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author | paramat <paramat@users.noreply.github.com> | 2017-06-04 22:28:32 +0100 |
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committer | SmallJoker <mk939@ymail.com> | 2018-06-03 17:31:59 +0200 |
commit | 7aa52fe4e195ad9d66f0bda51688b81d31391346 (patch) | |
tree | add64962f2b2f6397cf32d5b9aac58d558b7e6af /builtin/async | |
parent | 0664b5f77226b7a2308e85898295378e04158923 (diff) | |
download | minetest-7aa52fe4e195ad9d66f0bda51688b81d31391346.tar.gz minetest-7aa52fe4e195ad9d66f0bda51688b81d31391346.tar.bz2 minetest-7aa52fe4e195ad9d66f0bda51688b81d31391346.zip |
(Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.
Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.
Also fix default value of 'm_sao_limit_min'.
Diffstat (limited to 'builtin/async')
0 files changed, 0 insertions, 0 deletions