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author | paramat <mat.gregory@virginmedia.com> | 2016-04-02 02:05:08 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-04-08 03:14:36 +0100 |
commit | 465bb6f5d13803819f329e4920bceb25a3887c6f (patch) | |
tree | 3e089079bc907e95fa0ae8c505ff4e93459f47e4 /builtin/game/constants.lua | |
parent | c3993f6604a646b42c1586219c471acb6d9895c6 (diff) | |
download | minetest-465bb6f5d13803819f329e4920bceb25a3887c6f.tar.gz minetest-465bb6f5d13803819f329e4920bceb25a3887c6f.tar.bz2 minetest-465bb6f5d13803819f329e4920bceb25a3887c6f.zip |
Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
Diffstat (limited to 'builtin/game/constants.lua')
0 files changed, 0 insertions, 0 deletions