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author | sfan5 <sfan5@live.de> | 2021-01-17 01:56:50 +0100 |
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committer | sfan5 <sfan5@live.de> | 2021-01-29 17:34:41 +0100 |
commit | 83229921e5f378625d9ef63ede3dffbe778e1798 (patch) | |
tree | 8189436795cad017e2eb858b5d2cc23c16a55f46 /builtin/game/features.lua | |
parent | edd8c3c664ad005eb32e1968ce80091851ffb817 (diff) | |
download | minetest-83229921e5f378625d9ef63ede3dffbe778e1798.tar.gz minetest-83229921e5f378625d9ef63ede3dffbe778e1798.tar.bz2 minetest-83229921e5f378625d9ef63ede3dffbe778e1798.zip |
Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
Diffstat (limited to 'builtin/game/features.lua')
-rw-r--r-- | builtin/game/features.lua | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/builtin/game/features.lua b/builtin/game/features.lua index 4d3c90ff0..36ff1f0b0 100644 --- a/builtin/game/features.lua +++ b/builtin/game/features.lua @@ -18,6 +18,7 @@ core.features = { pathfinder_works = true, object_step_has_moveresult = true, direct_velocity_on_players = true, + use_texture_alpha_string_modes = true, } function core.has_feature(arg) |