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authorAuke Kok <sofar@foo-projects.org>2017-11-08 22:40:59 -0800
committerparamat <mat.gregory@virginmedia.com>2017-11-14 00:37:31 +0000
commit41bc0efe717b0543fe5988018a43ca2fffc52c9d (patch)
tree52f023848343793a1979e542ec16701bf99bad39 /builtin/common/async_event.lua
parent5b7687c08c02dc79a9307cd6917ee2c9981117d4 (diff)
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Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
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