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author | rubenwardy <rw@rubenwardy.com> | 2022-05-21 16:23:30 +0100 |
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committer | GitHub <noreply@github.com> | 2022-05-21 16:23:30 +0100 |
commit | 4e9e230e34912d08ec0f0fc01d14ef80654c7cac (patch) | |
tree | ae06c4fc9971808dd0a87d07aba702d8561b05ef | |
parent | dc45b85a543b4c8ad72f69a554ecfe7f0a60c533 (diff) | |
download | minetest-4e9e230e34912d08ec0f0fc01d14ef80654c7cac.tar.gz minetest-4e9e230e34912d08ec0f0fc01d14ef80654c7cac.tar.bz2 minetest-4e9e230e34912d08ec0f0fc01d14ef80654c7cac.zip |
Deprecate game.conf name, use title instead (#12030)
-rw-r--r-- | builtin/mainmenu/dlg_contentstore.lua | 16 | ||||
-rw-r--r-- | builtin/mainmenu/pkgmgr.lua | 8 | ||||
-rw-r--r-- | builtin/mainmenu/tab_local.lua | 2 | ||||
-rw-r--r-- | doc/lua_api.txt | 3 | ||||
-rw-r--r-- | doc/menu_lua_api.txt | 6 | ||||
-rw-r--r-- | games/devtest/game.conf | 2 | ||||
-rw-r--r-- | src/content/content.cpp | 7 | ||||
-rw-r--r-- | src/content/content.h | 7 | ||||
-rw-r--r-- | src/content/subgames.cpp | 46 | ||||
-rw-r--r-- | src/content/subgames.h | 10 | ||||
-rw-r--r-- | src/script/lua_api/l_mainmenu.cpp | 11 | ||||
-rw-r--r-- | src/server.cpp | 3 |
12 files changed, 90 insertions, 31 deletions
diff --git a/builtin/mainmenu/dlg_contentstore.lua b/builtin/mainmenu/dlg_contentstore.lua index 276a7b096..16ab1c3a7 100644 --- a/builtin/mainmenu/dlg_contentstore.lua +++ b/builtin/mainmenu/dlg_contentstore.lua @@ -151,11 +151,9 @@ local function start_install(package, reason) if conf_path then local conf = Settings(conf_path) - if name_is_title then - conf:set("name", package.title) - else - conf:set("title", package.title) - conf:set("name", package.name) + conf:set("title", package.title) + if not name_is_title then + conf:set("name", package.name) end if not conf:get("description") then conf:set("description", package.short_description) @@ -360,7 +358,7 @@ function install_dialog.get_formspec() selected_game_idx = i end - games[i] = core.formspec_escape(games[i].name) + games[i] = core.formspec_escape(games[i].title) end local selected_game = pkgmgr.games[selected_game_idx] @@ -410,7 +408,7 @@ function install_dialog.get_formspec() "container[0.375,0.70]", "label[0,0.25;", fgettext("Base Game:"), "]", - "dropdown[2,0;4.25,0.5;gameid;", table.concat(games, ","), ";", selected_game_idx, "]", + "dropdown[2,0;4.25,0.5;selected_game;", table.concat(games, ","), ";", selected_game_idx, "]", "label[0,0.8;", fgettext("Dependencies:"), "]", @@ -461,9 +459,9 @@ function install_dialog.handle_submit(this, fields) return true end - if fields.gameid then + if fields.selected_game then for _, game in pairs(pkgmgr.games) do - if game.name == fields.gameid then + if game.title == fields.selected_game then core.settings:set("menu_last_game", game.id) break end diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua index 334fcf5f8..b2f3243c4 100644 --- a/builtin/mainmenu/pkgmgr.lua +++ b/builtin/mainmenu/pkgmgr.lua @@ -646,6 +646,8 @@ function pkgmgr.install_dir(type, path, basename, targetpath) else targetpath = core.get_gamepath() .. DIR_DELIM .. basename end + else + error("basefolder didn't return a recognised type, this shouldn't happen") end -- Copy it @@ -692,7 +694,7 @@ function pkgmgr.preparemodlist(data) retval[#retval + 1] = { type = "game", is_game_content = true, - name = fgettext("$1 mods", gamespec.name), + name = fgettext("$1 mods", gamespec.title), path = gamespec.path } end @@ -873,10 +875,10 @@ end function pkgmgr.gamelist() local retval = "" if #pkgmgr.games > 0 then - retval = retval .. core.formspec_escape(pkgmgr.games[1].name) + retval = retval .. core.formspec_escape(pkgmgr.games[1].title) for i=2,#pkgmgr.games,1 do - retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name) + retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title) end end return retval diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua index e77c6f04d..049d16507 100644 --- a/builtin/mainmenu/tab_local.lua +++ b/builtin/mainmenu/tab_local.lua @@ -88,7 +88,7 @@ if enable_gamebar then local image = nil local text = nil - local tooltip = core.formspec_escape(game.name) + local tooltip = core.formspec_escape(game.title) if (game.menuicon_path or "") ~= "" then image = core.formspec_escape(game.menuicon_path) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index abfaf08aa..6046a5902 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -62,7 +62,8 @@ Where `<gameid>` is unique to each game. The game directory can contain the following files: * `game.conf`, with the following keys: - * `name`: Required, a human readable title to address the game, e.g. `name = Minetest`. + * `title`: Required, a human-readable title to address the game, e.g. `title = Minetest Game`. + * `name`: (Deprecated) same as title. * `description`: Short description to be shown in the content tab * `allowed_mapgens = <comma-separated mapgens>` e.g. `allowed_mapgens = v5,v6,flat` diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt index c2931af31..68e7b4b9d 100644 --- a/doc/menu_lua_api.txt +++ b/doc/menu_lua_api.txt @@ -246,13 +246,14 @@ Package - content which is downloadable from the content db, may or may not be i * core.get_texturepath() (possible in async calls) * returns path to default textures * core.get_game(index) + * `name` in return value is deprecated, use `title` instead. * returns: { id = <id>, path = <full path to game>, gamemods_path = <path>, - name = <name of game>, + title = <title of game>, menuicon_path = <full path to menuicon>, author = "author", DEPRECATED: @@ -264,8 +265,9 @@ Package - content which is downloadable from the content db, may or may not be i * returns { - name = "name of content", + name = "technical_id", type = "mod" or "modpack" or "game" or "txp", + title = "Human readable title", description = "description", author = "author", path = "path/to/content", diff --git a/games/devtest/game.conf b/games/devtest/game.conf index d6e382ad7..0f5656c99 100644 --- a/games/devtest/game.conf +++ b/games/devtest/game.conf @@ -1,2 +1,2 @@ -name = Development Test +title = Development Test description = Testing environment to help with testing the engine features of Minetest. It can also be helpful in mod development. diff --git a/src/content/content.cpp b/src/content/content.cpp index 66ef83d42..e576943ff 100644 --- a/src/content/content.cpp +++ b/src/content/content.cpp @@ -96,7 +96,12 @@ void parseContentInfo(ContentSpec &spec) Settings conf; if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) { - if (conf.exists("name")) + if (conf.exists("title")) + spec.title = conf.get("title"); + else if (spec.type == "game" && conf.exists("name")) + spec.title = conf.get("name"); + + if (spec.type != "game" && conf.exists("name")) spec.name = conf.get("name"); if (conf.exists("description")) diff --git a/src/content/content.h b/src/content/content.h index e246ed411..ce09a2eb9 100644 --- a/src/content/content.h +++ b/src/content/content.h @@ -27,7 +27,14 @@ struct ContentSpec std::string type; std::string author; u32 release = 0; + + /// Technical name / Id std::string name; + + /// Human-readable title + std::string title; + + /// Short description std::string desc; std::string path; }; diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp index 23355990e..d0de926ef 100644 --- a/src/content/subgames.cpp +++ b/src/content/subgames.cpp @@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include <common/c_internal.h> #include "content/subgames.h" #include "porting.h" #include "filesys.h" @@ -45,6 +46,25 @@ bool getGameMinetestConfig(const std::string &game_path, Settings &conf) } + +void SubgameSpec::checkAndLog() const +{ + // Log deprecation messages + auto handling_mode = get_deprecated_handling_mode(); + if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) { + std::ostringstream os; + os << "Game " << title << " at " << path << ":" << std::endl; + for (auto msg : deprecation_msgs) + os << "\t" << msg << std::endl; + + if (handling_mode == DeprecatedHandlingMode::Error) + throw ModError(os.str()); + else + warningstream << os.str(); + } +} + + struct GameFindPath { std::string path; @@ -121,11 +141,13 @@ SubgameSpec findSubgame(const std::string &id) Settings