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authorHugues Ross <hugues.ross@gmail.com>2020-05-02 07:32:02 -0400
committerGitHub <noreply@github.com>2020-05-02 13:32:02 +0200
commitcb9a44ef8998ff66c00187efc508bf8bd6cc2d67 (patch)
treea7a05c71863fb93c4764a0f1ce302ef4dfc3d8a4
parent5c96f57782d967010f711c3806fdd18caa6e3e32 (diff)
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Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
-rw-r--r--doc/lua_api.txt6
-rw-r--r--games/minimal/mods/test/formspec.lua3
-rw-r--r--src/gui/StyleSpec.h54
-rw-r--r--src/gui/guiButton.cpp44
-rw-r--r--src/gui/guiButton.h2
5 files changed, 88 insertions, 21 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 988acde89..1ffb5c39b 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2697,10 +2697,14 @@ Some types may inherit styles from parent types.
* bgimg - standard background image. Defaults to none.
* bgimg_hovered - background image when hovered. Defaults to bgimg when not provided.
* bgimg_middle - Makes the bgimg textures render in 9-sliced mode and defines the middle rect.
- See background9[] documentation for more details
+ See background9[] documentation for more details. This property also pads the
+ button's content when set.
* bgimg_pressed - background image when pressed. Defaults to bgimg when not provided.
* border - boolean, draw border. Set to false to hide the bevelled button pane. Default true.
+ * content_offset - 2d vector, shifts the position of the button's content without resizing it.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
+ * padding - rect, adds space between the edges of the button and the content. This value is
+ relative to bgimg_middle.
* textcolor - color, default white.
* checkbox
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
diff --git a/games/minimal/mods/test/formspec.lua b/games/minimal/mods/test/formspec.lua
index 4ab4f2717..a5d3074cd 100644
--- a/games/minimal/mods/test/formspec.lua
+++ b/games/minimal/mods/test/formspec.lua
@@ -95,7 +95,7 @@ local style_fs = [[
style[one_btn13;border=false]
item_image_button[1.25,8.35;1,1;default:sword_steel;one_btn13;NoBor]
- style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png]
+ style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png;padding=8]
style[one_btn14:hovered;bgimg=test_bg_hovered.png;fgimg=default_apple.png;textcolor=red]
style[one_btn14:pressed;bgimg=test_bg_pressed.png;fgimg=heart.png;textcolor=green]
style[one_btn14:hovered+pressed;textcolor=blue]
@@ -105,6 +105,7 @@ local style_fs = [[
item_image_button[1.25,9.6;1,1;default:sword_steel;one_btn15;Bg]
style[one_btn16;border=false;bgimg=test_bg_9slice.png;bgimg_hovered=test_bg_9slice_hovered.png;bgimg_pressed=test_bg_9slice_pressed.png;bgimg_middle=4,6]
+ style[one_btn16:pressed;content_offset=0,1]
button[2.5,9.6;2,1;one_btn16;9-Slice Bg]
diff --git a/src/gui/StyleSpec.h b/src/gui/StyleSpec.h
index 799fbf46d..3e842e826 100644
--- a/src/gui/StyleSpec.h
+++ b/src/gui/StyleSpec.h
@@ -44,6 +44,8 @@ public:
FGIMG_HOVERED, // Note: Deprecated property
FGIMG_PRESSED, // Note: Deprecated property
ALPHA,
+ CONTENT_OFFSET,
+ PADDING,
NUM_PROPERTIES,
NONE
};
@@ -92,6 +94,10 @@ public:
return FGIMG_PRESSED;
} else if (name == "alpha") {
return ALPHA;
+ } else if (name == "content_offset") {
+ return CONTENT_OFFSET;
+ } else if (name == "padding") {
+ return PADDING;
} else {
return NONE;
}
@@ -196,6 +202,29 @@ public:
return rect;
}
