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author | Loic Blot <loic.blot@unix-experience.fr> | 2020-04-11 11:22:15 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2020-04-11 16:07:17 +0200 |
commit | 5146086a64d5eeb480948d612a008a2ec81455d4 (patch) | |
tree | 924bc1191cd251cd48d7f41e7d9b02577985eadf /build/android/icons/aux_btn.svg | |
parent | 894a34aef48024a752a1ef151d046955d83858d0 (diff) | |
download | minetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.gz minetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.bz2 minetest-5146086a64d5eeb480948d612a008a2ec81455d4.zip |
Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'build/android/icons/aux_btn.svg')
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