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author | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
commit | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch) | |
tree | 1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /builtin/game/falling.lua | |
parent | 8077612dcb48221281e726a60eb97bf73fde462b (diff) | |
parent | 231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff) | |
download | minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2 minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip |
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'builtin/game/falling.lua')
-rw-r--r-- | builtin/game/falling.lua | 110 |
1 files changed, 72 insertions, 38 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 57bb98cfd..4696ce481 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/item.lua +local builtin_shared = ... + -- -- Falling stuff -- @@ -41,19 +43,20 @@ core.register_entity(":__builtin:falling_node", { end, on_step = function(self, dtime) - -- Set gravity + -- Set gravity local acceleration = self.object:getacceleration() if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then self.object:setacceleration({x = 0, y = -10, z = 0}) end - -- Turn to actual sand when collides to ground or just move + -- Turn to actual node when colliding with ground, or continue to move local pos = self.object:getpos() - local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z} -- Position of bottom center point - local bcn = core.get_node(bcp) - local bcd = core.registered_nodes[bcn.name] - -- Note: walkable is in the node definition, not in item groups - if not bcd or - (bcd.walkable or + -- Position of bottom center point + local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z} + -- Avoid bugs caused by an unloaded node below + local bcn = core.get_node_or_nil(bcp) + local bcd = bcn and core.registered_nodes[bcn.name] + if bcn and + (not bcd or bcd.walkable or (core.get_item_group(self.node.name, "float") ~= 0 and bcd.liquidtype ~= "none")) then if bcd and bcd.leveled and @@ -75,20 +78,20 @@ core.register_entity(":__builtin:falling_node", { local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z} -- Check what's here local n2 = core.get_node(np) + local nd = core.registered_nodes[n2.name] -- If it's not air or liquid, remove node and replace it with -- it's drops - if n2.name ~= "air" and (not core.registered_nodes[n2.name] or - core.registered_nodes[n2.name].liquidtype == "none") then + if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then core.remove_node(np) - if core.registered_nodes[n2.name].buildable_to == false then + if nd.buildable_to == false then -- Add dropped items local drops = core.get_node_drops(n2.name, "") - for _, dropped_item in ipairs(drops) do + for _, dropped_item in pairs(drops) do core.add_item(np, dropped_item) end end -- Run script hook - for _, callback in ipairs(core.registered_on_dignodes) do + for _, callback in pairs(core.registered_on_dignodes) do callback(np, n2) end end @@ -97,7 +100,7 @@ core.register_entity(":__builtin:falling_node", { core.add_node(np, self.node) end self.object:remove() - nodeupdate(np) + core.check_for_falling(np) return end local vel = self.object:getvelocity() @@ -108,15 +111,17 @@ core.register_entity(":__builtin:falling_node", { end }) -function spawn_falling_node(p, node) +local function spawn_falling_node(p, node) local obj = core.add_entity(p, "__builtin:falling_node") - obj:get_luaentity():set_node(node) + if obj then + obj:get_luaentity():set_node(node) + end end -function drop_attached_node(p) +local function drop_attached_node(p) local nn = core.get_node(p).name core.remove_node(p) - for _, item in ipairs(core.get_node_drops(nn, "")) do + for _, item in pairs(core.get_node_drops(nn, "")) do local pos = { x = p.x + math.random()/2 - 0.25, y = p.y + math.random()/2 - 0.25, @@ -126,11 +131,15 @@ function drop_attached_node(p) end end -function check_attached_node(p, n) +function builtin_shared.check_attached_node(p, n) local def = core.registered_nodes[n.name] local d = {x = 0, y = 0, z = 0} if def.paramtype2 == "wallmounted" then - d = core.wallmounted_to_dir(n.param2) + -- The fallback vector here is in case 'wallmounted to dir' is nil due + -- to voxelmanip placing a wallmounted node without resetting a + -- pre-existing param2 value that is out-of-range for wallmounted. + -- The fallback vector corresponds to param2 = 0. + d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0} else d.y = -1 end @@ -147,19 +156,23 @@ end -- Some common functions -- -function nodeupdate_single(p) +function core.check_single_for_falling(p) local n = core.get_node(p) if core.get_item_group(n.name, "falling_node") ~= 0 then local p_bottom = {x = p.x, y = p.y - 1, z = p.z} - local n_bottom = core.get_node(p_bottom) - -- Note: walkable is in the node definition, not in item groups - if core.registered_nodes[n_bottom.name] and + -- Only spawn falling node if node below is loaded + local n_bottom = core.get_node_or_nil(p_bottom) + local d_bottom = n_bottom and core.registered_nodes[n_bottom.name] + if d_bottom and + (core.get_item_group(n.name, "float") == 0 or - core.registered_nodes[n_bottom.name].liquidtype == "none") and - (n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and - core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and - (not core.registered_nodes[n_bottom.name].walkable or - core.registered_nodes[n_bottom.name].buildable_to) then + d_bottom.liquidtype == "none") and + + (n.name ~= n_bottom.name or (d_bottom.leveled and + core.get_node_level(p_bottom) < + core.get_node_max_level(p_bottom))) and + + (not d_bottom.walkable or d_bottom.buildable_to) then n.level = core.get_node_level(p) core.remove_node(p) spawn_falling_node(p, n) @@ -168,7 +181,7 @@ function nodeupdate_single(p) end if core.get_item_group(n.name, "attached_node") ~= 0 then - if not check_attached_node(p, n) then + if not builtin_shared.check_attached_node(p, n) then drop_attached_node(p) return true end @@ -181,7 +194,7 @@ end -- We don't walk diagonals, only our direct neighbors, and self. -- Down first as likely case, but always before self. The same with sides. -- Up must come last, so that things above self will also fall all at once. -local nodeupdate_neighbors = { +local check_for_falling_neighbors = { {x = -1, y = -1, z = 0}, {x = 1, y = -1, z = 0}, {x = 0, y = -1, z = -1}, @@ -195,7 +208,7 @@ local nodeupdate_neighbors = { {x = 0, y = 1, z = 0}, } -function nodeupdate(p) +function core.check_for_falling(p) -- Round p to prevent falling entities to get stuck. p = vector.round(p) @@ -214,10 +227,10 @@ function nodeupdate(p) n = n + 1 s[n] = {p = p, v = v} -- Select next node from neighbor list. - p = vector.add(p, nodeupdate_neighbors[v]) + p = vector.add(p, check_for_falling_neighbors[v]) -- Now we check out the node. If it is in need of an update, -- it will let us know in the return value (true = updated). - if not nodeupdate_single(p) then + if not core.check_single_for_falling(p) then -- If we don't need to "recurse" (walk) to it then pop -- our previous pos off the stack and continue from there, -- with the v value we were at when we last were at that @@ -249,12 +262,33 @@ end -- Global callbacks -- -function on_placenode(p, node) - nodeupdate(p) +local function on_placenode(p, node) + core.check_for_falling(p) end core.register_on_placenode(on_placenode) -function on_dignode(p, node) - nodeupdate(p) +local function on_dignode(p, node) + core.check_for_falling(p) end core.register_on_dignode(on_dignode) + +local function on_punchnode(p, node) + core.check_for_falling(p) +end +core.register_on_punchnode(on_punchnode) + +-- +-- Globally exported functions +-- + +-- TODO remove this function after the 0.4.15 release +function nodeupdate(p) + core.log("deprecated", "nodeupdate: deprecated, please use core.check_for_falling instead") + core.check_for_falling(p) +end + +-- TODO remove this function after the 0.4.15 release +function nodeupdate_single(p) + core.log("deprecated", "nodeupdate_single: deprecated, please use core.check_single_for_falling instead") + core.check_single_for_falling(p) +end |