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authorPerttu Ahola <celeron55@gmail.com>2017-04-15 10:55:52 +0300
committerceleron55 <celeron55@gmail.com>2017-04-17 14:58:29 +0300
commit04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 (patch)
treeed13d87b714cb58e1e318458bdfcb5ed9e827819 /build
parent4323ad163f8d8217cbfc926cf212d02386ae0646 (diff)
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MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
Diffstat (limited to 'build')
-rw-r--r--build/android/jni/Android.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk
index fd104db06..2929eaba1 100644
--- a/build/android/jni/Android.mk
+++ b/build/android/jni/Android.mk
@@ -185,6 +185,7 @@ LOCAL_SRC_FILES := \
jni/src/mapnode.cpp \
jni/src/mapsector.cpp \
jni/src/mesh.cpp \
+ jni/src/mesh_generator_thread.cpp \
jni/src/metadata.cpp \
jni/src/mg_biome.cpp \
jni/src/mg_decoration.cpp \