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committer | GitHub <noreply@github.com> | 2017-06-21 11:51:29 +0200 |
commit | 1425c6def156840b359b90b4f32b9c7b8f005731 (patch) | |
tree | 0390ed5ad9bcf481416061446f859b3f48955422 | |
parent | 12aad731adef495dec03f384d10b4f8f57b6a1d3 (diff) | |
download | minetest-1425c6def156840b359b90b4f32b9c7b8f005731.tar.gz minetest-1425c6def156840b359b90b4f32b9c7b8f005731.tar.bz2 minetest-1425c6def156840b359b90b4f32b9c7b8f005731.zip |
Cpp11 initializers: last src root changeset (#6022)
* Cpp11 initializers: last src root changeset
Finish to migrate all src root folder files to C++11 constructor initializers
-rw-r--r-- | src/serverobject.cpp | 7 | ||||
-rw-r--r-- | src/serverobject.h | 10 | ||||
-rw-r--r-- | src/settings.h | 15 | ||||
-rw-r--r-- | src/shader.h | 21 | ||||
-rw-r--r-- | src/sky.cpp | 32 | ||||
-rw-r--r-- | src/sky.h | 20 | ||||
-rw-r--r-- | src/socket.cpp | 2 | ||||
-rw-r--r-- | src/socket.h | 4 | ||||
-rw-r--r-- | src/staticobject.h | 10 | ||||
-rw-r--r-- | src/subgame.h | 16 | ||||
-rw-r--r-- | src/terminal_chat_console.h | 22 | ||||
-rw-r--r-- | src/tool.h | 23 | ||||
-rw-r--r-- | src/touchscreengui.cpp | 22 | ||||
-rw-r--r-- | src/touchscreengui.h | 36 | ||||
-rw-r--r-- | src/voxel.cpp | 8 | ||||
-rw-r--r-- | src/voxel.h | 41 | ||||
-rw-r--r-- | src/voxelalgorithms.cpp | 9 | ||||
-rw-r--r-- | src/voxelalgorithms.h | 6 | ||||
-rw-r--r-- | src/wieldmesh.cpp | 34 | ||||
-rw-r--r-- | src/wieldmesh.h | 16 |
20 files changed, 129 insertions, 225 deletions
diff --git a/src/serverobject.cpp b/src/serverobject.cpp index 191247829..f477700dd 100644 --- a/src/serverobject.cpp +++ b/src/serverobject.cpp @@ -24,11 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc., ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos): ActiveObject(0), - m_known_by_count(0), - m_removed(false), - m_pending_deactivation(false), - m_static_exists(false), - m_static_block(1337,1337,1337), m_env(env), m_base_position(pos) { @@ -82,7 +77,7 @@ ItemStack ServerActiveObject::getWieldedItem() const if(inv) { const InventoryList *list = inv->getList(getWieldList()); - if(list && (getWieldIndex() < (s32)list->getSize())) + if(list && (getWieldIndex() < (s32)list->getSize())) return list->getItem(getWieldIndex()); } return ItemStack(); diff --git a/src/serverobject.h b/src/serverobject.h index 3041910d1..cd1922c87 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -204,7 +204,7 @@ public: deleted until this is 0 to keep the id preserved for the right object. */ - u16 m_known_by_count; + u16 m_known_by_count = 0; /* - Whether this object is to be removed when nobody knows about @@ -215,7 +215,7 @@ public: to be deleted. - This can be set to true by anything else too. */ - bool m_removed; + bool m_removed = false; /* This is set to true when an object should be removed from the active @@ -226,17 +226,17 @@ public: m_known_by_count is true, object is deleted from the active object list. */ - bool m_pending_deactivation; + bool m_pending_deactivation = false; /* Whether the object's static data has been stored to a block */ - bool m_static_exists; + bool m_static_exists = false; /* The block from which the object was loaded from, and in which a copy of the static data resides. */ - v3s16 m_static_block; + v3s16 m_static_block = v3s16(1337,1337,1337); /* Queue of messages to be sent to the client diff --git a/src/settings.h b/src/settings.h index d1edca6b6..c4b94d67d 100644 --- a/src/settings.h +++ b/src/settings.h @@ -73,15 +73,10 @@ struct ValueSpec { }; struct SettingsEntry { - SettingsEntry() : - group(NULL), - is_group(false) - {} + SettingsEntry() {} SettingsEntry(const std::string &value_) : - value(value_), - group(NULL), - is_group(false) + value(value_) {} SettingsEntry(Settings *group_) : @@ -89,9 +84,9 @@ struct SettingsEntry { is_group(true) {} - std::string value; - Settings *group; - bool is_group; + std::string value = ""; + Settings *group = nullptr; + bool is_group = false; }; typedef std::unordered_map<std::string, SettingsEntry> SettingEntries; diff --git a/src/shader.h b/src/shader.h index 4d31f705f..979318c95 100644 --- a/src/shader.h +++ b/src/shader.h @@ -44,16 +44,13 @@ std::string getShaderPath(const std::string &name_of_shader, const std::string &filename); struct ShaderInfo { - std::string name; - video::E_MATERIAL_TYPE base_material; - video::E_MATERIAL_TYPE material; - u8 drawtype; - u8 material_type; - s32 user_data; - - ShaderInfo(): name(""), base_material(video::EMT_SOLID), - material(video::EMT_SOLID), - drawtype(0), material_type(0) {} + std::string name = ""; + video::E_MATERIAL_TYPE base_material = video::EMT_SOLID; + video::E_MATERIAL_TYPE material = video::EMT_SOLID; + u8 drawtype = 0; + u8 material_type = 0; + + ShaderInfo() {} virtual ~ShaderInfo() {} }; @@ -85,11 +82,11 @@ template <typename T, std::size_t count=1> class CachedShaderSetting { const char *m_name; T m_sent[count]; - bool has_been_set; + bool has_been_set = false; bool is_pixel; protected: CachedShaderSetting(const char *name, bool is_pixel) : - m_name(name), has_been_set(false), is_pixel(is_pixel) + m_name(name), is_pixel(is_pixel) {} public: void set(const T value[count], video::IMaterialRendererServices *services) diff --git a/src/sky.cpp b/src/sky.cpp index b739fe1ad..3176ea936 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -14,15 +14,7 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, ITextureSource *tsrc): - scene::ISceneNode(parent, mgr, id), - m_visible(true), - m_fallback_bg_color(255, 255, 255, 255), - m_first_update(true), - m_brightness(0.5), - m_cloud_brightness(0.5), - m_bgcolor_bright_f(1, 1, 1, 1), - m_skycolor_bright_f(1, 1, 1, 1), - m_cloudcolor_bright_f(1, 1, 1, 1) + scene::ISceneNode(parent, mgr, id) { setAutomaticCulling(scene::EAC_OFF); m_box.MaxEdge.set(0, 0, 0); @@ -85,8 +77,6 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, } m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); - - m_clouds_enabled = true; } @@ -109,7 +99,7 @@ void Sky::render() if (!camera || !driver) return; - + ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG); // Draw perspective skybox @@ -138,7 +128,7 @@ void Sky::render() float moonsize = 0.04; video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1); video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1); - + float nightlength = 0.415; float wn = nightlength / 2; float wicked_time_of_day = 0; @@ -181,11 +171,11 @@ void Sky::render() const f32 o = 0.0f; static const u16 indices[4] = {0, 1, 2, 3}; video::S3DVertex vertices[4]; - + driver->setMaterial(m_materials[1]); - + video::SColor cloudyfogcolor = m_bgcolor; - + // Draw far cloudy fog thing blended with skycolor for (u32 j = 0; j < 4; j++) { video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45); @@ -361,7 +351,7 @@ void Sky::render() vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); } driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - + d = moonsize * 1.3; c = mooncolor; c.setAlpha(0.15 * 255); @@ -466,7 +456,7 @@ void Sky::render() indices, SKY_STAR_COUNT, video::EVT_STANDARD, scene::EPT_QUADS, video::EIT_16BIT); } while(0); - + // Draw far cloudy fog thing below east and west horizons for (u32 j = 0; j < 2; j++) { video::SColor c = cloudyfogcolor; @@ -510,7 +500,7 @@ void Sky::update(float time_of_day, float time_brightness, m_time_of_day = time_of_day; m_time_brightness = time_brightness; m_sunlight_seen = sunlight_seen; - + bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35); /* @@ -535,7 +525,7 @@ void Sky::update(float time_of_day, float time_brightness, video::SColorf skycolor_bright_normal_f = video::SColor(255, 140, 