diff options
author | Jozef Behran <jozuejozef@gmail.com> | 2019-08-10 19:45:44 +0200 |
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committer | sfan5 <sfan5@live.de> | 2019-08-10 19:45:44 +0200 |
commit | 86d7f84b899a507e979f1845f2057cce6f84e743 (patch) | |
tree | ec2d965d61bd639fe879f971b98e30bccab63b52 | |
parent | 291e7730cf24ba5081f10b5ddbf2494951333827 (diff) | |
download | minetest-86d7f84b899a507e979f1845f2057cce6f84e743.tar.gz minetest-86d7f84b899a507e979f1845f2057cce6f84e743.tar.bz2 minetest-86d7f84b899a507e979f1845f2057cce6f84e743.zip |
Merge pull request #8776 from osjc/FixGetNode
Finish getNode cleanup
-rw-r--r-- | src/client/camera.cpp | 2 | ||||
-rw-r--r-- | src/client/client.cpp | 2 | ||||
-rw-r--r-- | src/client/clientenvironment.cpp | 8 | ||||
-rw-r--r-- | src/client/clientmap.cpp | 12 | ||||
-rw-r--r-- | src/client/content_cao.cpp | 2 | ||||
-rw-r--r-- | src/client/content_cso.cpp | 2 | ||||
-rw-r--r-- | src/client/game.cpp | 26 | ||||
-rw-r--r-- | src/client/gameui.cpp | 2 | ||||
-rw-r--r-- | src/client/localplayer.cpp | 60 | ||||
-rw-r--r-- | src/client/particles.cpp | 2 | ||||
-rw-r--r-- | src/collision.cpp | 4 | ||||
-rw-r--r-- | src/content_sao.cpp | 8 | ||||
-rw-r--r-- | src/environment.cpp | 2 | ||||
-rw-r--r-- | src/map.cpp | 33 | ||||
-rw-r--r-- | src/map.h | 2 | ||||
-rw-r--r-- | src/mapblock.cpp | 2 | ||||
-rw-r--r-- | src/mapnode.cpp | 2 | ||||
-rw-r--r-- | src/network/serverpackethandler.cpp | 6 | ||||
-rw-r--r-- | src/pathfinder.cpp | 16 | ||||
-rw-r--r-- | src/rollback_interface.cpp | 4 | ||||
-rw-r--r-- | src/script/cpp_api/s_node.cpp | 2 | ||||
-rw-r--r-- | src/script/cpp_api/s_nodemeta.cpp | 12 | ||||
-rw-r--r-- | src/script/lua_api/l_env.cpp | 28 | ||||
-rw-r--r-- | src/server.cpp | 2 | ||||
-rw-r--r-- | src/serverenvironment.cpp | 8 | ||||
-rw-r--r-- | src/voxelalgorithms.cpp | 10 |
26 files changed, 120 insertions, 139 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp index 1bbdb56ea..7e953d4c7 100644 --- a/src/client/camera.cpp +++ b/src/client/camera.cpp @@ -412,7 +412,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r // Prevent camera positioned inside nodes const NodeDefManager *nodemgr = m_client->ndef(); MapNode n = m_client->getEnv().getClientMap() - .getNodeNoEx(floatToInt(my_cp, BS)); + .getNode(floatToInt(my_cp, BS)); const ContentFeatures& features = nodemgr->get(n); if (features.walkable) { diff --git a/src/client/client.cpp b/src/client/client.cpp index cb6b68278..aeae0eaa0 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1301,7 +1301,7 @@ MapNode Client::getNode(v3s16 p, bool *is_valid_position) return {}; } } - return m_env.getMap().getNodeNoEx(p, is_valid_position); + return m_env.getMap().getNode(p, is_valid_position); } void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp index 11dbcc35b..9d92e51a6 100644 --- a/src/client/clientenvironment.cpp +++ b/src/client/clientenvironment.cpp @@ -218,7 +218,7 @@ void ClientEnvironment::step(float dtime) f32 post_factor = 1; // 1 hp per node/s if (info.type == COLLISION_NODE) { const ContentFeatures &f = m_client->ndef()-> - get(m_map->getNodeNoEx(info.node_p)); + get(m_map->getNode(info.node_p)); // Determine fall damage multiplier int addp = itemgroup_get(f.groups, "fall_damage_add_percent"); pre_factor = 1.0f + (float)addp / 100.0f; @@ -248,7 +248,7 @@ void ClientEnvironment::step(float dtime) MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0); v3s16 p = lplayer->getLightPosition(); - node_at_lplayer = m_map->getNodeNoEx(p); + node_at_lplayer = m_map->getNode(p); u16 light = getInteriorLight(node_at_lplayer, 0, m_client->ndef()); final_color_blend(&lplayer->light_color, light, day_night_ratio); @@ -270,7 +270,7 @@ void ClientEnvironment::step(float dtime) // Get node at head v3s16 p = cao->getLightPosition(); - MapNode n = this->m_map->getNodeNoEx(p, &pos_ok); + MapNode n = this->m_map->getNode(p, &pos_ok); if (pos_ok) light = n.getLightBlend(day_night_ratio, m_client->ndef()); else @@ -351,7 +351,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) // Get node at head v3s16 p = object->getLightPosition(); - MapNode n = m_map->getNodeNoEx(p, &pos_ok); + MapNode n = m_map->getNode(p, &pos_ok); if (pos_ok) light = n.getLightBlend(getDayNightRatio(), m_client->ndef()); else diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index 969c55539..70fb34767 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -160,7 +160,7 @@ void ClientMap::updateDrawList() // inside ground bool occlusion_culling_enabled = true; if (g_settings->getBool("free_move")) { - MapNode n = getNodeNoEx(cam_pos_nodes); + MapNode n = getNode(cam_pos_nodes); if (n.getContent() == CONTENT_IGNORE || m_nodedef->get(n).solidness == 2) occlusion_culling_enabled = false; @@ -497,7 +497,7 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step, // Check content nearly at camera position { v3s16 p = floatToInt(p0 /*+ dir * 3*BS*/, BS); - MapNode n = map->getNodeNoEx(p); + MapNode n = map->getNode(p); if(ndef->get(n).param_type == CPT_LIGHT && !ndef->get(n).sunlight_propagates) allow_allowing_non_sunlight_propagates = true; @@ -505,7 +505,7 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step, // If would start at CONTENT_IGNORE, start closer { v3s16 p = floatToInt(pf, BS); - MapNode n = map->getNodeNoEx(p); + MapNode n = map->getNode(p); if(n.getContent() == CONTENT_IGNORE){ float newd = 2*BS; pf = p0 + dir * 2*newd; @@ -519,7 +519,7 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step, step *= step_multiplier; v3s16 p = floatToInt(pf, BS); - MapNode n = map->getNodeNoEx(p); + MapNode n = map->getNode(p); if (allow_allowing_non_sunlight_propagates && i == 0 && ndef->get(n).param_type == CPT_LIGHT && !ndef->get(n).sunlight_propagates) { @@ -621,7 +621,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor, int ret = 0; if(brightness_count == 0){ - MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS)); + MapNode n = getNode(floatToInt(m_camera_position, BS)); if(m_nodedef->get(n).param_type == CPT_LIGHT){ ret = decode_light(n.getLightBlend(daylight_factor, m_nodedef)); } else { @@ -640,7 +640,7 @@ void ClientMap::renderPostFx(CameraMode cam_mode) // Sadly ISceneManager has no "post effects" render pass, in that case we // could just register for that and handle it in renderMap(). - MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS)); + MapNode n = getNode(floatToInt(m_camera_position, BS)); // - If the player is in a solid node, make everything black. // - If the player is in liquid, draw a semi-transparent overlay. diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index d2ab0631a..ce0e31839 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -991,7 +991,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) const NodeDefManager *ndef = m_client->ndef(); v3s16 p = floatToInt(getPosition() + v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS); - MapNode n = m_env->getMap().getNodeNoEx(p); + MapNode n = m_env->getMap().getNode(p); SimpleSoundSpec spec = ndef->get(n).sound_footstep; // Reduce footstep gain, as non-local-player footsteps are // somehow louder. diff --git a/src/client/content_cso.cpp b/src/client/content_cso.cpp index 04c503f44..f9641afbe 100644 --- a/src/client/content_cso.cpp +++ b/src/client/content_cso.cpp @@ -48,7 +48,7 @@ public: /* Update brightness */ u8 light; bool pos_ok; - MapNode n = env->getMap().getNodeNoEx(floatToInt(pos, BS), &pos_ok); + MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok); light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(), env->getGameDef()->ndef())) : 64; diff --git a/src/client/game.cpp b/src/client/game.cpp index ddd9c8662..f12570720 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2926,7 +2926,7 @@ void Game::updateSound(f32 dtime) soundmaker->step(dtime); ClientMap &map = client->getEnv().getClientMap(); - MapNode n = map.getNodeNoEx(player->getFootstepNodePos()); + MapNode n = map.getNode(player->getFootstepNodePos()); soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep; } @@ -3105,7 +3105,7 @@ PointedThing Game::updatePointedThing( } } else if (result.type == POINTEDTHING_NODE) { // Update selection boxes - MapNode n = map.getNodeNoEx(result.node_undersurface); + MapNode n = map.getNode(result.node_undersurface); std::vector<aabb3f> boxes; n.getSelectionBoxes(nodedef, &boxes, n.getNeighbors(result.node_undersurface, &map)); @@ -3132,12 +3132,12 @@ PointedThing Game::updatePointedThing( v3s16 p = floatToInt(pf, BS); // Get selection mesh light level - MapNode n = map.getNodeNoEx(p); + MapNode n = map.getNode(p); u16 node_light = getInteriorLight(n, -1, nodedef); u16 light_level = node_light; for (const v3s16 &dir : g_6dirs) { - n = map.getNodeNoEx(p + dir); + n = map.getNode(p + dir); node_light = getInteriorLight(n, -1, nodedef); if (node_light > light_level) light_level = node_light; @@ -3198,7 +3198,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, m_game_ui->setInfoText(unescape_translate(utf8_to_wide( meta->getString("infotext")))); } else { - MapNode n = map.getNodeNoEx(nodepos); + MapNode n = map.getNode(nodepos); if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") { m_game_ui->setInfoText(L"Unknown node: " + @@ -3215,7 +3215,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, if (meta && !meta->getString("formspec").empty() && !random_input && !isKeyDown(KeyType::SNEAK)) { // Report right click to server - if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) { + if (nodedef_manager->get(map.getNode(nodepos)).rightclickable) { client->interact(INTERACT_PLACE, pointed); } @@ -3258,7 +3258,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, SimpleSoundSpec(); if (def.node_placement_prediction.empty() || - nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) { + nodedef_manager->get(map.getNode(nodepos)).rightclickable) { client->interact(INTERACT_PLACE, pointed); // Report to server } else { soundmaker->m_player_rightpunch_sound = @@ -3278,7 +3278,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def, MapNode node; bool is_valid_position; - node = map.getNodeNoEx(nodepos, &is_valid_position); + node = map.getNode(nodepos, &is_valid_position); if (!is_valid_position) return false; @@ -3290,13 +3290,13 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def, v3s16 p = neighbourpos; // Place inside node itself if buildable_to - MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position); + MapNode n_under = map.getNode(nodepos, &is_valid_position); if (is_valid_position) { if (nodedef->get(n_under).buildable_to) p = nodepos; else { - node = map.getNodeNoEx(p, &is_valid_position); + node = map.getNode(p, &is_valid_position); if (is_valid_position &&!nodedef->get(node).buildable_to) return false; } @@ -3363,7 +3363,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def, else pp = p + v3s16(0, -1, 0); - if (!nodedef->get(map.getNodeNoEx(pp)).walkable) + if (!nodedef->get(map.getNode(pp)).walkable) return false; } @@ -3477,7 +3477,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, // See also: serverpackethandle.cpp, action == 2 LocalPlayer *player = client->getEnv().getLocalPlayer(); ClientMap &map = client->getEnv().getClientMap(); - MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos); + MapNode n = client->getEnv().getClientMap().getNode(nodepos); // NOTE: Similar piece of code exists on the server side for // cheat detection. @@ -3565,7 +3565,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, runData.nodig_delay_timer = 0.15; bool is_valid_position; - MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position); + MapNode wasnode = map.getNode(nodepos, &is_valid_position); if (is_valid_position) { if (client->moddingEnabled() && client->getScript()->on_dignode(nodepos, wasnode)) { diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index 22c9e1527..6eb8bfd34 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -136,7 +136,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ if (pointed_old.type == POINTEDTHING_NODE) { ClientMap &map = client->getEnv().getClientMap(); const NodeDefManager *nodedef = client->getNodeDefManager(); - MapNode n = map.getNodeNoEx(pointed_old.node_undersurface); + MapNode n = map.getNode(pointed_old.node_undersurface); if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { os << ", pointed: " << nodedef->get(n).name diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index c356f7c24..39e290c5b 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -86,7 +86,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, if (current_node != m_sneak_node) { new_sneak_node_exists = false; } else { - node = map->getNodeNoEx(current_node, &is_valid_position); + node = map->getNode(current_node, &is_valid_position); if (!is_valid_position || !nodemgr->get(node).walkable) new_sneak_node_exists = false; } @@ -112,7 +112,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, // The node to be sneaked on has to be walkable - node = map->getNodeNoEx(p, &is_valid_position); + node = map->getNode(p, &is_valid_position); if (!is_valid_position || !nodemgr->get(node).walkable) continue; // And the node(s) above have to be nonwalkable @@ -122,7 +122,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, (m_collisionbox.MaxEdge.Y - m_collisionbox.MinEdge.Y) / BS ); for (u16 y = 1; y <= height; y++) { - node = map->getNodeNoEx(p + v3s16(0, y, 0), &is_valid_position); + node = map->getNode(p + v3s16(0, y, 0), &is_valid_position); if (!is_valid_position || nodemgr->get(node).walkable) { ok = false; break; @@ -130,7 +130,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, } } else { // legacy behaviour: check just one node - node = map->getNodeNoEx(p + v3s16(0, 1, 0), &is_valid_position); + node = map->getNode(p + v3s16(0, 1, 0), &is_valid_position); ok = is_valid_position && !nodemgr->get(node).walkable; } if (!ok) @@ -145,7 +145,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, return false; // Update saved top bounding box of sneak node - node = map->getNodeNoEx(m_sneak_node); + node = map->getNode(m_sneak_node); std::vector<aabb3f> nodeboxes; node.getCollisionBoxes(nodemgr, &nodeboxes); m_sneak_node_bb_top = getNodeBoundingBox(nodeboxes); @@ -153,11 +153,11 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position, if (physics_override_sneak_glitch) { // Detect sneak ladder: // Node two meters above sneak node must be solid - node = map->getNodeNoEx(m_sneak_node + v3s16(0, 2, 0), + node = map->getNode(m_sneak_node + v3s16(0, 2, 0), &is_valid_position); if (is_valid_position && nodemgr->get(node).walkable) { // Node three meters above: must be non-solid - node = map->getNodeNoEx(m_sneak_node + v3s16(0, 3, 0), + node = map->getNode(m_sneak_node + v3s16(0, 3, 0), &is_valid_position); m_sneak_ladder_detected = is_valid_position && !nodemgr->get(node).walkable; @@ -225,7 +225,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, if (in_liquid) { pp = floatToInt(position + v3f(0,BS*0.1,0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); if (is_valid_position) { in_liquid = nodemgr->get(node.getContent()).isLiquid(); liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; @@ -237,7 +237,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, else { pp = floatToInt(position + v3f(0,BS*0.5,0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); if (is_valid_position) { in_liquid = nodemgr->get(node.getContent()).isLiquid(); liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; @@ -251,7 +251,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, Check if player is in liquid (the stable value) */ pp = floatToInt(position + v3f(0,0,0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); if (is_valid_position) { in_liquid_stable = nodemgr->get(node.getContent()).isLiquid(); } else { @@ -265,9 +265,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0,0.5*BS,0), BS); v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); bool is_valid_position2; - MapNode node2 = map->getNodeNoEx(pp2, &is_valid_position2); + MapNode node2 = map->getNode(pp2, &is_valid_position2); if (!