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authortenplus1 <tenplus1@users.noreply.github.com>2017-09-16 21:39:38 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2017-09-16 22:39:38 +0200
commit5b6d4482eeee1925331d6ec122dd10cdc1aa7a30 (patch)
tree1e2c766c567b64a8b41ebe02f3708c540fb9f0e0 /builtin/common/misc_helpers.lua
parent45e9f8081140bfcf45f83508621a94df8f2bce20 (diff)
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Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.
Diffstat (limited to 'builtin/common/misc_helpers.lua')
-rw-r--r--builtin/common/misc_helpers.lua8
1 files changed, 6 insertions, 2 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index 87561726e..31d335fe2 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -425,11 +425,15 @@ if INIT == "game" then
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
-
+ local creative_mode_cache = core.settings:get_bool("creative_mode")
+ local function is_creative(name)
+ return creative_mode_cache or
+ core.check_player_privs(name, {creative = true})
+ end
core.rotate_node = function(itemstack, placer, pointed_thing)
core.rotate_and_place(itemstack, placer, pointed_thing,
- core.settings:get_bool("creative_mode"),
+ is_creative(placer:get_player_name()),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end