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authorsfan5 <sfan5@live.de>2021-01-17 01:56:50 +0100
committersfan5 <sfan5@live.de>2021-01-29 17:34:41 +0100
commit83229921e5f378625d9ef63ede3dffbe778e1798 (patch)
tree8189436795cad017e2eb858b5d2cc23c16a55f46 /builtin/game/features.lua
parentedd8c3c664ad005eb32e1968ce80091851ffb817 (diff)
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Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
Diffstat (limited to 'builtin/game/features.lua')
-rw-r--r--builtin/game/features.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/builtin/game/features.lua b/builtin/game/features.lua
index 4d3c90ff0..36ff1f0b0 100644
--- a/builtin/game/features.lua
+++ b/builtin/game/features.lua
@@ -18,6 +18,7 @@ core.features = {
pathfinder_works = true,
object_step_has_moveresult = true,
direct_velocity_on_players = true,
+ use_texture_alpha_string_modes = true,
}
function core.has_feature(arg)