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author | Paramat <paramat@users.noreply.github.com> | 2018-07-18 03:34:05 +0100 |
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committer | GitHub <noreply@github.com> | 2018-07-18 03:34:05 +0100 |
commit | bc9bb63aed82fb98eeab641eb8515c4cc1779230 (patch) | |
tree | 8f751891887ad0808be09d5c6b0e24539dbea4e1 /builtin/game/deprecated.lua | |
parent | ade7a1cbcf7156ebddb12bd2ec2ea60818d72b19 (diff) | |
download | minetest-bc9bb63aed82fb98eeab641eb8515c4cc1779230.tar.gz minetest-bc9bb63aed82fb98eeab641eb8515c4cc1779230.tar.bz2 minetest-bc9bb63aed82fb98eeab641eb8515c4cc1779230.zip |
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.
Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
Diffstat (limited to 'builtin/game/deprecated.lua')
0 files changed, 0 insertions, 0 deletions