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author | ANAND <ClobberXD@gmail.com> | 2019-08-08 21:34:46 +0530 |
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committer | rubenwardy <rw@rubenwardy.com> | 2019-08-08 17:04:46 +0100 |
commit | d1c27c7e8037e9f438741ee5f7d3b6bda22d22a0 (patch) | |
tree | fa04794d876ec4c912add9fcca36eff4a18df016 /builtin/game/chatcommands.lua | |
parent | cc610c74a742511e04dce91b24d09c860ca7fa1b (diff) | |
download | minetest-d1c27c7e8037e9f438741ee5f7d3b6bda22d22a0.tar.gz minetest-d1c27c7e8037e9f438741ee5f7d3b6bda22d22a0.tar.bz2 minetest-d1c27c7e8037e9f438741ee5f7d3b6bda22d22a0.zip |
Allow customizing chat message format (#8529)
Diffstat (limited to 'builtin/game/chatcommands.lua')
-rw-r--r-- | builtin/game/chatcommands.lua | 1061 |
1 files changed, 0 insertions, 1061 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua deleted file mode 100644 index b2a49863e..000000000 --- a/builtin/game/chatcommands.lua +++ /dev/null @@ -1,1061 +0,0 @@ --- Minetest: builtin/game/chatcommands.lua - --- --- Chat command handler --- - -core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY - -core.register_on_chat_message(function(name, message) - if message:sub(1,1) ~= "/" then - return - end - - local cmd, param = string.match(message, "^/([^ ]+) *(.*)") - if not cmd then - core.chat_send_player(name, "-!- Empty command") - return true - end - - param = param or "" - - local cmd_def = core.registered_chatcommands[cmd] - if not cmd_def then - core.chat_send_player(name, "-!- Invalid command: " .. cmd) - return true - end - local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) - if has_privs then - core.set_last_run_mod(cmd_def.mod_origin) - local _, result = cmd_def.func(name, param) - if result then - core.chat_send_player(name, result) - end - else - core.chat_send_player(name, "You don't have permission" - .. " to run this command (missing privileges: " - .. table.concat(missing_privs, ", ") .. ")") - end - return true -- Handled chat message -end) - -if core.settings:get_bool("profiler.load") then - -- Run after register_chatcommand and its register_on_chat_message - -- Before any chatcommands that should be profiled - profiler.init_chatcommand() -end - --- Parses a "range" string in the format of "here (number)" or --- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors -local function parse_range_str(player_name, str) - local p1, p2 - local args = str:split(" ") - - if args[1] == "here" then - p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2])) - if p1 == nil then - return false, "Unable to get player " .. player_name .. " position" - end - else - p1, p2 = core.string_to_area(str) - if p1 == nil then - return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)" - end - end - - return p1, p2 -end - --- --- Chat commands --- -core.register_chatcommand("me", { - params = "<action>", - description = "Show chat action (e.g., '/me orders a pizza' displays" - .. " '<player name> orders a pizza')", - privs = {shout=true}, - func = function(name, param) - core.chat_send_all("* " .. name .. " " .. param) - end, -}) - -core.register_chatcommand("admin", { - description = "Show the name of the server owner", - func = function(name) - local admin = core.settings:get("name") - if admin then - return true, "The administrator of this server is " .. admin .. "." - else - return false, "There's no administrator named in the config file." - end - end, -}) - -core.register_chatcommand("privs", { - params = "[<name>]", - description = "Show privileges of yourself or another player", - func = function(caller, param) - param = param:trim() - local name = (param ~= "" and param or caller) - if not core.player_exists(name) then - return false, "Player " .. name .. " does not exist." - end - return true, "Privileges of " .. name .. ": " - .. core.privs_to_string( - core.get_player_privs(name), ' ') - end, -}) - -core.register_chatcommand("haspriv", { - params = "<privilege>", - description = "Return list of all online players with privilege.", - privs = {basic_privs = true}, - func = function(caller, param) - param = param:trim() - if param == "" then - return false, "Invalid parameters (see /help haspriv)" - end - if not core.registered_privileges[param] then - return false, "Unknown privilege!" - end - local privs = core.string_to_privs(param) - local players_with_priv = {} - for _, player in pairs(core.get_connected_players()) do - local player_name = player:get_player_name() - if core.check_player_privs(player_name, privs) then - table.insert(players_with_priv, player_name) - end - end - return true, "Players online with the \"" .. param .. "\" privilege: " .. - table.concat(players_with_priv, ", ") - end -}) - -local function handle_grant_command(caller, grantname, grantprivstr) - local caller_privs = core.get_player_privs(caller) - if not (caller_privs.privs or caller_privs.basic_privs) then - return false, "Your privileges are insufficient." - end - - if not core.get_auth_handler().get_auth(grantname) then - return false, "Player " .. grantname .. " does not exist." - end - local grantprivs = core.string_to_privs(grantprivstr) - if grantprivstr == "all" then - grantprivs = core.registered_privileges - end - local privs = core.get_player_privs(grantname) - local privs_unknown = "" - local basic_privs = - core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") - for priv, _ in pairs(grantprivs) do - if not basic_privs[priv] and not caller_privs.privs then - return false, "Your privileges are insufficient." - end - if not core.registered_privileges[priv] then - privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n" - end - privs[priv] = true - end - if privs_unknown ~= "" then - return false, privs_unknown - end - for priv, _ in pairs(grantprivs) do - core.run_priv_callbacks(grantname, priv, caller, "grant") - end - core.set_player_privs(grantname, privs) - core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname) - if grantname ~= caller then - core.chat_send_player(grantname, caller - .. " granted you privileges: " - .. core.privs_to_string(grantprivs, ' ')) - end - return true, "Privileges of " .. grantname .. ": " - .. core.privs_to_string( - core.get_player_privs(grantname), ' ') -end - -core.register_chatcommand("grant", { - params = "<name> (<privilege> | all)", - description = "Give privileges to player", - func = function(name, param) - local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") - if not grantname or not grantprivstr then - return false, "Invalid parameters (see /help grant)" - end - return handle_grant_command(name, grantname, grantprivstr) - end, -}) - -core.register_chatcommand("grantme", { - params = "<privilege> | all", - description = "Grant privileges to yourself", - func = function(name, param) - if param == "" then - return false, "Invalid parameters (see /help grantme)" - end - return handle_grant_command(name, name, param) - end, -}) - -core.register_chatcommand("revoke", { - params = "<name> (<privilege> | all)", - description = "Remove privileges from player", - privs = {}, - func = function(name, param) - if not core.check_player_privs(name, {privs=true}) and - not core.check_player_privs(name, {basic_privs=true}) then - return false, "Your privileges are insufficient." - end - local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)") - if not revoke_name or not revoke_priv_str then - return false, "Invalid parameters (see /help revoke)" - elseif not core.get_auth_handler().get_auth(revoke_name) then - return false, "Player " .. revoke_name .. " does not exist." - end - local revoke_privs = core.string_to_privs(revoke_priv_str) - local privs = core.get_player_privs(revoke_name) - local basic_privs = - core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") - for priv, _ in pairs(revoke_privs) do - if not basic_privs[priv] and - not core.check_player_privs(name, {privs=true}) then - return false, "Your privileges are insufficient." - end - end - if revoke_priv_str == "all" then - revoke_privs = privs - privs = {} - else - for priv, _ in pairs(revoke_privs) do - privs[priv] = nil - end - end - - for priv, _ in pairs(revoke_privs) do - core.run_priv_callbacks(revoke_name, priv, name, "revoke") - end - - core.set_player_privs(revoke_name, privs) - core.log("action", name..' revoked (' - ..core.privs_to_string(revoke_privs, ', ') - ..') privileges from '..revoke_name) - if revoke_name ~= name then - core.chat_send_player(revoke_name, name - .. " revoked privileges from you: " - .. core.privs_to_string(revoke_privs, ' ')) - end - return true, "Privileges of " .. revoke_name .. ": " - .. core.privs_to_string( - core.get_player_privs(revoke_name), ' ') - end, -}) - -core.register_chatcommand("setpassword", { - params = "<name> <password>", - description = "Set player's password", - privs = {password=true}, - func = function(name, param) - local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$") - if not toname then - toname = param:match("^([^ ]+) *$") - raw_password = nil - end - - if not toname then - return false, "Name field required" - end - - local act_str_past, act_str_pres - if not raw_password then - core.set_player_password(toname, "") - act_str_past = "cleared" - act_str_pres = "clears" - else - core.set_player_password(toname, - core.get_password_hash(toname, - raw_password)) - act_str_past = "set" - act_str_pres = "sets" - end - - if