186, 250); video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250); video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255); - + // pure white: becomes "diffuse light component" for clouds video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 255, 255, 255); // dawn-factoring version of pure white (note: R is above 1.0) @@ -555,7 +545,7 @@ void Sky::update(float time_of_day, float time_brightness, else m_brightness = m_brightness * 0.98 + direct_brightness * 0.02; } - + m_clouds_visible = true; float color_change_fraction = 0.98; if (sunlight_seen) { @@ -117,25 +117,25 @@ private: return result; } - bool m_visible; - video::SColor m_fallback_bg_color; // Used when m_visible=false - bool m_first_update; + bool m_visible = true; + // Used when m_visible=false + video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255); + bool m_first_update = true; float m_time_of_day; float m_time_brightness; bool m_sunlight_seen; - float m_brightness; - float m_cloud_brightness; + float m_brightness = 0.5f; + float m_cloud_brightness = 0.5f; bool m_clouds_visible; // Whether clouds are disabled due to player underground - bool m_clouds_enabled; // Initialised to true, reset only by set_sky API + bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API bool m_directional_colored_fog; - video::SColorf m_bgcolor_bright_f; - video::SColorf m_skycolor_bright_f; - video::SColorf m_cloudcolor_bright_f; + video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); + video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); + video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); video::SColor m_bgcolor; video::SColor m_skycolor; video::SColorf m_cloudcolor_f; v3f m_stars[SKY_STAR_COUNT]; - video::S3DVertex m_star_vertices[SKY_STAR_COUNT * 4]; video::ITexture *m_sun_texture; video::ITexture *m_moon_texture; video::ITexture *m_sun_tonemap; diff --git a/src/socket.cpp b/src/socket.cpp index 17fa1924d..d0ab16cab 100644 --- a/src/socket.cpp +++ b/src/socket.cpp @@ -90,9 +90,7 @@ void sockets_cleanup() Address::Address() { - m_addr_family = 0; memset(&m_address, 0, sizeof(m_address)); - m_port = 0; } Address::Address(u32 address, u16 port) diff --git a/src/socket.h b/src/socket.h index 8d1ad70ff..77ce31921 100644 --- a/src/socket.h +++ b/src/socket.h @@ -103,13 +103,13 @@ public: void print(std::ostream *s) const; std::string serializeString() const; private: - unsigned int m_addr_family; + unsigned int m_addr_family = 0; union { struct sockaddr_in ipv4; struct sockaddr_in6 ipv6; } m_address; - u16 m_port; // Port is separate from sockaddr structures + u16 m_port = 0; // Port is separate from sockaddr structures }; class UDPSocket diff --git a/src/staticobject.h b/src/staticobject.h index 208fb2cc8..fb73befd3 100644 --- a/src/staticobject.h +++ b/src/staticobject.h @@ -29,15 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc., struct StaticObject { - u8 type; + u8 type = 0; v3f pos; std::string data; - StaticObject(): - type(0), - pos(0,0,0) - { - } + StaticObject() {} StaticObject(u8 type_, v3f pos_, const std::string &data_): type(type_), pos(pos_), @@ -88,7 +84,7 @@ public: void serialize(std::ostream &os); void deSerialize(std::istream &is); - + /* NOTE: When an object is transformed to active, it is removed from m_stored and inserted to m_active. diff --git a/src/subgame.h b/src/subgame.h index f3633ce2f..dda249a98 100644 --- a/src/subgame.h +++ b/src/subgame.h @@ -26,8 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., class Settings; -#define WORLDNAME_BLACKLISTED_CHARS "/\\" - struct SubgameSpec { std::string id; // "" = game does not exist @@ -37,15 +35,15 @@ struct SubgameSpec std::string name; std::string menuicon_path; - SubgameSpec(const std::string &id_="", - const std::string &path_="", - const std::string &gamemods_path_="", - const