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authorRui <rui.minetest@gmail.com>2017-01-10 04:39:45 +0900
committerNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:45 +0100
commitec30d49e026af2d0cb8329eb66aec48d12e79839 (patch)
tree65a96127eb50412dfbd6f5d120809a58ff510ec7
parent8e7449e09253e138716d8dbad6a2ab5c6e089e28 (diff)
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Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
-rw-r--r--builtin/game/features.lua1
-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/script/lua_api/l_env.cpp6
3 files changed, 6 insertions, 3 deletions
diff --git a/builtin/game/features.lua b/builtin/game/features.lua
index 2aad458da..646b254ea 100644
--- a/builtin/game/features.lua
+++ b/builtin/game/features.lua
@@ -9,6 +9,7 @@ core.features = {
no_legacy_abms = true,
texture_names_parens = true,
area_store_custom_ids = true,
+ add_entity_with_staticdata = true,
}
function core.has_feature(arg)
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d05db9d49..fc0f8e1fc 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2173,7 +2173,7 @@ and `minetest.auth_reload` call the authetification handler.
* `minetest.get_node_timer(pos)`
* Get `NodeTimerRef`
-* `minetest.add_entity(pos, name)`: Spawn Lua-defined entity at position
+* `minetest.add_entity(pos, name, [staticdata])`: Spawn Lua-defined entity at position
* Returns `ObjectRef`, or `nil` if failed
* `minetest.add_item(pos, item)`: Spawn item
* Returns `ObjectRef`, or `nil` if failed
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 68d10308c..3d9db7917 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -440,7 +440,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L)
return 1;
}
-// add_entity(pos, entityname) -> ObjectRef or nil
+// add_entity(pos, entityname, [staticdata]) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_entity(lua_State *L)
{
@@ -450,8 +450,10 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
v3f pos = checkFloatPos(L, 1);
// content
const char *name = luaL_checkstring(L, 2);
+ // staticdata
+ const char *staticdata = luaL_optstring(L, 3, "");
// Do it
- ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
+ ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)