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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-16 14:44:15 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-16 14:44:15 +0200 |
commit | 73de17afa821ccea84a119096b267e05a77db3ff (patch) | |
tree | ccb05343e11982058c8550533f6b54483be09474 /builtin/game/detached_inventory.lua | |
parent | d17636484dedab91b820667a82ec23cf6168ac7a (diff) | |
download | minetest-73de17afa821ccea84a119096b267e05a77db3ff.tar.gz minetest-73de17afa821ccea84a119096b267e05a77db3ff.tar.bz2 minetest-73de17afa821ccea84a119096b267e05a77db3ff.zip |
Android progressbar fix (#5601)
* Fix progressbar for Android
Fixes #5599
Fixed #5403
* draw_load_screen: use texturesource
this permits to unify texture loading code
* scale progress bar
* Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen
* Remove two sanity checks pointed by @celeron55
* sfan5 comments + android ratio fixes
Diffstat (limited to 'builtin/game/detached_inventory.lua')
0 files changed, 0 insertions, 0 deletions