std::set<std::string> &addon_mods_paths_=std::set<std::string>(), - const std::string &name_="", - const std::string &menuicon_path_=""): + SubgameSpec(const std::string &id_ = "", + const std::string &path_ = "", + const std::string &gamemods_path_ = "", + const std::set<std::string> &addon_mods_paths_ = std::set<std::string>(), + const std::string &name_ = "", + const std::string &menuicon_path_ = ""): id(id_), path(path_), - gamemods_path(gamemods_path_), + gamemods_path(gamemods_path_), addon_mods_paths(addon_mods_paths_), name(name_), menuicon_path(menuicon_path_) diff --git a/src/terminal_chat_console.h b/src/terminal_chat_console.h index 2111b7ecb..8f6abe295 100644 --- a/src/terminal_chat_console.h +++ b/src/terminal_chat_console.h @@ -52,13 +52,7 @@ class TerminalChatConsole : public Thread { public: TerminalChatConsole() : - Thread("TerminalThread"), - m_log_level(LL_ACTION), - m_utf8_bytes_to_wait(0), - m_kill_requested(NULL), - m_esc_mode(false), - m_game_time(0), - m_time_of_day(0) + Thread("TerminalThread") {} void setup( @@ -74,7 +68,7 @@ public: virtual void *run(); // Highly required! - void clearKillStatus() { m_kill_requested = NULL; } + void clearKillStatus() { m_kill_requested = nullptr; } void stopAndWaitforThread(); @@ -102,10 +96,10 @@ private: ~CursesInitHelper() { cons->deInitOfCurses(); } }; - int m_log_level; + int m_log_level = LL_ACTION; std::string m_nick; - u8 m_utf8_bytes_to_wait; + u8 m_utf8_bytes_to_wait = 0; std::string m_pending_utf8_bytes; std::list<std::string> m_nicks; @@ -114,16 +108,16 @@ private: int m_rows; bool m_can_draw_text; - bool *m_kill_requested; + bool *m_kill_requested = nullptr; ChatBackend m_chat_backend; ChatInterface *m_chat_interface; TermLogOutput m_log_output; - bool m_esc_mode; + bool m_esc_mode = false; - u64 m_game_time; - u32 m_time_of_day; + u64 m_game_time = 0; + u32 m_time_of_day = 0; }; extern TerminalChatConsole g_term_console; diff --git a/src/tool.h b/src/tool.h index 083328d06..67631fe79 100644 --- a/src/tool.h +++ b/src/tool.h @@ -28,13 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc., struct ToolGroupCap { std::unordered_map<int, float> times; - int maxlevel; - int uses; + int maxlevel = 1; + int uses = 20; - ToolGroupCap(): - maxlevel(1), - uses(20) - {} + ToolGroupCap() {} bool getTime(int rating, float *time) const { @@ -118,15 +115,11 @@ HitParams getHitParams(const ItemGroupList &armor_groups, struct PunchDamageResult { - bool did_punch; - int damage; - int wear; - - PunchDamageResult(): - did_punch(false), - damage(0), - wear(0) - {} + bool did_punch = false; + int damage = 0; + int wear = 0; + + PunchDamageResult() {} }; struct ItemStack; diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp index 0139b8c4f..9a1ef4086 100644 --- a/src/touchscreengui.cpp +++ b/src/touchscreengui.cpp @@ -130,19 +130,10 @@ static void load_button_texture(button_info* btn, const char* path, AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver* receiver) : - m_texturesource(NULL), m_driver(device->getVideoDriver()), m_guienv(device->getGUIEnvironment()), - m_receiver(receiver), - m_active(false), - m_visible(true), - m_timeout(0), - m_timeout_value(3), - m_initialized(false), - m_dir(AHBB_Dir_Right_Left) + m_receiver(receiver) { - m_screensize = device->getVideoDriver()->getScreenSize(); - } void AutoHideButtonBar::init(ISimpleTextureSource* tsrc, @@ -416,16 +407,7 @@ void AutoHideButtonBar::show() TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver): m_device(device), m_guienv(device->getGUIEnvironment()), - m_camera_yaw_change(0.0), - m_camera_pitch(0.0), - m_visible(false), - m_move_id(-1), m_receiver(receiver), - m_move_has_really_moved(false), - m_move_downtime(0), - m_move_sent_as_mouse_event(false), - // use some downlocation way off screen as init value to avoid invalid