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authorWuzzy <almikes@aol.com>2016-07-25 22:52:42 +0200
committerparamat <mat.gregory@virginmedia.com>2016-07-27 22:20:31 +0100
commit2cb0f649f4429ffda9dbc2f8ef81d9a29914ec20 (patch)
tree350275c8a5e9bd7cafa8bdaf5897d07b1ea3d0b9
parentc8b4bedaa89ac5246161b1bb9e3826dcce083fcf (diff)
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Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
-rw-r--r--builtin/mainmenu/tab_texturepacks.lua4
-rw-r--r--doc/lua_api.txt37
-rw-r--r--textures/base/pack/no_screenshot.pngbin140 -> 586 bytes
3 files changed, 38 insertions, 3 deletions
diff --git a/builtin/mainmenu/tab_texturepacks.lua b/builtin/mainmenu/tab_texturepacks.lua
index a102fd61d..4614a2974 100644
--- a/builtin/mainmenu/tab_texturepacks.lua
+++ b/builtin/mainmenu/tab_texturepacks.lua
@@ -96,8 +96,8 @@ local function get_formspec(tabview, name, tabdata)
return retval ..
render_texture_pack_list(list) ..
";" .. index .. "]" ..
- "image[0.25,0.25;4.0,3.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" ..
- "textarea[0.6,3.5;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]"
+ "image[0.25,0.25;4.05,2.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" ..
+ "textarea[0.6,2.85;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]"
end
--------------------------------------------------------------------------------
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8656e43e6..4a7a3c0a0 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -157,7 +157,8 @@ to a single modname. Their meaning is that if the specified mod
is missing, that does not prevent this mod from being loaded.
### `screenshot.png`
-A screenshot shown in modmanager within mainmenu.
+A screenshot shown in the mod manager within the main menu. It should
+have an aspect ratio of 3:2 and a minimum size of 300×200 pixels.
### `description.txt`
A File containing description to be shown within mainmenu.
@@ -234,6 +235,40 @@ stripping out the file extension:
* e.g. `foomod_foothing.png`
* e.g. `foomod_foothing`
+Texture pack directory structure
+--------------------------------
+
+ textures
+ |-- Texture Pack
+ | |-- screenshot.png
+ | |-- description.txt
+ | |-- your_texture_1.png
+ | |-- your_texture_2.png
+ `-- Another Texture Pack
+
+### Texture Pack
+This is a directory containing the entire contents of a single texture pack.
+It can be chosen more or less freely and will also become the name of the
+texture pack. The name must not be “base”.
+
+### `description.txt`
+A file containing a short description of the texture pack to be shown in the
+texture packs tab.
+
+### `screenshot.png`
+A preview image showing an in-game screenshot of this texture pack; it will be
+shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
+minimum size of 300×200 pixels.
+
+### `your_texture_1.png`, `your_texture_2.png`, etc.
+Any other PNG files will be interpreted as textures. They must have the same
+names as the textures they are supposed to override. For example, to override
+the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
+
+The custom textures do not necceessarily require the same size as their
+originals, but this might be required for a few particular textures. When
+unsure, just test your texture pack in-game.
+
Texture modifiers
-----------------
There are various texture modifiers that can be used
diff --git a/textures/base/pack/no_screenshot.png b/textures/base/pack/no_screenshot.png
index fbaacc9b0..8c7089897 100644
--- a/textures/base/pack/no_screenshot.png
+++ b/textures/base/pack/no_screenshot.png
Binary files differ