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authorPilzAdam <adam-k@outlook.com>2012-11-24 19:02:16 +0100
committerPilzAdam <adam-k@outlook.com>2012-11-26 18:30:07 +0100
commitffad18e42442fed10c312adc989fc62b74e05896 (patch)
tree72d711eb593e4a87b09460e55222b26efc10855f /builtin/item_entity.lua
parente0eaed5fdbdad79b47c2c6fba15a21dbea03fe96 (diff)
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Use wielditem drawtype for all nodes in item_entity
Diffstat (limited to 'builtin/item_entity.lua')
-rw-r--r--builtin/item_entity.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua
index 2b12764f1..8657e64af 100644
--- a/builtin/item_entity.lua
+++ b/builtin/item_entity.lua
@@ -41,17 +41,17 @@ minetest.register_entity("__builtin:item", {
prop = {
is_visible = true,
visual = "sprite",
- textures = {"unknown_item.png"}
+ textures = {"unknown_item.png"},
+ visual_size = {x=0.50, y=0.50}
}
- if item_texture and item_texture ~= "" then
- prop.visual = "sprite"
- prop.textures = {item_texture}
- prop.visual_size = {x=0.50, y=0.50}
- else
+ if item_type == "node" then
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
+ elseif item_texture and item_texture ~= "" then
+ prop.visual = "sprite"
+ prop.textures = {item_texture}
end
self.object:set_properties(prop)
end,