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author | ShadowNinja <shadowninja@minetest.net> | 2014-04-15 13:41:07 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2014-04-27 16:15:53 -0400 |
commit | 6ab3b4c83856b5c8a1a526c0e4dc55babe79d50d (patch) | |
tree | 90e64f78dd3ceac12dbb21ac6b045500de0ca603 /builtin/item.lua | |
parent | db4ea4658c58772ee447ff0eff8bb39b692081ec (diff) | |
download | minetest-6ab3b4c83856b5c8a1a526c0e4dc55babe79d50d.tar.gz minetest-6ab3b4c83856b5c8a1a526c0e4dc55babe79d50d.tar.bz2 minetest-6ab3b4c83856b5c8a1a526c0e4dc55babe79d50d.zip |
Remove dependency on marshal and many other async changes
This makes a number of changes:
* Remove the dependency on marshal by using string.dump and loadstring.
* Use lua_tolstring rather than having Lua functions pass string lengths to C++.
* Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
* Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
* Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.)
* Pop more unused items from the stack
* Code style fixes
* Other misc changes
Diffstat (limited to 'builtin/item.lua')
0 files changed, 0 insertions, 0 deletions