toname ~= name then - core.chat_send_player(toname, "Your password was " - .. act_str_past .. " by " .. name) - end - - core.log("action", name .. " " .. act_str_pres .. - " password of " .. toname .. ".") - - return true, "Password of player \"" .. toname .. "\" " .. act_str_past - end, -}) - -core.register_chatcommand("clearpassword", { - params = "<name>", - description = "Set empty password for a player", - privs = {password=true}, - func = function(name, param) - local toname = param - if toname == "" then - return false, "Name field required" - end - core.set_player_password(toname, '') - - core.log("action", name .. " clears password of " .. toname .. ".") - - return true, "Password of player \"" .. toname .. "\" cleared" - end, -}) - -core.register_chatcommand("auth_reload", { - params = "", - description = "Reload authentication data", - privs = {server=true}, - func = function(name, param) - local done = core.auth_reload() - return done, (done and "Done." or "Failed.") - end, -}) - -core.register_chatcommand("remove_player", { - params = "<name>", - description = "Remove a player's data", - privs = {server=true}, - func = function(name, param) - local toname = param - if toname == "" then - return false, "Name field required" - end - - local rc = core.remove_player(toname) - - if rc == 0 then - core.log("action", name .. " removed player data of " .. toname .. ".") - return true, "Player \"" .. toname .. "\" removed." - elseif rc == 1 then - return true, "No such player \"" .. toname .. "\" to remove." - elseif rc == 2 then - return true, "Player \"" .. toname .. "\" is connected, cannot remove." - end - - return false, "Unhandled remove_player return code " .. rc .. "" - end, -}) - -core.register_chatcommand("teleport", { - params = "<X>,<Y>,<Z> | <to_name> | (<name> <X>,<Y>,<Z>) | (<name> <to_name>)", - description = "Teleport to position or player", - privs = {teleport=true}, - func = function(name, param) - -- Returns (pos, true) if found, otherwise (pos, false) - local function find_free_position_near(pos) - local tries = { - {x=1,y=0,z=0}, - {x=-1,y=0,z=0}, - {x=0,y=0,z=1}, - {x=0,y=0,z=-1}, - } - for _, d in ipairs(tries) do - local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} - local n = core.get_node_or_nil(p) - if n and n.name then - local def = core.registered_nodes[n.name] - if def and not def.walkable then - return p, true - end - end - end - return pos, false - end - - local p = {} - p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - p.x = tonumber(p.x) - p.y = tonumber(p.y) - p.z = tonumber(p.z) - if p.x and p.y and p.z then - - local lm = 31000 - if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then - return false, "Cannot teleport out of map bounds!" - end - local teleportee = core.get_player_by_name(name) - if teleportee then - teleportee:set_pos(p) - return true, "Teleporting to "..core.pos_to_string(p) - end - end - - local target_name = param:match("^([^ ]+)$") - local teleportee = core.get_player_by_name(name) - - p = nil - if target_name then - local target = core.get_player_by_name(target_name) - if target then - p = target:get_pos() - end - end - - if teleportee and p then - p = find_free_position_near(p) - teleportee:set_pos(p) - return true, "Teleporting to " .. target_name - .. " at "..core.pos_to_string(p) - end - - if not core.check_player_privs(name, {bring=true}) then - return false, "You don't have permission to teleport other players (missing bring privilege)" - end - - teleportee = nil - p = {} - local teleportee_name - teleportee_name, p.x, p.y, p.z = param:match( - "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z) - if teleportee_name then - teleportee = core.get_player_by_name(teleportee_name) - end - if teleportee and p.x and p.y and p.z then - teleportee:set_pos(p) - return true, "Teleporting " .. teleportee_name - .. " to " .. core.pos_to_string(p) - end - - teleportee = nil - p = nil - teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") - if teleportee_name then - teleportee = core.get_player_by_name(teleportee_name) - end - if target_name then - local target = core.get_player_by_name(target_name) - if target then - p = target:get_pos() - end - end - if teleportee and p then - p = find_free_position_near(p) - teleportee:set_pos(p) - return true, "Teleporting " .. teleportee_name - .. " to " .. target_name - .. " at " .. core.pos_to_string(p) - end - - return false, 'Invalid parameters ("' .. param - .. '") or player not found (see /help teleport)' - end, -}) - -core.register_chatcommand("set", { - params = "([-n] <name> <value>) | <name>", - description = "Set or read server configuration setting", - privs = {server=true}, - func = function(name, param) - local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)") - if arg and arg == "-n" and setname and setvalue then - core.settings:set(setname, setvalue) - return true, setname .. " = " .. setvalue - end - - setname, setvalue = string.match(param, "([^ ]+) (.