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authorANAND <ClobberXD@gmail.com>2020-04-28 23:00:57 +0530
committerGitHub <noreply@github.com>2020-04-28 19:30:57 +0200
commita36c9c3e930608386b983ea76158793fe9d622f6 (patch)
treec6dcb31ce396943bd0127e3e43166258732bc6a8 /builtin/game/constants.lua
parenta368e7e79303fa02ef97580a2c387dcee57bc3c4 (diff)
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Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
Diffstat (limited to 'builtin/game/constants.lua')
-rw-r--r--builtin/game/constants.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua
index 0ee2a7237..54eeea50f 100644
--- a/builtin/game/constants.lua
+++ b/builtin/game/constants.lua
@@ -24,7 +24,7 @@ core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
-- Default maximal breath of a player
-core.PLAYER_MAX_BREATH_DEFAULT = 11
+core.PLAYER_MAX_BREATH_DEFAULT = 10
-- light.h
-- Maximum value for node 'light_source' parameter