+ irr::core::vector2d<s32> getVector2i(Property prop, irr::core::vector2d<s32> def) const
+ {
+ const auto &val = properties[prop];
+ if (val.empty())
+ return def;
+
+ irr::core::vector2d<s32> vec;
+ if (!parseVector2i(val, &vec))
+ return def;
+
+ return vec;
+ }
+
+ irr::core::vector2d<s32> getVector2i(Property prop) const
+ {
+ const auto &val = properties[prop];
+ FATAL_ERROR_IF(val.empty(), "Unexpected missing property");
+
+ irr::core::vector2d<s32> vec;
+ parseVector2i(val, &vec);
+ return vec;
+ }
+
video::ITexture *getTexture(Property prop, ISimpleTextureSource *tsrc,
video::ITexture *def) const
{
@@ -286,4 +315,29 @@ private:
return true;
}
+
+ bool parseVector2i(const std::string &value, irr::core::vector2d<s32> *parsed_vec) const
+ {
+ irr::core::vector2d<s32> vec;
+ std::vector<std::string> v_vector = split(value, ',');
+
+ if (v_vector.size() == 1) {
+ s32 x = stoi(v_vector[0]);
+ vec.X = x;
+ vec.Y = x;
+ } else if (v_vector.size() == 2) {
+ s32 x = stoi(v_vector[0]);
+ s32 y = stoi(v_vector[1]);
+ vec.X = x;
+ vec.Y = y;
+ } else {
+ warningstream << "Invalid vector2d string format: \"" << value
+ << "\"" << std::endl;
+ return false;
+ }
+
+ *parsed_vec = vec;
+
+ return true;
+ }
};
diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp
index 9dfe36bc4..ff35958fd 100644
--- a/src/gui/guiButton.cpp
+++ b/src/gui/guiButton.cpp
@@ -592,25 +592,6 @@ void GUIButton::setPressed(bool pressed)
{
ClickTime = porting::getTimeMs();
Pressed = pressed;
-
- GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
-
- for(IGUIElement *child : getChildren())
- {
- core::rect<s32> originalRect = child->getRelativePosition();
- if (Pressed) {
- child->setRelativePosition(originalRect +
- core::dimension2d<s32>(
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
- } else {
- child->setRelativePosition(originalRect -
- core::dimension2d<s32>(
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
- skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
- }
- }
-
setFromState();
}
}
@@ -819,7 +800,32 @@ void GUIButton::setFromStyle(const StyleSpec& style)
} else {
setImage(nullptr);
}
+
BgMiddle = style.getRect(StyleSpec::BGIMG_MIDDLE, BgMiddle);
+
+ // Child padding and offset
+ Padding = style.getRect(StyleSpec::PADDING, core::rect<s32>());
+ Padding = core::rect<s32>(
+ Padding.UpperLeftCorner + BgMiddle.UpperLeftCorner,
+ Padding.LowerRightCorner + BgMiddle.LowerRightCorner);
+
+ GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
+ core::vector2d<s32> defaultPressOffset(
+ skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
+ skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
+ ContentOffset = style.getVector2i(StyleSpec::CONTENT_OFFSET, isPressed()
+ ? defaultPressOffset
+ : core::vector2d<s32>(0));
+
+ core::rect<s32> childBounds(
+ Padding.UpperLeftCorner.X + ContentOffset.X,
+ Padding.UpperLeftCorner.Y + ContentOffset.Y,
+ AbsoluteRect.getWidth() + Padding.LowerRightCorner.X + ContentOffset.X,
+ AbsoluteRect.getHeight() + Padding.LowerRightCorner.Y + ContentOffset.Y);
+
+ for (IGUIElement *child : getChildren()) {
+ child->setRelativePosition(childBounds);
+ }
}
//! Set the styles used for each state
diff --git a/src/gui/guiButton.h b/src/gui/guiButton.h
index ef10f926e..95fa1a2a1 100644
--- a/src/gui/guiButton.h
+++ b/src/gui/guiButton.h
@@ -336,5 +336,7 @@ private:
gui::IGUIStaticText *StaticText;
core::rect<s32> BgMiddle;
+ core::rect<s32> Padding;
+ core::vector2d<s32> ContentOffset;
// END PATCH
};