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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-22 11:17:41 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2c19d51409ca903021e0b508e5bc15299c4e51dc (patch)
tree8df932580abc289160aadbc40487099fd033c7d8 /builtin/game/init.lua
parentd7bc346981e189851e490f2417ed015a38bca79b (diff)
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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
Diffstat (limited to 'builtin/game/init.lua')
-rw-r--r--builtin/game/init.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/builtin/game/init.lua b/builtin/game/init.lua
index 793d9fe2b..3e192a30a 100644
--- a/builtin/game/init.lua
+++ b/builtin/game/init.lua
@@ -17,6 +17,7 @@ if core.setting_getbool("profiler.load") then
profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
end
+dofile(commonpath .. "after.lua")
dofile(gamepath.."item_entity.lua")
dofile(gamepath.."deprecated.lua")
dofile(gamepath.."misc.lua")