+)") - if setname and setvalue then - if not core.settings:get(setname) then - return false, "Failed. Use '/set -n <name> <value>' to create a new setting." - end - core.settings:set(setname, setvalue) - return true, setname .. " = " .. setvalue - end - - setname = string.match(param, "([^ ]+)") - if setname then - setvalue = core.settings:get(setname) - if not setvalue then - setvalue = "<not set>" - end - return true, setname .. " = " .. setvalue - end - - return false, "Invalid parameters (see /help set)." - end, -}) - -local function emergeblocks_callback(pos, action, num_calls_remaining, ctx) - if ctx.total_blocks == 0 then - ctx.total_blocks = num_calls_remaining + 1 - ctx.current_blocks = 0 - end - ctx.current_blocks = ctx.current_blocks + 1 - - if ctx.current_blocks == ctx.total_blocks then - core.chat_send_player(ctx.requestor_name, - string.format("Finished emerging %d blocks in %.2fms.", - ctx.total_blocks, (os.clock() - ctx.start_time) * 1000)) - end -end - -local function emergeblocks_progress_update(ctx) - if ctx.current_blocks ~= ctx.total_blocks then - core.chat_send_player(ctx.requestor_name, - string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)", - ctx.current_blocks, ctx.total_blocks, - (ctx.current_blocks / ctx.total_blocks) * 100)) - - core.after(2, emergeblocks_progress_update, ctx) - end -end - -core.register_chatcommand("emergeblocks", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Load (or, if nonexistent, generate) map blocks " - .. "contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)", - privs = {server=true}, - func = function(name, param) - local p1, p2 = parse_range_str(name, param) - if p1 == false then - return false, p2 - end - - local context = { - current_blocks = 0, - total_blocks = 0, - start_time = os.clock(), - requestor_name = name - } - - core.emerge_area(p1, p2, emergeblocks_callback, context) - core.after(2, emergeblocks_progress_update, context) - - return true, "Started emerge of area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) - end, -}) - -core.register_chatcommand("deleteblocks", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Delete map blocks contained in area pos1 to pos2 " - .. "(<pos1> and <pos2> must be in parentheses)", - privs = {server=true}, - func = function(name, param) - local p1, p2 = parse_range_str(name, param) - if p1 == false then - return false, p2 - end - - if core.delete_area(p1, p2) then - return true, "Successfully cleared area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) - else - return false, "Failed to clear one or more blocks in area" - end - end, -}) - -core.register_chatcommand("fixlight", { - params = "(here [<radius>]) | (<pos1> <pos2>)", - description = "Resets lighting in the area between pos1 and pos2 " - .. "(<pos1> and <pos2> must be in parentheses)", - privs = {server = true}, - func = function(name, param) - local p1, p2 = parse_range_str(name, param) - if p1 == false then - return false, p2 - end - - if core.fix_light(p1, p2) then - return true, "Successfully reset light in the area ranging from " .. - core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1) - else - return false, "Failed to load one or more blocks in area" - end - end, -}) - -core.register_chatcommand("mods", { - params = "", - description = "List mods installed on the server", - privs = {}, - func = function(name, param) - return true, table.concat(core.get_modnames(), ", ") - end, -}) - -local function handle_give_command(cmd, giver, receiver, stackstring) - core.log("action", giver .. " invoked " .. cmd - .. ', stackstring="' .. stackstring .. '"') - local itemstack = ItemStack(stackstring) - if itemstack:is_empty() then - return false, "Cannot give an empty item" - elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then - return false, "Cannot give an unknown item" - -- Forbid giving 'ignore' due to unwanted side effects - elseif itemstack:get_name() == "ignore" then - return false, "Giving 'ignore' is not allowed" - end - local receiverref = core.get_player_by_name(receiver) - if receiverref == nil then - return false, receiver .. " is not a known player" - end - local leftover = receiverref:get_inventory():add_item("main", itemstack) - local partiality - if leftover:is_empty() then - partiality = "" - elseif leftover:get_count() == itemstack:get_count() then - partiality = "could not be " - else - partiality = "partially " - end - -- The