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author | paramat <mat.gregory@virginmedia.com> | 2016-04-09 00:24:36 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-04-12 04:16:08 +0100 |
commit | fe349d401d2d414f1ddc02c471c01d948bd89ee6 (patch) | |
tree | 1d4d8731a7afd83cdd618f1df84c64f962bd32f7 /builtin/async | |
parent | 73d4538d9463b349eedc767c47d1750a164e2b7b (diff) | |
download | minetest-fe349d401d2d414f1ddc02c471c01d948bd89ee6.tar.gz minetest-fe349d401d2d414f1ddc02c471c01d948bd89ee6.tar.bz2 minetest-fe349d401d2d414f1ddc02c471c01d948bd89ee6.zip |
Mgvalleys: Don't let cavegen place biome nodes everywhere
Fix use of 'air_above' bool so that biome
nodes are only placed in tunnel floors
Minor code improvements
'Continue' when massive cave air is placed
Diffstat (limited to 'builtin/async')
0 files changed, 0 insertions, 0 deletions