(is_valid_position && is_valid_position2)) { is_climbing = false; @@ -429,7 +429,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, { camera_barely_in_ceiling = false; v3s16 camera_np = floatToInt(getEyePosition(), BS); - MapNode n = map->getNodeNoEx(camera_np); + MapNode n = map->getNode(camera_np); if(n.getContent() != CONTENT_IGNORE){ if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){ camera_barely_in_ceiling = true; @@ -440,7 +440,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, /* Check properties of the node on which the player is standing */ - const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(m_standing_node)); + const ContentFeatures &f = nodemgr->get(map->getNode(m_standing_node)); // Determine if jumping is possible m_disable_jump = itemgroup_get(f.groups, "disable_jump"); @@ -821,7 +821,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, if (in_liquid) { // If in liquid, the threshold of coming out is at higher y pp = floatToInt(position + v3f(0, BS * 0.1, 0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); if (is_valid_position) { in_liquid = nodemgr->get(node.getContent()).isLiquid(); liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; @@ -831,7 +831,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, } else { // If not in liquid, the threshold of going in is at lower y pp = floatToInt(position + v3f(0, BS * 0.5, 0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); if (is_valid_position) { in_liquid = nodemgr->get(node.getContent()).isLiquid(); liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; @@ -844,7 +844,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, Check if player is in liquid (the stable value) */ pp = floatToInt(position + v3f(0, 0, 0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); if (is_valid_position) in_liquid_stable = nodemgr->get(node.getContent()).isLiquid(); else @@ -855,9 +855,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, */ pp = floatToInt(position + v3f(0, 0.5 * BS, 0), BS); v3s16 pp2 = floatToInt(position + v3f(0, -0.2 * BS, 0), BS); - node = map->getNodeNoEx(pp, &is_valid_position); + node = map->getNode(pp, &is_valid_position); bool is_valid_position2; - MapNode node2 = map->getNodeNoEx(pp2, &is_valid_position2); + MapNode node2 = map->getNode(pp2, &is_valid_position2); if (!(is_valid_position && is_valid_position2)) is_climbing = false; @@ -942,13 +942,13 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, position_y_mod = m_sneak_node_bb_ymax - position_y_mod; v3s16 current_node = floatToInt(position - v3f(0, position_y_mod, 0), BS); if (m_sneak_node_exists && - nodemgr->get(map->getNodeNoEx(m_old_node_below)).name == "air" && + nodemgr->get(map->getNode(m_old_node_below)).name == "air" && m_old_node_below_type != "air") { // Old node appears to have been removed; that is, // it wasn't air before but now it is m_need_to_get_new_sneak_node = false; m_sneak_node_exists = false; - } else if (nodemgr->get(map->getNodeNoEx(current_node)).name != "air") { + } else if (nodemgr->get(map->getNode(current_node)).name != "air") { // We are on something, so make sure to recalculate the sneak // node. m_need_to_get_new_sneak_node = true; @@ -976,16 +976,16 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, continue; // The node to be sneaked on has to be walkable - node = map->getNodeNoEx(p, &is_valid_position); + node = map->getNode(p, &is_valid_position); if (!is_valid_position || !nodemgr->get(node).walkable) continue; // And the node above it has to be nonwalkable - node = map->getNodeNoEx(p + v3s16(0, 1, 0), &is_valid_position); + node = map->getNode(p + v3s16(0, 1, 0), &is_valid_position); if (!is_valid_position || nodemgr->get(node).walkable) continue; // If not 'sneak_glitch' the node 2 nodes above it has to be nonwalkable if (!physics_override_sneak_glitch) { - node =map->getNodeNoEx(p + v3s16(0, 2, 0), &is_valid_position); + node =map->getNode(p + v3s16(0, 2, 0), &is_valid_position); if (!is_valid_position || nodemgr->get(node).walkable) continue; } @@ -1001,7 +1001,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, if (sneak_node_found) { f32 cb_max = 0; - MapNode n = map->getNodeNoEx(m_sneak_node); + MapNode n = map->getNode(m_sneak_node); std::vector<aabb3f> nodeboxes; n.getCollisionBoxes(nodemgr, &nodeboxes); for (const auto &box : nodeboxes) { @@ -1045,7 +1045,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, { camera_barely_in_ceiling = false; v3s16 camera_np = floatToInt(getEyePosition(), BS); - MapNode n = map->getNodeNoEx(camera_np); + MapNode n = map->getNode(camera_np); if (n.getContent() != CONTENT_IGNORE) { if (nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2) camera_barely_in_ceiling = true; @@ -1056,12 +1056,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, Update the node last under the player */ m_old_node_below = floatToInt(position - v3f(0, BS / 2, 0), BS); - m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name; + m_old_node_below_type = nodemgr->get(map->getNode(m_old_node_below)).name; /* Check properties of the node on which the player is standing */ - const ContentFeatures &f = nodemgr->get(map->getNodeNoEx( + const ContentFeatures &f = nodemgr->get(map->getNode( getStandingNodePos())); // Determine if jumping is possible @@ -1091,7 +1091,7 @@ float LocalPlayer::getSlipFactor(Environment *env, const v3f &speedH) // Slip on slippery nodes const NodeDefManager *nodemgr = env->getGameDef()->ndef(); Map *map = &env->getMap(); - const ContentFeatures &f = nodemgr->get(map->getNodeNoEx( + const ContentFeatures &f = nodemgr->get(map->getNode( getStandingNodePos())); int slippery = 0; if (f.walkable) @@ -1147,7 +1147,7 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env, bool is_position_valid; for (s16 z = ceilpos_min.Z; z <= ceilpos_max.Z; z++) { for (s16 x = ceilpos_min.X; x <= ceilpos_max.X; x++) { - MapNode