actual item stack string may be different from what the "giver" - -- entered (e.g. big numbers are always interpreted as 2^16-1). - stackstring = itemstack:to_string() - if giver == receiver then - local msg = "%q %sadded to inventory." - return true, msg:format(stackstring, partiality) - else - core.chat_send_player(receiver, ("%q %sadded to inventory.") - :format(stackstring, partiality)) - local msg = "%q %sadded to %s's inventory." - return true, msg:format(stackstring, partiality, receiver) - end -end - -core.register_chatcommand("give", { - params = "<name> <ItemString> [<count> [<wear>]]", - description = "Give item to player", - privs = {give=true}, - func = function(name, param) - local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$") - if not toname or not itemstring then - return false, "Name and ItemString required" - end - return handle_give_command("/give", name, toname, itemstring) - end, -}) - -core.register_chatcommand("giveme", { - params = "<ItemString> [<count> [<wear>]]", - description = "Give item to yourself", - privs = {give=true}, - func = function(name, param) - local itemstring = string.match(param, "(.+)$") - if not itemstring then - return false, "ItemString required" - end - return handle_give_command("/giveme", name, name, itemstring) - end, -}) - -core.register_chatcommand("spawnentity", { - params = "<EntityName> [<X>,<Y>,<Z>]", - description = "Spawn entity at given (or your) position", - privs = {give=true, interact=true}, - func = function(name, param) - local entityname, p = string.match(param, "^([^ ]+) *(.*)$") - if not entityname then - return false, "EntityName required" - end - core.log("action", ("%s invokes /spawnentity, entityname=%q") - :format(name, entityname)) - local player = core.get_player_by_name(name) - if player == nil then - core.log("error", "Unable to spawn entity, player is nil") - return false, "Unable to spawn entity, player is nil" - end - if not core.registered_entities[entityname] then - return false, "Cannot spawn an unknown entity" - end - if p == "" then - p = player:get_pos() - else - p = core.string_to_pos(p) - if p == nil then - return false, "Invalid parameters ('" .. param .. "')" - end - end - p.y = p.y + 1 - core.add_entity(p, entityname) - return true, ("%q spawned."):format(entityname) - end, -}) - -core.register_chatcommand("pulverize", { - params = "", - description = "Destroy item in hand", - func = function(name, param) - local player = core.get_player_by_name(name) - if not player then - core.log("error", "Unable to pulverize, no player.") - return false, "Unable to pulverize, no player." - end - local wielded_item = player:get_wielded_item() - if wielded_item:is_empty() then - return false, "Unable to pulverize, no item in hand." - end - core.log("action", name .. " pulverized \"" .. - wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"") - player:set_wielded_item(nil) - return true, "An item was pulverized." - end, -}) - --- Key = player name -core.rollback_punch_callbacks = {} - -core.register_on_punchnode(function(pos, node, puncher) - local name = puncher and puncher:get_player_name() - if name and core.rollback_punch_callbacks[name] then - core.rollback_punch_callbacks[name](pos, node, puncher) - core.rollback_punch_callbacks[name] = nil - end -end) - -core.register_chatcommand("rollback_check", { - params = "[<range>] [<seconds>] [<limit>]", - description = "Check who last touched a node or a node near it" - .. " within the time specified by <seconds>. Default: range = 0," - .. " seconds = 86400 = 24h, limit = 5", - privs = {rollback=true}, - func = function(name, param) - if not core.settings:get_bool("enable_rollback_recording") then - return false, "Rollback functions are disabled." - end - local range, seconds, limit = - param:match("(%d+) *(%d*) *(%d*)") - range = tonumber(range) or 0 - seconds = tonumber(seconds) or 86400 - limit = tonumber(limit) or 5 - if limit > 100 then - return false, "That limit is too high!" - end - - core.rollback_punch_callbacks[name] = function(pos, node, puncher) - local name = puncher:get_player_name() - core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...") - local actions = core.rollback_get_node_actions(pos, range, seconds, limit) - if not actions then - core.chat_send_player(name, "Rollback functions are disabled") - return - end - local num_actions = #actions - if num_actions == 0 then - core.chat_send_player(name, "Nobody has touched" - .. " the specified location in " - .. seconds .. " seconds") - return - end - local time = os.time() - for i = num_actions, 1, -1 do - local action = actions[i] - core.chat_send_player(name, - ("%s %s %s -> %s %d seconds