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authorZughy <63455151+Zughy@users.noreply.github.com>2022-06-28 01:55:01 +0200
committerGitHub <noreply@github.com>2022-06-28 00:55:01 +0100
commit18fbc0394b9b3fc4e1e72550fb0e1113ee72ce64 (patch)
tree0a2e9ac62b2810aa7fbc7a5a3ee4c3e40dad4103 /builtin/game
parent35ad006234ce40edc4c59feee63fb1546f643508 (diff)
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Remove tile_images and special_materials obsolete code (#12455)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
Diffstat (limited to 'builtin/game')
-rw-r--r--builtin/game/item.lua9
1 files changed, 2 insertions, 7 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 5543e9a3f..be54d5f70 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -597,13 +597,8 @@ core.nodedef_default = {
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
- -- Don't define these because otherwise the old tile_images and
- -- special_materials wouldn't be read
- --tiles ={""},
- --special_tiles = {
- -- {name="", backface_culling=true},
- -- {name="", backface_culling=true},
- --},
+ tiles = {},
+ special_tiles = {},
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",