n = env->getMap().getNodeNoEx(v3s16(x, ceilpos_max.Y, z), &is_position_valid); + MapNode n = env->getMap().getNode(v3s16(x, ceilpos_max.Y, z), &is_position_valid); if (!is_position_valid) break; // won't collide with the void outside diff --git a/src/client/particles.cpp b/src/client/particles.cpp index ebd52f0f0..4777a5b99 100644 --- a/src/client/particles.cpp +++ b/src/client/particles.cpp @@ -181,7 +181,7 @@ void Particle::updateLight() floor(m_pos.Y+0.5), floor(m_pos.Z+0.5) ); - MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok); + MapNode n = m_env->getClientMap().getNode(p, &pos_ok); if (pos_ok) light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef()); else diff --git a/src/collision.cpp b/src/collision.cpp index b36cc89b0..e911e6f8c 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -206,7 +206,7 @@ bool wouldCollideWithCeiling( static inline void getNeighborConnectingFace(const v3s16 &p, const NodeDefManager *nodedef, Map *map, MapNode n, int v, int *neighbors) { - MapNode n2 = map->getNodeNoEx(p); + MapNode n2 = map->getNode(p); if (nodedef->nodeboxConnects(n, n2, v)) *neighbors |= v; } @@ -278,7 +278,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, for (p.Y = min.Y; p.Y <= max.Y; p.Y++) for (p.Z = min.Z; p.Z <= max.Z; p.Z++) { bool is_position_valid; - MapNode n = map->getNodeNoEx(p, &is_position_valid); + MapNode n = map->getNode(p, &is_position_valid); if (is_position_valid && n.getContent() != CONTENT_IGNORE) { // Object collides into walkable nodes diff --git a/src/content_sao.cpp b/src/content_sao.cpp index de300481f..800c74859 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -992,7 +992,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) if (!isImmortal() && m_drowning_interval.step(dtime, 2.0f)) { // Get nose/mouth position, approximate with eye position v3s16 p = floatToInt(getEyePosition(), BS); - MapNode n = m_env->getMap().getNodeNoEx(p); + MapNode n = m_env->getMap().getNode(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If node generates drown if (c.drowning > 0 && m_hp > 0) { @@ -1011,7 +1011,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) { // Get nose/mouth position, approximate with eye position v3s16 p = floatToInt(getEyePosition(), BS); - MapNode n = m_env->getMap().getNodeNoEx(p); + MapNode n = m_env->getMap().getNode(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If player is alive & not drowning & not in ignore & not immortal, breathe if (m_breath < m_prop.breath_max && c.drowning == 0 && @@ -1030,7 +1030,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) { v3s16 p = floatToInt(m_base_position + v3f(0.0f, dam_height * BS, 0.0f), BS); - MapNode n = m_env->getMap().getNodeNoEx(p); + MapNode n = m_env->getMap().getNode(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); if (c.damage_per_second > damage_per_second) { damage_per_second = c.damage_per_second; @@ -1041,7 +1041,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) // Top damage point v3s16 ptop = floatToInt(m_base_position + v3f(0.0f, dam_top * BS, 0.0f), BS); - MapNode ntop = m_env->getMap().getNodeNoEx(ptop); + MapNode ntop = m_env->getMap().getNode(ptop); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop); if (c.damage_per_second > damage_per_second) { damage_per_second = c.damage_per_second; diff --git a/src/environment.cpp b/src/environment.cpp index ac7b7ce69..906f35219 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -159,7 +159,7 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result) v3s16 np(x, y, z); bool is_valid_position; - n = map.getNodeNoEx(np, &is_valid_position); + n = map.getNode(np, &is_valid_position); if (!(is_valid_position && isPointableNode(n, nodedef, state->m_liquids_pointable))) { continue; diff --git a/src/map.cpp b/src/map.cpp index 3d1e74790..590c3f2f5 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -170,7 +170,7 @@ bool Map::isValidPosition(v3s16 p) } // Returns a CONTENT_IGNORE node if not found -MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position) +MapNode Map::getNode(v3s16 p, bool *is_valid_position) { v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreateNoEx(blockpos); @@ -188,25 +188,6 @@ MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position) return node; } -#if 0 -// Deprecated -// throws InvalidPositionException if not found -// TODO: Now this is deprecated, getNodeNoEx should be renamed -MapNode Map::getNode(v3s16 p) -{ - v3s16 blockpos = getNodeBlockPos(p); - MapBlock *block = getBlockNoCreateNoEx(blockpos); - if (block == NULL) - throw InvalidPositionException(); - v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; - bool is_valid_position; - MapNode node = block->getNodeNoCheck(relpos, &is_valid_position); - if (!is_valid_position) - throw InvalidPositionException(); - return node; -} -#endif - // throws InvalidPositionException if not found void Map::setNode(v3s16 p, MapNode & n) { @@ -233,7 +214,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, RollbackNode rollback_oldnode(this, p, m_gamedef); // This is needed for updating the lighting - MapNode oldnode = getNodeNoEx(p); + MapNode oldnode = getNode(p); // Remove node metadata if (remove_metadata) { @@ -273,7 +254,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, v3s16 p2 = p + dir; bool is_valid_position; - MapNode n2 = getNodeNoEx(p2, &is_valid_position); + MapNode n2 = getNode(p2, &is_valid_position); if(is_valid_position && (m_nodedef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)) @@ -585,7 +566,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks, v3s16 p0 = m_transforming_liquid.front(); m_transforming_liquid.pop_front(); - MapNode n0 = getNodeNoEx(p0); + MapNode n0 = getNode(p0); /* Collect information about current node @@ -645,7 +626,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks, break; } v3s16 npos = p0 + dirs[i]; - NodeNeighbor nb(getNodeNoEx(npos), nt, npos); + NodeNeighbor nb(getNode(npos), nt, npos); const ContentFeatures &cfnb = m_nodedef->get(nb.n); switch (m_nodedef->get(nb.n.getContent()).liquid_type) { case LIQUID_NONE: @@ -1078,7 +1059,7 @@ bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac, for(float s=start_off; s<d0+end_off; s+=step){ v3f pf = p0f + uf * s; v3s16 p = floatToInt(pf, BS); - MapNode n = getNodeNoEx(p); + MapNode n = getNode(p); const ContentFeatures &f = m_nodedef->get(n); if(f.drawtype == NDT_NORMAL){ // not transparent, see ContentFeature::updateTextures @@ -1660,7 +1641,7 @@ void ServerMap::updateVManip(v3s16 pos) return; s32 idx = vm->m_area.index(pos); - vm->m_data[idx] = getNodeNoEx(pos); + vm->m_data[idx] = getNode(pos); vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA; vm->m_is_dirty = true; @@ -191,7 +191,7 @@ public: // Returns a CONTENT_IGNORE node if not found // If is_valid_position is not NULL then this will be set to true if the // position is valid, otherwise false - MapNode getNodeNoEx(v3s16 p, bool *is_valid_position = NULL); + MapNode getNode(v3s16 p, bool *is_valid_position = NULL); /* These handle lighting but not faces. diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 0996dd168..5b755b7a6 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -100,7 +100,7 @@ bool MapBlock::isValidPositionParent(v3s16 p) MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position) { if (!isValidPosition(p)) - return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position); + return m_parent->getNode(getPosRelative() + p, is_valid_position); if (!data) { if (is_valid_position) diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 9761a6611..557b376c3 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -512,7 +512,7 @@ static inline void getNeighborConnectingFace( const v3s16 &p, const NodeDefManager *nodedef, Map *map, MapNode n, u8 bitmask, u8 *neighbors) { - MapNode n2 = map->getNodeNoEx(p); + MapNode n2 = map->getNode(p); if (nodedef->nodeboxConnects(n, n2, bitmask)) *neighbors |= bitmask; } diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 30ae5fc56..5ad60f48a 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -1122,7 +1122,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) MapNode n(CONTENT_IGNORE); bool pos_ok; - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + n = m_env->getMap().getNode(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not punching: Node not found." << " Adding block to emerge queue." @@ -1185,7 +1185,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) // Only digging of nodes if (pointed.type == POINTEDTHING_NODE) { bool pos_ok; - MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + MapNode n = m_env->getMap().getNode(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not finishing digging: Node not found." << " Adding block to emerge queue." @@ -1269,7 +1269,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); RemoteClient *client = getClient(pkt->getPeerId()); // Send unusual result (that is, node not being removed) - if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { + if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) { // Re-send block to revert change on client-side client->SetBlockNotSent(blockpos); } diff --git a/src/pathfinder.cpp b/src/pathfinder.cpp index 8f6033813..48e951477 100644 --- a/src/pathfinder.cpp +++ b/src/pathfinder.cpp @@ -498,8 +498,8 @@ void GridNodeContainer::initNode(v3s16 ipos, PathGridnode *p_node) v3s16 realpos = m_pathf->getRealPos(ipos); - MapNode current = m_pathf->m_env->getMap().getNodeNoEx(realpos); - MapNode below = m_pathf->m_env->getMap().getNodeNoEx(realpos + v3s16(0, -1, 0)); + MapNode current = m_pathf->m_env->getMap().getNode(realpos); + MapNode below = m_pathf->m_env->getMap().getNode(realpos + v3s16(0, -1, 0)); if ((current.param0 == CONTENT_IGNORE) || @@ -769,7 +769,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) return retval; } - MapNode node_at_pos2 = m_env->getMap().getNodeNoEx(pos2); + MapNode node_at_pos2 = m_env->getMap().getNode(pos2); //did we get information about node? if (node_at_pos2.param0 == CONTENT_IGNORE ) { @@ -780,7 +780,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) if (!ndef->get(node_at_pos2).walkable) { MapNode node_below_pos2 = - m_env->getMap().getNodeNoEx(pos2 + v3s16(0, -1, 0)); + m_env->getMap().getNode(pos2 + v3s16(0, -1, 0)); //did we get information about node? if (node_below_pos2.param0 == CONTENT_IGNORE ) { @@ -798,13 +798,13 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) } else { v3s16 testpos = pos2 - v3s16(0, -1, 0); - MapNode node_at_pos = m_env->getMap().getNodeNoEx(testpos); + MapNode node_at_pos = m_env->getMap().getNode(testpos); while ((node_at_pos.param0 != CONTENT_IGNORE) && (!ndef->get(node_at_pos).walkable) && (testpos.Y > m_limits.MinEdge.Y)) { testpos += v3s16(0, -1, 0); - node_at_pos = m_env->getMap().getNodeNoEx(testpos); + node_at_pos = m_env->getMap().getNode(testpos); } //did we find surface? @@ -832,13 +832,13 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir) } else { v3s16 testpos = pos2; - MapNode node_at_pos = m_env->getMap().getNodeNoEx(testpos); + MapNode node_at_pos = m_env->getMap().getNode(testpos); while ((node_at_pos.param0 != CONTENT_IGNORE) && (ndef->get(node_at_pos).walkable) && (testpos.Y < m_limits.MaxEdge.Y)) { testpos += v3s16(0, 1, 0); - node_at_pos = m_env->getMap().getNodeNoEx(testpos); + node_at_pos = m_env->getMap().getNode(testpos); } //did we find surface? diff --git a/src/rollback_interface.cpp b/src/rollback_interface.cpp index 1f904c4cc..0c8aef9ab 100644 --- a/src/rollback_interface.cpp +++ b/src/rollback_interface.cpp @@ -37,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc., RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef) { const NodeDefManager *ndef = gamedef->ndef(); - MapNode n = map->getNodeNoEx(p); + MapNode n = map->getNode(p); name = ndef->get(n).name; param1 = n.param1; param2 = n.param2; @@ -132,7 +132,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam // Make sure position is loaded from disk map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false); // Check current node - MapNode current_node = map->getNodeNoEx(p); + MapNode current_node = map->getNode(p); std::string current_name = ndef->get(current_node).name; // If current node not the new node, it's bad if (current_name != n_new.name) { diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp index 719f53a6b..d93a4c3ad 100644 --- a/src/script/cpp_api/s_node.cpp +++ b/src/script/cpp_api/s_node.cpp @@ -246,7 +246,7 @@ void ScriptApiNode::node_on_receive_fields(v3s16 p, const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call - MapNode node = getEnv()->getMap().getNodeNoEx(p); + MapNode node = getEnv()->getMap().getNode(p); if (node.getContent() == CONTENT_IGNORE) return; diff --git a/src/script/cpp_api/s_nodemeta.cpp b/src/script/cpp_api/s_nodemeta.cpp index b49bb8170..c081e9fc4 100644 --- a/src/script/cpp_api/s_nodemeta.cpp +++ b/src/script/cpp_api/s_nodemeta.cpp @@ -38,7 +38,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove( const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call - MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p); + MapNode node = getEnv()->getMap().getNode(ma.to_inv.p); if (node.getContent() == CONTENT_IGNORE) return 0; @@ -76,7 +76,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut( const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call - MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p); + MapNode node = getEnv()->getMap().getNode(ma.to_inv.p); if (node.getContent() == CONTENT_IGNORE) return 0; @@ -112,7 +112,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake( const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call - MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p); + MapNode node = getEnv()->getMap().getNode(ma.from_inv.p); if (node.getContent() == CONTENT_IGNORE) return 0; @@ -148,7 +148,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove( const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call - MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p); + MapNode node = getEnv()->getMap().getNode(ma.from_inv.p); if (node.getContent() == CONTENT_IGNORE) return; @@ -181,7 +181,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut( const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call - MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p); + MapNode node = getEnv()->getMap().getNode(ma.to_inv.p); if (node.getContent() == CONTENT_IGNORE) return; @@ -212,7 +212,7 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake( const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call - MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p); + MapNode node = getEnv()->getMap().getNode(ma.from_inv.p); if (node.getContent() == CONTENT_IGNORE) return; diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 711bd3fdd..34e079af7 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -350,7 +350,7 @@ int ModApiEnvMod::l_get_node(lua_State *L) // pos v3s16 pos = read_v3s16(L, 1); // Do it - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); // Return node pushnode(L, n, env->getGameDef()->ndef()); return 1; @@ -366,7 +366,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L) v3s16 pos = read_v3s16(L, 1); // Do it bool pos_ok; - MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok); + MapNode n = env->getMap().getNode(pos, &pos_ok); if (pos_ok) { // Return node pushnode(L, n, env->getGameDef()->ndef()); @@ -392,7 +392,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L) u32 dnr = time_to_daynight_ratio(time_of_day, true); bool is_position_ok; - MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok); + MapNode n = env->getMap().getNode(pos, &is_position_ok); if (is_position_ok) { const NodeDefManager *ndef = env->getGameDef()->ndef(); lua_pushinteger(L, n.getLightBlend(dnr, ndef)); @@ -417,7 +417,7 @@ int ModApiEnvMod::l_place_node(lua_State *L) MapNode n = readnode(L, 2, ndef); // Don't attempt to load non-loaded area as of now - MapNode n_old = env->getMap().getNodeNoEx(pos); + MapNode n_old = env->getMap().getNode(pos); if(n_old.