diff options
author | sfan5 <sfan5@live.de> | 2022-01-22 13:37:26 +0100 |
---|---|---|
committer | Hugues Ross <hugues.ross@gmail.com> | 2022-01-22 11:18:34 -0500 |
commit | f8cef52ea07de6a6ccaa6f9a853a8e5ccaaff4ce (patch) | |
tree | 18c6fd04a6e999a82fdc60c94097df6cb8df6d37 | |
parent | 37d80784ddfc0ff07baee214570c80dc5dd92ca7 (diff) | |
download | minetest-f8cef52ea07de6a6ccaa6f9a853a8e5ccaaff4ce.tar.gz minetest-f8cef52ea07de6a6ccaa6f9a853a8e5ccaaff4ce.tar.bz2 minetest-f8cef52ea07de6a6ccaa6f9a853a8e5ccaaff4ce.zip |
Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
-rw-r--r-- | doc/lua_api.txt | 4 | ||||
-rw-r--r-- | src/client/game.cpp | 2 | ||||
-rw-r--r-- | src/client/sky.cpp | 178 | ||||
-rw-r--r-- | src/client/sky.h | 9 | ||||
-rw-r--r-- | src/network/clientpackethandler.cpp | 12 | ||||
-rw-r--r-- | src/remoteplayer.cpp | 17 | ||||
-rw-r--r-- | src/skyparams.h | 2 |
7 files changed, 82 insertions, 142 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 00c29f791..2331736c6 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6856,7 +6856,7 @@ object you are working with still exists. * `visible`: Boolean for whether the sun is visible. (default: `true`) * `texture`: A regular texture for the sun. Setting to `""` - will re-enable the mesh sun. (default: `"sun.png"`) + will re-enable the mesh sun. (default: "sun.png", if it exists) * `tonemap`: A 512x1 texture containing the tonemap for the sun (default: `"sun_tonemap.png"`) * `sunrise`: A regular texture for the sunrise texture. @@ -6872,7 +6872,7 @@ object you are working with still exists. * `visible`: Boolean for whether the moon is visible. (default: `true`) * `texture`: A regular texture for the moon. Setting to `""` - will re-enable the mesh moon. (default: `"moon.png"`) + will re-enable the mesh moon. (default: "moon.png", if it exists) * `tonemap`: A 512x1 texture containing the tonemap for the moon (default: `"moon_tonemap.png"`) * `scale`: Float controlling the overall size of the moon (default: `1`) diff --git a/src/client/game.cpp b/src/client/game.cpp index 182dc3815..b6052390b 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2862,7 +2862,7 @@ void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam) void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam) { sky->setStarsVisible(event->star_params->visible); - sky->setStarCount(event->star_params->count, false); + sky->setStarCount(event->star_params->count); sky->setStarColor(event->star_params->starcolor); sky->setStarScale(event->star_params->scale); delete event->star_params; diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 1cf9a4afc..0ab710eee 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -18,21 +18,21 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include <cmath> #include "sky.h" -#include "ITexture.h" -#include "IVideoDriver.h" -#include "ISceneManager.h" -#include "ICameraSceneNode.h" -#include "S3DVertex.h" +#include <ITexture.h> +#include <IVideoDriver.h> +#include <ISceneManager.h> +#include <ICameraSceneNode.h> +#include <S3DVertex.h> #include "client/tile.h" #include "noise.h" // easeCurve #include "profiler.h" #include "util/numeric.h" -#include <cmath> #include "client/renderingengine.h" #include "settings.h" #include "camera.h" // CameraModes -#include "config.h" + using namespace irr::core; static video::SMaterial baseMaterial() @@ -51,7 +51,14 @@ static video::SMaterial baseMaterial() mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; mat.BackfaceCulling = false; return mat; -}; +} + +static inline void disableTextureFiltering(video::SMaterial &mat) +{ + mat.setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false); + mat.setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false); + mat.setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false); +} Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc) : scene::ISceneNode(rendering_engine->get_scene_manager()->getRootSceneNode(), @@ -65,6 +72,11 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade m_enable_shaders = g_settings->getBool("enable_shaders"); + m_sky_params = SkyboxDefaults::getSkyDefaults(); + m_sun_params = SkyboxDefaults::getSunDefaults(); + m_moon_params = SkyboxDefaults::getMoonDefaults(); + m_star_params = SkyboxDefaults::getStarDefaults(); + // Create materials m_materials[0] = baseMaterial(); @@ -73,49 +85,15 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade m_materials[0].ColorMaterial = video::ECM_NONE; m_materials[1] = baseMaterial(); - //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_materials[2] = baseMaterial(); m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png")); m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; - - // Ensures that sun and moon textures and tonemaps are correct. - setSkyDefaults(); - m_sun_texture = tsrc->isKnownSourceImage(m_sun_params.texture) ? - tsrc->getTextureForMesh(m_sun_params.texture) : nullptr; - m_moon_texture = tsrc->isKnownSourceImage(m_moon_params.texture) ? - tsrc->getTextureForMesh(m_moon_params.texture) : nullptr; - m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ? - tsrc->getTexture(m_sun_params.tonemap) : nullptr; - m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ? - tsrc->getTexture(m_moon_params.tonemap) : nullptr; - if (m_sun_texture) { - m_materials[3] = baseMaterial(); - m_materials[3].setTexture(0, m_sun_texture); - m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Disables texture filtering - m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false); - m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false); - m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false); - // Use tonemaps if available - if (m_sun_tonemap) - m_materials[3].Lighting = true; - } - if (m_moon_texture) { - m_materials[4] = baseMaterial(); - m_materials[4].setTexture(0, m_moon_texture); - m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Disables texture filtering - m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false); - m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false); - m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false); - // Use tonemaps if available - if (m_moon_tonemap) - m_materials[4].Lighting = true; - } + setSunTexture(m_sun_params.texture, m_sun_params.tonemap, tsrc); + + setMoonTexture(m_moon_params.texture, m_moon_params.tonemap, tsrc); for (int i = 5; i < 11; i++) { m_materials[i] = baseMaterial(); @@ -130,7 +108,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade m_sky_body_orbit_tilt = rangelim(val, 0.0f, 60.0f); } - setStarCount(1000, true); + setStarCount(1000); } void Sky::OnRegisterSceneNode() @@ -386,20 +364,6 @@ void Sky::update(float time_of_day, float time_brightness, bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35); - /* - Development colours - - video::SColorf bgcolor_bright_normal_f(170. / 255, 200. / 255, 230. / 255, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666, 200. / 255 * 0.7, 230. / 255 * 0.5, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666, 0.549, 0.220, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.0, 1.0); - video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.2, 1.0); - - video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4); - video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44); - video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5); - */ - video::SColorf bgcolor_bright_normal_f = m_sky_params.sky_color.day_horizon; video::SColorf bgcolor_bright_indoor_f = m_sky_params.sky_color.indoors; video::SColorf bgcolor_bright_dawn_f = m_sky_params.sky_color.dawn_horizon; @@ -754,33 +718,29 @@ void Sky::setSunTexture(const std::string &sun_texture, // Ignore matching textures (with modifiers) entirely, // but lets at least update the tonemap before hand. m_sun_params.tonemap = sun_tonemap; - m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ? - tsrc->getTexture(m_sun_params.tonemap) : nullptr; + m_sun_tonemap = tsrc->isKnownSourceImage(sun_tonemap) ? + tsrc->getTexture(sun_tonemap) : nullptr; m_materials[3].Lighting = !!m_sun_tonemap; - if (m_sun_params.texture == sun_texture) + if (m_sun_params.texture == sun_texture && !m_first_update) return; m_sun_params.texture = sun_texture; - if (sun_texture != "") { - // We want to ensure the texture exists first. - m_sun_texture = tsrc->getTextureForMesh(m_sun_params.texture); - - if (m_sun_texture) { - m_materials[3] = baseMaterial(); - m_materials[3].setTexture(0, m_sun_texture); - m_materials[3].MaterialType = video:: - EMT_TRANSPARENT_ALPHA_CHANNEL; - // Disables texture filtering - m_materials[3].setFlag( - video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false); - m_materials[3].setFlag( - video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false); - m_materials[3].setFlag( - video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false); - } - } else { - m_sun_texture = nullptr; + m_sun_texture = nullptr; + if (sun_texture == "sun.png") { + // Dumb compatibility fix: sun.png transparently falls back to no texture + m_sun_texture = tsrc->isKnownSourceImage(sun_texture) ? + tsrc->getTexture(sun_texture) : nullptr; + } else if (!sun_texture.empty()) { + m_sun_texture = tsrc->getTextureForMesh(sun_texture); + } + + if (m_sun_texture) { + m_materials[3] = baseMaterial(); + m_materials[3].setTexture(0, m_sun_texture); + m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + disableTextureFiltering(m_materials[3]); + m_materials[3].Lighting = !!m_sun_tonemap; } } @@ -802,40 +762,36 @@ void Sky::setMoonTexture(const std::string &moon_texture, // Ignore matching textures (with modifiers) entirely, // but lets at least update the tonemap before hand. m_moon_params.tonemap = moon_tonemap; - m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ? - tsrc->getTexture(m_moon_params.tonemap) : nullptr; + m_moon_tonemap = tsrc->isKnownSourceImage(moon_tonemap) ? + tsrc->getTexture(moon_tonemap) : nullptr; m_materials[4].Lighting = !!m_moon_tonemap; - if (m_moon_params.texture == moon_texture) + if (m_moon_params.texture == moon_texture && !m_first_update) return; m_moon_params.texture = moon_texture; - if (moon_texture != "") { - // We want to ensure the texture exists first. - m_moon_texture = tsrc->getTextureForMesh(m_moon_params.texture); - - if (m_moon_texture) { - m_materials[4] = baseMaterial(); - m_materials[4].setTexture(0, m_moon_texture); - m_materials[4].MaterialType = video:: - EMT_TRANSPARENT_ALPHA_CHANNEL; - // Disables texture filtering - m_materials[4].setFlag( - video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false); - m_materials[4].setFlag( - video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false); - m_materials[4].setFlag( - video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false); - } - } else { - m_moon_texture = nullptr; + m_moon_texture = nullptr; + if (moon_texture == "moon.png") { + // Dumb compatibility fix: moon.png transparently falls back to no texture + m_moon_texture = tsrc->isKnownSourceImage(moon_texture) ? + tsrc->getTexture(moon_texture) : nullptr; + } else if (!moon_texture.empty()) { + m_moon_texture = tsrc->getTextureForMesh(moon_texture); + } + + if (m_moon_texture) { + m_materials[4] = baseMaterial(); + m_materials[4].setTexture(0, m_moon_texture); + m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + disableTextureFiltering(m_materials[4]); + m_materials[4].Lighting = !!m_moon_tonemap; } } -void Sky::setStarCount(u16 star_count, bool force_update) +void Sky::setStarCount(u16 star_count) { // Allow force updating star count at game init. - if (m_star_params.count != star_count || force_update) { + if (m_star_params.count != star_count || m_first_update) { m_star_params.count = star_count; updateStars(); } @@ -924,16 +880,6 @@ void Sky::addTextureToSkybox(const std::string &texture, int material_id, m_materials[material_id+5].MaterialType = video::EMT_SOLID; } -// To be called once at game init to setup default values. -void Sky::setSkyDefaults() -{ - SkyboxDefaults sky_defaults; - m_sky_params.sky_color = sky_defaults.getSkyColorDefaults(); - m_sun_params = sky_defaults.getSunDefaults(); - m_moon_params = sky_defaults.getMoonDefaults(); - m_star_params = sky_defaults.getStarDefaults(); -} - float getWickedTimeOfDay(float time_of_day) { float nightlength = 0.415f; diff --git a/src/client/sky.h b/src/client/sky.h index 83106453b..3dc057b70 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#pragma once + #include "irrlichttypes_extrabloated.h" #include <ISceneNode.h> #include <array> @@ -25,8 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "shader.h" #include "skyparams.h" -#pragma once - #define SKY_MATERIAL_COUNT 12 class ITextureSource; @@ -77,7 +77,7 @@ public: void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; } void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; } - void setStarCount(u16 star_count, bool force_update); + void setStarCount(u16 star_count); void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; } void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; updateStars(); } @@ -150,7 +150,7 @@ private: bool m_visible = true; // Used when m_visible=false video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255); - bool m_first_update = true; + bool m_first_update = true; // Set before the sky is updated for the first time float m_time_of_day; float m_time_brightness; bool m_sunlight_seen; @@ -206,7 +206,6 @@ private: void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day); void place_sky_body(std::array<video::S3DVertex, 4> &vertices, float horizon_position, float day_position); - void setSkyDefaults(); }; // calculates value for sky body positions for the given observed time of day diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index f7c586b80..47f259b92 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1242,19 +1242,17 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt) } catch (...) {} // Use default skybox settings: - SkyboxDefaults sky_defaults; - SunParams sun = sky_defaults.getSunDefaults(); - MoonParams moon = sky_defaults.getMoonDefaults(); - StarParams stars = sky_defaults.getStarDefaults(); + SunParams sun = SkyboxDefaults::getSunDefaults(); + MoonParams moon = SkyboxDefaults::getMoonDefaults(); + StarParams stars = SkyboxDefaults::getStarDefaults(); // Fix for "regular" skies, as color isn't kept: if (skybox.type == "regular") { - skybox.sky_color = sky_defaults.getSkyColorDefaults(); + skybox.sky_color = SkyboxDefaults::getSkyColorDefaults(); skybox.fog_tint_type = "default"; skybox.fog_moon_tint = video::SColor(255, 255, 255, 255); skybox.fog_sun_tint = video::SColor(255, 255, 255, 255); - } - else { + } else { sun.visible = false; sun.sunrise_visible = false; moon.visible = false; diff --git a/src/remoteplayer.cpp b/src/remoteplayer.cpp index 3f0eae0f0..20be7a8c8 100644 --- a/src/remoteplayer.cpp +++ b/src/remoteplayer.cpp @@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., /* RemotePlayer */ + // static config cache for remoteplayer bool RemotePlayer::m_setting_cache_loaded = false; float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f; @@ -46,6 +47,7 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef): g_settings->getU16("chat_message_limit_trigger_kick"); RemotePlayer::m_setting_cache_loaded = true; } + movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS; movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS; movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS; @@ -59,19 +61,12 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef): movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS; movement_gravity = g_settings->getFloat("movement_gravity") * BS; - // copy defaults - m_cloud_params.density = 0.4f; - m_cloud_params.color_bright = video::SColor(229, 240, 240, 255); - m_cloud_params.color_ambient = video::SColor(255, 0, 0, 0); - m_cloud_params.height = 120.0f; - m_cloud_params.thickness = 16.0f; - m_cloud_params.speed = v2f(0.0f, -2.0f); - // Skybox defaults: + m_cloud_params = SkyboxDefaults::getCloudDefaults(); m_skybox_params = SkyboxDefaults::getSkyDefaults(); - m_sun_params = SkyboxDefaults::getSunDefaults(); - m_moon_params = SkyboxDefaults::getMoonDefaults(); - m_star_params = SkyboxDefaults::getStarDefaults(); + m_sun_params = SkyboxDefaults::getSunDefaults(); + m_moon_params = SkyboxDefaults::getMoonDefaults(); + m_star_params = SkyboxDefaults::getStarDefaults(); } diff --git a/src/skyparams.h b/src/skyparams.h index cabbf531c..f7f694427 100644 --- a/src/skyparams.h +++ b/src/skyparams.h @@ -82,6 +82,8 @@ struct CloudParams class SkyboxDefaults { public: + SkyboxDefaults() = delete; + static const SkyboxParams getSkyDefaults() { SkyboxParams sky; |