conf; conf.readConfigFile(conf_path.c_str()); - std::string game_name; - if (conf.exists("name")) - game_name = conf.get("name"); + std::string game_title; + if (conf.exists("title")) + game_title = conf.get("title"); + else if (conf.exists("name")) + game_title = conf.get("name"); else - game_name = id; + game_title = id; std::string game_author; if (conf.exists("author")) @@ -140,8 +162,14 @@ SubgameSpec findSubgame(const std::string &id) menuicon_path = getImagePath( game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); #endif - return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, + + SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title, menuicon_path, game_author, game_release); + + if (conf.exists("name") && !conf.exists("title")) + spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead"); + + return spec; } SubgameSpec findWorldSubgame(const std::string &world_path) @@ -159,10 +187,12 @@ SubgameSpec findWorldSubgame(const std::string &world_path) std::string conf_path = world_gamepath + DIR_DELIM + "game.conf"; conf.readConfigFile(conf_path.c_str()); - if (conf.exists("name")) - gamespec.name = conf.get("name"); + if (conf.exists("title")) + gamespec.title = conf.get("title"); + else if (conf.exists("name")) + gamespec.title = conf.get("name"); else - gamespec.name = world_gameid; + gamespec.title = world_gameid; return gamespec; } diff --git a/src/content/subgames.h b/src/content/subgames.h index d36b4952f..d5d168243 100644 --- a/src/content/subgames.h +++ b/src/content/subgames.h @@ -29,7 +29,7 @@ class Settings; struct SubgameSpec { std::string id; - std::string name; + std::string title; std::string author; int release; std::string path; @@ -41,20 +41,24 @@ struct SubgameSpec std::unordered_map<std::string, std::string> addon_mods_paths; std::string menuicon_path; + // For logging purposes + std::vector<const char *> deprecation_msgs; + SubgameSpec(const std::string &id = "", const std::string &path = "", const std::string &gamemods_path = "", const std::unordered_map<std::string, std::string> &addon_mods_paths = {}, - const std::string &name = "", + const std::string &title = "", const std::string &menuicon_path = "", const std::string &author = "", int release = 0) : id(id), - name(name), author(author), release(release), path(path), + title(title), author(author), release(release), path(path), gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths), menuicon_path(menuicon_path) { } bool isValid() const { return (!id.empty() && !path.empty()); } + void checkAndLog() const; }; SubgameSpec findSubgame(const std::string &id); diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp index db031dde5..4d9fa5b14 100644 --- a/src/script/lua_api/l_mainmenu.cpp +++ b/src/script/lua_api/l_mainmenu.cpp @@ -304,7 +304,11 @@ int ModApiMainMenu::l_get_games(lua_State *L) lua_settable(L, top_lvl2); lua_pushstring(L, "name"); - lua_pushstring(L, game.name.c_str()); + lua_pushstring(L, game.title.c_str()); + lua_settable(L, top_lvl2); + + lua_pushstring(L, "title"); + lua_pushstring(L, game.title.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "author"); @@ -356,6 +360,11 @@ int ModApiMainMenu::l_get_content_info(lua_State *L) lua_pushstring(L, spec.author.c_str()); lua_setfield(L, -2, "author"); + if (!spec.title.empty()) { + lua_pushstring(L, spec.title.c_str()); + lua_setfield(L, -2, "title"); + } + lua_pushinteger(L, spec.release); lua_setfield(L, -2, "release"); diff --git a/src/server.cpp b/src/server.cpp index d93f300d2..b6330c96a 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -440,6 +440,7 @@ void Server::init() m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME); + m_gamespec.checkAndLog(); m_modmgr->loadMods(m_script); // Read Textures and calculate sha1 sums @@ -3109,7 +3110,7 @@ std::string Server::getStatusString() // Version os << "version: " << g_version_string; // Game - os << " | game: " << (m_gamespec.name.empty() ? m_gamespec.id : m_gamespec.name); + os << " | game: " << (m_gamespec.title.empty() ? m_gamespec.id : m_gamespec.title); // Uptime os << " | uptime: " << duration_to_string((int) m_uptime_counter->get()); // Max lag estimate |