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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-08-23 22:32:10 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-08-23 22:32:10 +0200
commitf7d50a80782376d2e1c068e4d0a7ce9632f28bda (patch)
tree1235977bb6ce8639c24a5315f094364a39e34ee0 /builtin/game/constants.lua
parentd01b65abebf3b2e86d076c6b69996fd3a205a960 (diff)
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Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
Diffstat (limited to 'builtin/game/constants.lua')
-rw-r--r--builtin/game/constants.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua
index 50c515b24..29eeb8330 100644
--- a/builtin/game/constants.lua
+++ b/builtin/game/constants.lua
@@ -21,6 +21,10 @@ core.EMERGE_GENERATED = 4
-- constants.h
-- Size of mapblocks in nodes
core.MAP_BLOCKSIZE = 16
+-- Default maximal HP of a player
+core.PLAYER_MAX_HP_DEFAULT = 20
+-- Maximal breath of a player
+core.PLAYER_MAX_BREATH = 11
-- light.h
-- Maximum value for node 'light_source' parameter