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author | est31 <MTest31@outlook.com> | 2016-01-28 23:53:58 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-01-28 23:53:58 +0100 |
commit | 860d70bd0e228ee542e3e559961bfc7e56888d77 (patch) | |
tree | 61e29746f8e88acfdb6beb3a90ed6782e97d6ca4 /builtin/game/auth.lua | |
parent | e52ebda8b2273bbd80573838d6dbafb31ee2cd2b (diff) | |
download | minetest-860d70bd0e228ee542e3e559961bfc7e56888d77.tar.gz minetest-860d70bd0e228ee542e3e559961bfc7e56888d77.tar.bz2 minetest-860d70bd0e228ee542e3e559961bfc7e56888d77.zip |
Don't print whole json data buffer to errorstream on error
`errorstream` must not be overly verbose as clientside it is directly printed
onto the ingame chat window. These days, the serverlist can contain > 200k bytes,
so better print it to warningstream if the data buffer is too long.
Diffstat (limited to 'builtin/game/auth.lua')
0 files changed, 0 insertions, 0 deletions