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author | red-001 <red-001@outlook.ie> | 2017-01-16 23:09:47 +0000 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-01-17 00:09:47 +0100 |
commit | 2f56a00d9eef82052614e5854a07b39b087efd0b (patch) | |
tree | 0e83270b3eda3a3400afc9d1de3901dfa977253d /builtin/game/features.lua | |
parent | d2f5732f89cd58dafc6a4f398b8ebfd122754852 (diff) | |
download | minetest-2f56a00d9eef82052614e5854a07b39b087efd0b.tar.gz minetest-2f56a00d9eef82052614e5854a07b39b087efd0b.tar.bz2 minetest-2f56a00d9eef82052614e5854a07b39b087efd0b.zip |
Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
Diffstat (limited to 'builtin/game/features.lua')
-rw-r--r-- | builtin/game/features.lua | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/builtin/game/features.lua b/builtin/game/features.lua index 646b254ea..ef85fbbc3 100644 --- a/builtin/game/features.lua +++ b/builtin/game/features.lua @@ -10,6 +10,7 @@ core.features = { texture_names_parens = true, area_store_custom_ids = true, add_entity_with_staticdata = true, + no_chat_message_prediction = true, } function core.has_feature(arg) |