behaviour - m_move_downlocation(v2s32(-10000, -10000)), m_settingsbar(device, receiver), m_rarecontrolsbar(device, receiver) { @@ -474,8 +456,6 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc) u32 button_size = getGuiButtonSize(); m_visible = true; m_texturesource = tsrc; - m_control_pad_rect = rect<s32>(0, m_screensize.Y - 3 * button_size, - 3 * button_size, m_screensize.Y); /* draw control pad 0 1 2 diff --git a/src/touchscreengui.h b/src/touchscreengui.h index a8c59fa9a..7d3e4e83b 100644 --- a/src/touchscreengui.h +++ b/src/touchscreengui.h @@ -76,7 +76,7 @@ struct button_info float repeatdelay; irr::EKEY_CODE keycode; std::vector<int> ids; - IGUIButton *guibutton = NULL; + IGUIButton *guibutton = nullptr; bool immediate_release; }; @@ -114,11 +114,10 @@ public: void show(); private: - ISimpleTextureSource *m_texturesource; + ISimpleTextureSource *m_texturesource = nullptr; irr::video::IVideoDriver *m_driver; IGUIEnvironment *m_guienv; IEventReceiver *m_receiver; - v2u32 m_screensize; button_info m_starter; std::vector<button_info *> m_buttons; @@ -126,15 +125,15 @@ private: v2s32 m_lower_right; /* show settings bar */ - bool m_active; + bool m_active = false; - bool m_visible; + bool m_visible = true; /* settings bar timeout */ - float m_timeout; - float m_timeout_value; - bool m_initialized; - autohide_button_bar_dir m_dir; + float m_timeout = 0.0f; + float m_timeout_value = 3.0f; + bool m_initialized = false; + autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left; }; class TouchScreenGUI @@ -177,18 +176,16 @@ private: bool m_visible; // is the gui visible /* value in degree */ - double m_camera_yaw_change; - double m_camera_pitch; + double m_camera_yaw_change = 0.0; + double m_camera_pitch = 0.0; line3d<f32> m_shootline; - rect<s32> m_control_pad_rect; - - int m_move_id; - bool m_move_has_really_moved; - s64 m_move_downtime; - bool m_move_sent_as_mouse_event; - v2s32 m_move_downlocation; + int m_move_id = -1; + bool m_move_has_really_moved = false; + s64 m_move_downtime = 0; + bool m_move_sent_as_mouse_event = false; + v2s32 m_move_downlocation = v2s32(-10000, -10000); button_info m_buttons[after_last_element_id]; @@ -206,9 +203,6 @@ private: std::wstring caption, bool immediate_release, float repeat_delay = BUTTON_REPEAT_DELAY); - /* load texture */ - void loadButtonTexture(button_info *btn, const char *path, rect<s32> button_rect); - struct id_status { int id; diff --git a/src/voxel.cpp b/src/voxel.cpp index 78efde5bb..08765c98e 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -33,9 +33,7 @@ u64 emerge_load_time = 0; u64 clearflag_time = 0; -VoxelManipulator::VoxelManipulator(): - m_data(NULL), - m_flags(NULL) +VoxelManipulator::VoxelManipulator() { } @@ -49,9 +47,9 @@ void VoxelManipulator::clear() // Reset area to volume=0 m_area = VoxelArea(); delete[] m_data; - m_data = NULL; + m_data = nullptr; delete[] m_flags; - m_flags = NULL; + m_flags = nullptr; } void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, diff --git a/src/voxel.h b/src/voxel.h index 3a64ccc79..8a7ad30ae 100644 --- a/src/voxel.h +++ b/src/voxel.h @@ -60,11 +60,8 @@ class VoxelArea { public: // Starts as zero sized - VoxelArea(): - MinEdge(1,1,1), - MaxEdge(0,0,0) - { - } + VoxelArea() {} + VoxelArea(v3s16 min_edge, v3s16 max_edge): MinEdge(min_edge), MaxEdge(max_edge) @@ -325,22 +322,22 @@ public: } // Edges are inclusive - v3s16 MinEdge; + v3s16 MinEdge = v3s16(1,1,1); v3s16 MaxEdge; }; -// unused -#define VOXELFLAG_UNUSED (1<<0) +// unused +#define VOXELFLAG_UNUSED (1 << 0) // no data about that node -#define VOXELFLAG_NO_DATA (1<<1) +#define VOXELFLAG_NO_DATA (1 << 1) // Algorithm-dependent -#define VOXELFLAG_CHECKED1 (1<<2) +#define VOXELFLAG_CHECKED1 (1 << 2) // Algorithm-dependent -#define VOXELFLAG_CHECKED2 (1<<3) +#define VOXELFLAG_CHECKED2 (1 << 