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author | Lars <larsh@apache.org> | 2020-11-24 09:23:18 -0800 |
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committer | lhofhansl <larsh@apache.org> | 2020-11-25 14:22:36 -0800 |
commit | 8dc70ebb936277f740dffe9a11b5ee0fecc9de8e (patch) | |
tree | 528828a752d851441573cfc19bbe6e85d97e458d | |
parent | 78273027bf4bbee7488c76c6d65f85381ec7c0ba (diff) | |
download | minetest-8dc70ebb936277f740dffe9a11b5ee0fecc9de8e.tar.gz minetest-8dc70ebb936277f740dffe9a11b5ee0fecc9de8e.tar.bz2 minetest-8dc70ebb936277f740dffe9a11b5ee0fecc9de8e.zip |
Fix camera panning glitches (partially revert 10489.)
-rw-r--r-- | src/client/clientmap.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index c8561def6..09072858a 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -124,7 +124,10 @@ void ClientMap::updateDrawList() const v3f camera_position = m_camera_position; const v3f camera_direction = m_camera_direction; - const f32 camera_fov = m_camera_fov; + + // Use a higher fov to accomodate faster camera movements. + // Blocks are cropped better when they are drawn. + const f32 camera_fov = m_camera_fov * 1.1f; v3s16 cam_pos_nodes = floatToInt(camera_position, BS); v3s16 p_blocks_min; |