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; @@ -446,7 +446,7 @@ int ModApiEnvMod::l_dig_node(lua_State *L) v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; @@ -469,7 +469,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L) v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; @@ -491,7 +491,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L) } v3s16 pos = read_v3s16(L, 1); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef())); return 1; } @@ -506,7 +506,7 @@ int ModApiEnvMod::l_get_node_level(lua_State *L) } v3s16 pos = read_v3s16(L, 1); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef())); return 1; } @@ -522,7 +522,7 @@ int ModApiEnvMod::l_set_node_level(lua_State *L) u8 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level)); env->setNode(pos, n); return 1; @@ -539,7 +539,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L) u8 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); - MapNode n = env->getMap().getNodeNoEx(pos); + MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level)); env->setNode(pos, n); return 1; @@ -780,7 +780,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) std::vector<v3s16> list = FacePositionCache::getFacePositions(d); for (const v3s16 &i : list) { v3s16 p = pos + i; - content_t c = env->getMap().getNodeNoEx(p).getContent(); + content_t c = env->getMap().getNode(p).getContent(); if (CONTAINS(filter, c)) { push_v3s16(L, p); return 1; @@ -832,7 +832,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) for (s16 y = minp.Y; y <= maxp.Y; y++) for (s16 z = minp.Z; z <= maxp.Z; z++) { v3s16 p(x, y, z); - content_t c = env->getMap().getNodeNoEx(p).getContent(); + content_t c = env->getMap().getNode(p).getContent(); std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c); if (it != filter.end()) { @@ -898,10 +898,10 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L) for (s16 z = minp.Z; z <= maxp.Z; z++) { s16 y = minp.Y; v3s16 p(x, y, z); - content_t c = env->getMap().getNodeNoEx(p).getContent(); + content_t c = env->getMap().getNode(p).getContent(); for (; y <= maxp.Y; y++) { v3s16 psurf(x, y + 1, z); - content_t csurf = env->getMap().getNodeNoEx(psurf).getContent(); + content_t csurf = env->getMap().getNode(psurf).getContent(); if (c != CONTENT_AIR && csurf == CONTENT_AIR && CONTAINS(filter, c)) { push_v3s16(L, v3s16(x, y, z)); diff --git a/src/server.cpp b/src/server.cpp index 5dd3d0061..4aa926917 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3551,7 +3551,7 @@ v3f Server::findSpawnPos() for (s32 i = 0; i < 8; i++) { v3s16 blockpos = getNodeBlockPos(nodepos); map.emergeBlock(blockpos, true); - content_t c = map.getNodeNoEx(nodepos).getContent(); + content_t c = map.getNode(nodepos).getContent(); // In generated mapblocks allow spawn in all 'airlike' drawtype nodes. // In ungenerated mapblocks allow spawn in 'ignore' nodes. diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index 3c4733130..32f656f32 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -550,7 +550,7 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p) // Iterate trough nodes on the line voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS); do { - MapNode n = getMap().getNodeNoEx(iterator.m_current_node_pos); + MapNode n = getMap().getNode(iterator.m_current_node_pos); // Return non-air if (n.param0 != CONTENT_AIR) { @@ -914,7 +914,7 @@ public: c = n.getContent(); } else { // otherwise consult the map - MapNode n = map->getNodeNoEx(p1 + block->getPosRelative()); + MapNode n = map->getNode(p1 + block->getPosRelative()); c = n.getContent(); } if (CONTAINS(aabm.required_neighbors, c)) @@ -1008,7 +1008,7 @@ void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm) bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) { const NodeDefManager *ndef = m_server->ndef(); - MapNode n_old = m_map->getNodeNoEx(p); + MapNode n_old = m_map->getNode(p); const ContentFeatures &cf_old = ndef->get(n_old); @@ -1041,7 +1041,7 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) bool ServerEnvironment::removeNode(v3s16 p) { const NodeDefManager *ndef = m_server->ndef(); - MapNode n_old = m_map->getNodeNoEx(p); + MapNode n_old = m_map->getNode(p); // Call destructor if (ndef->get(n_old).has_on_destruct) diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index 1f3abf1be..62fd68890 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -529,7 +529,7 @@ void update_lighting_nodes(Map *map, for (const v3s16 &neighbor_dir : neighbor_dirs) { v3s16 p2 = p + neighbor_dir; bool is_valid; - MapNode n2 = map->getNodeNoEx(p2, &is_valid); + MapNode n2 = map->getNode(p2, &is_valid); if (is_valid) { u8 spread = n2.getLight(bank, ndef); // If it is sure that the neighbor won't be @@ -566,7 +566,7 @@ void update_lighting_nodes(Map *map, MapNode n2; - n2 = map->getNodeNoEx(n2pos, &is_valid_position); + n2 = map->getNode(n2pos, &is_valid_position); if (!is_valid_position) break; @@ -598,7 +598,7 @@ void update_lighting_nodes(Map *map, MapNode n2; - n2 = map->getNodeNoEx(n2pos, &is_valid_position); + n2 = map->getNode(n2pos, &is_valid_position); if (!is_valid_position) break; @@ -668,7 +668,7 @@ bool is_light_locally_correct(Map *map, const NodeDefManager *ndef, LightBank bank, v3s16 pos) { bool is_valid_position; - MapNode n = map->getNodeNoEx(pos, &is_valid_position); + MapNode n = map->getNode(pos, &is_valid_position); const ContentFeatures &f = ndef->get(n); if (f.param_type != CPT_LIGHT) { return true; @@ -677,7 +677,7 @@ bool is_light_locally_correct(Map *map, const NodeDefManager *ndef, assert(f.light_source <= LIGHT_MAX); u8 brightest_neighbor = f.light_source + 1; for (const v3s16 &neighbor_dir : neighbor_dirs) { - MapNode n2 = map->getNodeNoEx(pos + neighbor_dir, + MapNode n2 = map->getNode(pos + neighbor_dir, &is_valid_position); u8 light2 = n2.getLight(bank, ndef); if (brightest_neighbor < light2) { |