ago.") - :format( - core.pos_to_string(action.pos), - action.actor, - action.oldnode.name, - action.newnode.name, - time - action.time)) - end - end - - return true, "Punch a node (range=" .. range .. ", seconds=" - .. seconds .. "s, limit=" .. limit .. ")" - end, -}) - -core.register_chatcommand("rollback", { - params = "(<name> [<seconds>]) | (:<actor> [<seconds>])", - description = "Revert actions of a player. Default for <seconds> is 60", - privs = {rollback=true}, - func = function(name, param) - if not core.settings:get_bool("enable_rollback_recording") then - return false, "Rollback functions are disabled." - end - local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") - if not target_name then - local player_name - player_name, seconds = string.match(param, "([^ ]+) *(%d*)") - if not player_name then - return false, "Invalid parameters. See /help rollback" - .. " and /help rollback_check." - end - target_name = "player:"..player_name - end - seconds = tonumber(seconds) or 60 - core.chat_send_player(name, "Reverting actions of " - .. target_name .. " since " - .. seconds .. " seconds.") - local success, log = core.rollback_revert_actions_by( - target_name, seconds) - local response = "" - if #log > 100 then - response = "(log is too long to show)\n" - else - for _, line in pairs(log) do - response = response .. line .. "\n" - end - end - response = response .. "Reverting actions " - .. (success and "succeeded." or "FAILED.") - return success, response - end, -}) - -core.register_chatcommand("status", { - description = "Show server status", - func = function(name, param) - local status = core.get_server_status(name, false) - if status and status ~= "" then - return true, status - end - return false, "This command was disabled by a mod or game" - end, -}) - -core.register_chatcommand("time", { - params = "[<0..23>:<0..59> | <0..24000>]", - description = "Show or set time of day", - privs = {}, - func = function(name, param) - if param == "" then - local current_time = math.floor(core.get_timeofday() * 1440) - local minutes = current_time % 60 - local hour = (current_time - minutes) / 60 - return true, ("Current time is %d:%02d"):format(hour, minutes) - end - local player_privs = core.get_player_privs(name) - if not player_privs.settime then - return false, "You don't have permission to run this command " .. - "(missing privilege: settime)." - end - local hour, minute = param:match("^(%d+):(%d+)$") - if not hour then - local new_time = tonumber(param) - if not new_time then - return false, "Invalid time." - end - -- Backward compatibility. - core.set_timeofday((new_time % 24000) / 24000) - core.log("action", name .. " sets time to " .. new_time) - return true, "Time of day changed." - end - hour = tonumber(hour) - minute = tonumber(minute) - if hour < 0 or hour > 23 then - return false, "Invalid hour (must be between 0 and 23 inclusive)." - elseif minute < 0 or minute > 59 then - return false, "Invalid minute (must be between 0 and 59 inclusive)." - end - core.set_timeofday((hour * 60 + minute) / 1440) - core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute)) - return true, "Time of day changed." - end, -}) - -core.register_chatcommand("days", { - description = "Show day count since world creation", - func = function(name, param) - return true, "Current day is " .. core.get_day_count() - end -}) - -core.register_chatcommand("shutdown", { - params = "[<delay_in_seconds> | -1] [reconnect] [<message>]", - description = "Shutdown server (-1 cancels a delayed shutdown)", - privs = {server=true}, - func = function(name, param) - local delay, reconnect, message - delay, param = param:match("^%s*(%S+)(.*)") - if param then - reconnect, param = param:match("^%s*(%S+)(.*)") - end - message = param and param:match("^%s*(.+)") or "" - delay = tonumber(delay) or 0 - - if delay == 0 then - core.log("action", name .. " shuts down server") - core.chat_send_all("*** Server shutting down (operator request).") - end - core.request_shutdown(message:trim(), core.is_yes(reconnect), delay) - end, -}) - -core.register_chatcommand("ban", { - params = "[<name> | <IP_address>]", - description = "Ban player or show ban list", - privs = {ban=true}, - func = function(name, param) - if param == "" then - local ban_list = core.get_ban_list() - if ban_list == "" then - return true, "The ban list is empty." - else - return true, "Ban list: " .. ban_list - end - end - if not core.get_player_by_name(param) then - return false, "No such player." - end - if not core.ban_player(param) then - return false, "Failed to ban player." - end - local desc = core.get_ban_description(param) - core.log("action", name .. " bans " .. desc .. ".") - return true, "Banned " .. desc .. "." - end, -}) - -core.register_chatcommand("unban", { - params = "<name> | <IP_address>", - description = "Remove player ban", - privs = {ban=true}, - func = function(name, param) - if not core.unban_player_or_ip(param) then - return false, "Failed to unban player/IP." - end - core.log("action", name .. " unbans " .. param) - return true, "Unbanned " .. param - end, -}) - -core.register_chatcommand("kick", { - params = "<name> [<reason>]", - description = "Kick a player", - privs = {kick=true}, - func = function(name, param) - local tokick, reason = param:match("([^ ]+) (.