3) // Algorithm-dependent -#define VOXELFLAG_CHECKED3 (1<<4) +#define VOXELFLAG_CHECKED3 (1 << 4) // Algorithm-dependent -#define VOXELFLAG_CHECKED4 (1<<5) +#define VOXELFLAG_CHECKED4 (1 << 5) enum VoxelPrintMode { @@ -570,29 +567,17 @@ public: VoxelArea m_area; /* - NULL if data size is 0 (extent (0,0,0)) + nullptr if data size is 0 (extent (0,0,0)) Data is stored as [z*h*w + y*h + x] */ - MapNode *m_data; + MapNode *m_data = nullptr; /* Flags of all nodes */ - u8 *m_flags; + u8 *m_flags = nullptr; static const MapNode ContentIgnoreNode; - - //TODO: Use these or remove them - //TODO: Would these make any speed improvement? - //bool m_pressure_route_valid; - //v3s16 m_pressure_route_surface; - - /* - Some settings - */ - //bool m_disable_water_climb; - -private: }; #endif diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index 40f8595a7..cea339557 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -1402,14 +1402,9 @@ void repair_block_light(ServerMap *map, MapBlock *block, modified_blocks); } -VoxelLineIterator::VoxelLineIterator( - const v3f &start_position, - const v3f &line_vector) : +VoxelLineIterator::VoxelLineIterator(const v3f &start_position, const v3f &line_vector) : m_start_position(start_position), - m_line_vector(line_vector), - m_next_intersection_multi(10000.0f, 10000.0f, 10000.0f), - m_intersection_multi_inc(10000.0f, 10000.0f, 10000.0f), - m_step_directions(1.0f, 1.0f, 1.0f) + m_line_vector(line_vector) { m_current_node_pos = floatToInt(m_start_position, 1); diff --git a/src/voxelalgorithms.h b/src/voxelalgorithms.h index 699624612..6e5fd5253 100644 --- a/src/voxelalgorithms.h +++ b/src/voxelalgorithms.h @@ -123,17 +123,17 @@ public: * which multiplying the line's vector gives a vector that ends * on the intersection of two nodes. */ - v3f m_next_intersection_multi; + v3f m_next_intersection_multi = v3f(10000.0f, 10000.0f, 10000.0f); /*! * Each component stores the smallest positive number, by which * m_next_intersection_multi's components can be increased. */ - v3f m_intersection_multi_inc; + v3f m_intersection_multi_inc = v3f(10000.0f, 10000.0f, 10000.0f); /*! * Direction of the line. Each component can be -1 or 1 (if a * component of the line's vector is 0, then there will be 1). */ - v3s16 m_step_directions; + v3s16 m_step_directions = v3s16(1, 1, 1); //! Position of the current node. v3s16 m_current_node_pos; //! If true, the next node will intersect the line, too. diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 7736ec2a2..7da030df4 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -199,10 +199,8 @@ WieldMeshSceneNode::WieldMeshSceneNode( bool lighting ): scene::ISceneNode(parent, mgr, id), - m_meshnode(NULL), m_material_type(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF), - m_lighting(lighting), - m_bounding_box(0.0, 0.0, 0.0, 0.0, 0.0, 0.0) + m_lighting(lighting) { m_enable_shaders = g_settings->getBool("enable_shaders"); m_anisotropic_filter = g_settings->getBool("anisotropic_filter"); @@ -211,7 +209,7 @@ WieldMeshSceneNode::WieldMeshSceneNode( // If this is the first wield mesh scene node, create a cache // for extrusion meshes (and a cube mesh), otherwise reuse it - if (g_extrusion_mesh_cache == NULL) + if (!g_extrusion_mesh_cache) g_extrusion_mesh_cache = new ExtrusionMeshCache(); else g_extrusion_mesh_cache->grab(); @@ -232,11 +230,11 @@ WieldMeshSceneNode::~WieldMeshSceneNode() { sanity_check(g_extrusion_mesh_cache); if (g_extrusion_mesh_cache->drop()) - g_extrusion_mesh_cache = NULL; + g_extrusion_mesh_cache = nullptr; } void WieldMeshSceneNode::setCube(const ContentFeatures &f, - v3f wield_scale, ITextureSource *tsrc) + v3f wield_scale) { scene::IMesh *cubemesh = g_extrusion_mesh_cache->createCube(); scene::SMesh *copy = cloneMesh(cubemesh); @@ -252,7 +250,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename, { video::ITexture *texture = tsrc->getTexture(imagename); if (!texture) { - changeToMesh(NULL); + changeToMesh(nullptr); return; } @@ -335,13 +333,13 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } else if (f.drawtype == NDT_AIRLIKE) { - changeToMesh(NULL); + changeToMesh(nullptr); } else if (f.drawtype == NDT_PLANTLIKE) { setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id), def.wield_scale, tsrc, f.tiles[0].layers[0].animation_frame_count); } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { - setCube(f, def.wield_scale, tsrc); + setCube(f, def.wield_scale); } else { MeshMakeData mesh_make_data(client, false); MapNode mesh_make_node(id, 255, 0); @@ -373,14 +371,14 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) } // no wield mesh found - changeToMesh(NULL); + changeToMesh(nullptr); } void WieldMeshSceneNode::setColor(video::SColor c) { assert(!m_lighting); - scene::IMesh *mesh=m_meshnode->getMesh(); - if (mesh == NULL) + scene::IMesh *mesh = m_meshnode->getMesh(); + if (!mesh) return; u8 red = c.getRed(); @@ -408,7 +406,7 @@ void WieldMeshSceneNode::render() void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh) { - if (mesh == NULL) { + if (!mesh) { scene::IMesh *dummymesh = g_extrusion_mesh_cache->createCube(); m_meshnode->setVisible(false); m_meshnode->setMesh(dummymesh); @@ -438,7 +436,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) g_extrusion_mesh_cache->grab(); } - scene::SMesh *mesh = NULL; + scene::SMesh *mesh = nullptr; // Shading is on by default result->needs_shading = true; @@ -499,20 +497,18 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) rotateMeshXZby(mesh, -45); rotateMeshYZby(mesh, -30); - postProcessNodeMesh(mesh, f, false, false, NULL, - &result->buffer_colors); + postProcessNodeMesh(mesh, f, false, false, nullptr, &result->buffer_colors); } result->mesh = mesh; } -scene::SMesh * getExtrudedMesh(ITextureSource *tsrc, - const std::string &imagename) +scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename) { video::ITexture *texture = tsrc->getTextureForMesh(imagename); if (!texture) { - return NULL; + return nullptr; } core::dimension2d<u32> dim = texture->getSize(); diff --git a/src/wieldmesh.h b/src/wieldmesh.h index faedce484..8ef155dfd 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -38,13 +38,13 @@ struct ItemPartColor * will be used instead of the specific color of the * buffer. */ - bool override_base; + bool override_base = false; /*! * The color of the buffer. */ - video::SColor color; + video::SColor color = 0; - ItemPartColor() : override_base(false), color(0) {} + ItemPartColor() {} ItemPartColor(bool override, video::SColor color) : override_base(override), color(color) @@ -54,7 +54,7 @@ struct ItemPartColor struct ItemMesh { - scene::IMesh *mesh; + scene::IMesh *mesh = nullptr; /*! * Stores the color of each mesh buffer. */ @@ -63,9 +63,9 @@ struct ItemMesh * If false, all faces of the item should have the same brightness. * Disables shading based on normal vectors. */ - bool needs_shading; + bool needs_shading = true; - ItemMesh() : mesh(NULL), buffer_colors(), needs_shading(true) {} + ItemMesh() {} }; /* @@ -78,7 +78,7 @@ public: s32 id = -1, bool lighting = false); virtual ~WieldMeshSceneNode(); - void setCube(const ContentFeatures &f, v3f wield_scale, ITextureSource *tsrc); + void setCube(const ContentFeatures &f, v3f wield_scale); void setExtruded(const std::string &imagename, v3f wield_scale, ITextureSource *tsrc, u8 num_frames); void setItem(const ItemStack &item, Client *client); @@ -97,7 +97,7 @@ private: void changeToMesh(scene::IMesh *mesh); // Child scene node with the current wield mesh - scene::IMeshSceneNode *m_meshnode; + scene::IMeshSceneNode *m_meshnode = nullptr; video::E_MATERIAL_TYPE m_material_type; // True if EMF_LIGHTING should be enabled. |