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author | Warr1024 <warr1024@gmail.com> | 2019-10-05 09:46:57 -0400 |
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committer | sfan5 <sfan5@live.de> | 2019-10-05 15:46:57 +0200 |
commit | ad96df191b262aad311e28cba26d18316590bf28 (patch) | |
tree | ff348116a22185e66297a89a6f6c591b4f46dfcc /builtin/game | |
parent | 76032159bd4995c5d64a1f5cda7c63aab45e5cca (diff) | |
download | minetest-ad96df191b262aad311e28cba26d18316590bf28.tar.gz minetest-ad96df191b262aad311e28cba26d18316590bf28.tar.bz2 minetest-ad96df191b262aad311e28cba26d18316590bf28.zip |
Merge pull request #8166 from Warr1024/fix7020
Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/falling.lua | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index df213e304..950d6b56f 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -22,7 +22,18 @@ core.register_entity(":__builtin:falling_node", { set_node = function(self, node, meta) self.node = node - self.meta = meta or {} + meta = meta or {} + if type(meta.to_table) == "function" then + meta = meta:to_table() + end + for _, list in pairs(meta.inventory or {}) do + for i, stack in pairs(list) do + if type(stack) == "userdata" then + list[i] = stack:to_string() + end + end + end + self.meta = meta self.object:set_properties({ is_visible = true, textures = {node.name}, |