+)") - tokick = tokick or param - if not core.kick_player(tokick, reason) then - return false, "Failed to kick player " .. tokick - end - local log_reason = "" - if reason then - log_reason = " with reason \"" .. reason .. "\"" - end - core.log("action", name .. " kicks " .. tokick .. log_reason) - return true, "Kicked " .. tokick - end, -}) - -core.register_chatcommand("clearobjects", { - params = "[full | quick]", - description = "Clear all objects in world", - privs = {server=true}, - func = function(name, param) - local options = {} - if param == "" or param == "quick" then - options.mode = "quick" - elseif param == "full" then - options.mode = "full" - else - return false, "Invalid usage, see /help clearobjects." - end - - core.log("action", name .. " clears all objects (" - .. options.mode .. " mode).") - core.chat_send_all("Clearing all objects. This may take long." - .. " You may experience a timeout. (by " - .. name .. ")") - core.clear_objects(options) - core.log("action", "Object clearing done.") - core.chat_send_all("*** Cleared all objects.") - end, -}) - -core.register_chatcommand("msg", { - params = "<name> <message>", - description = "Send a private message", - privs = {shout=true}, - func = function(name, param) - local sendto, message = param:match("^(%S+)%s(.+)$") - if not sendto then - return false, "Invalid usage, see /help msg." - end - if not core.get_player_by_name(sendto) then - return false, "The player " .. sendto - .. " is not online." - end - core.log("action", "PM from " .. name .. " to " .. sendto - .. ": " .. message) - core.chat_send_player(sendto, "PM from " .. name .. ": " - .. message) - return true, "Message sent." - end, -}) - -core.register_chatcommand("last-login", { - params = "[<name>]", - description = "Get the last login time of a player or yourself", - func = function(name, param) - if param == "" then - param = name - end - local pauth = core.get_auth_handler().get_auth(param) - if pauth and pauth.last_login then - -- Time in UTC, ISO 8601 format - return true, "Last login time was " .. - os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login) - end - return false, "Last login time is unknown" - end, -}) - -core.register_chatcommand("clearinv", { - params = "[<name>]", - description = "Clear the inventory of yourself or another player", - func = function(name, param) - local player - if param and param ~= "" and param ~= name then - if not core.check_player_privs(name, {server=true}) then - return false, "You don't have permission" - .. " to clear another player's inventory (missing privilege: server)" - end - player = core.get_player_by_name(param) - core.chat_send_player(param, name.." cleared your inventory.") - else - player = core.get_player_by_name(name) - end - - if player then - player:get_inventory():set_list("main", {}) - player:get_inventory():set_list("craft", {}) - player:get_inventory():set_list("craftpreview", {}) - core.log("action", name.." clears "..player:get_player_name().."'s inventory") - return true, "Cleared "..player:get_player_name().."'s inventory." - else - return false, "Player must be online to clear inventory!" - end - end, -}) - -local function handle_kill_command(killer, victim) - if core.settings:get_bool("enable_damage") == false then - return false, "Players can't be killed, damage has been disabled." - end - local victimref = core.get_player_by_name(victim) - if victimref == nil then - return false, string.format("Player %s is not online.", victim) - elseif victimref:get_hp() <= 0 then - if killer == victim then - return false, "You are already dead." - else - return false, string.format("%s is already dead.", victim) - end - end - if not killer == victim then - core.log("action", string.format("%s killed %s", killer, victim)) - end - -- Kill victim - victimref:set_hp(0) - return true, string.format("%s has been killed.", victim) -end - -core.register_chatcommand("kill", { - params = "[<name>]", - description = "Kill player or yourself", - privs = {server=true}, - func = function(name, param) - return handle_kill_command(name, param == "" and name or param) - end, -}) |