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author | Kahrl <kahrl@gmx.net> | 2013-08-20 22:38:14 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2013-09-11 00:08:56 +0200 |
commit | 3c4734d69a44aea133e5bd7df66a5dedb87785fb (patch) | |
tree | f3961c8855c0d864b672ae79857de9b993c3e95c /builtin/gamemgr.lua | |
parent | da9fe6485134ec81cc3628b1bc4847c3b2226c76 (diff) | |
download | minetest-3c4734d69a44aea133e5bd7df66a5dedb87785fb.tar.gz minetest-3c4734d69a44aea133e5bd7df66a5dedb87785fb.tar.bz2 minetest-3c4734d69a44aea133e5bd7df66a5dedb87785fb.zip |
Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
Diffstat (limited to 'builtin/gamemgr.lua')
-rw-r--r-- | builtin/gamemgr.lua | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/builtin/gamemgr.lua b/builtin/gamemgr.lua index 8409bff03..7a5e9790f 100644 --- a/builtin/gamemgr.lua +++ b/builtin/gamemgr.lua @@ -225,7 +225,8 @@ function gamemgr.tab() if current_game.menuicon_path ~= nil and current_game.menuicon_path ~= "" then retval = retval .. - "image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]" + "image[5.8,-0.25;2,2;" .. + engine.formspec_escape(current_game.menuicon_path) .. "]" end retval = retval .. @@ -251,7 +252,8 @@ function gamemgr.dialog_edit_game() if current_game.menuicon_path ~= nil and current_game.menuicon_path ~= "" then retval = retval .. - "image[5.25,0;2,2;" .. current_game.menuicon_path .. "]" + "image[5.25,0;2,2;" .. + engine.formspec_escape(current_game.menuicon_path) .. "]" end retval = retval .. |