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authorsapier <Sapier at GMX dot net>2013-06-23 18:30:21 +0200
committerkwolekr <kwolekr@minetest.net>2013-07-02 19:58:20 -0400
commit967121a34bbc60e6b46c7ec470b151f668ef1fef (patch)
treee5cc5ec845d3c286bcb0e203e3a5f146950bfaf1 /builtin/mainmenu.lua
parentfe4ce03d529f70346b2e2c4872223ebdcd37fffa (diff)
downloadminetest-967121a34bbc60e6b46c7ec470b151f668ef1fef.tar.gz
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Replace C++ mainmenu by formspec powered one
Diffstat (limited to 'builtin/mainmenu.lua')
-rw-r--r--builtin/mainmenu.lua1190
1 files changed, 1190 insertions, 0 deletions
diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua
new file mode 100644
index 000000000..ef0ba7226
--- /dev/null
+++ b/builtin/mainmenu.lua
@@ -0,0 +1,1190 @@
+local scriptpath = engine.get_scriptdir()
+
+dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
+dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
+dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
+
+local menu = {}
+local tabbuilder = {}
+local menubar = {}
+
+--------------------------------------------------------------------------------
+function render_favourite(spec)
+ local text = ""
+
+ if spec.name ~= nil then
+ text = text .. spec.name:trim()
+
+ if spec.description ~= nil then
+ --TODO make sure there's no invalid chat in spec.description
+ text = text .. " (" .. fs_escape_string(spec.description) .. ")"
+ end
+ else
+ if spec.address ~= nil then
+ text = text .. spec.address:trim()
+ end
+ end
+
+ local details = ""
+ if spec.password == true then
+ details = " *"
+ else
+ details = " "
+ end
+
+ if spec.creative then
+ details = details .. "C"
+ else
+ details = details .. " "
+ end
+
+ if spec.damage then
+ details = details .. "D"
+ else
+ details = details .. " "
+ end
+
+ if spec.pvp then
+ details = details .. "P"
+ else
+ details = details .. " "
+ end
+
+ text = text .. ":" .. spec.port:trim()
+
+ return text
+end
+
+--------------------------------------------------------------------------------
+os.tempfolder = function()
+ local filetocheck = os.tmpname()
+ os.remove(filetocheck)
+
+ local randname = "MTTempModFolder_" .. math.random(0,10000)
+ if DIR_DELIM == "\\" then
+ local tempfolder = os.getenv("TEMP")
+ return tempfolder .. filetocheck
+ else
+ local backstring = filetocheck:reverse()
+ return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
+ end
+
+end
+
+--------------------------------------------------------------------------------
+function cleanup_path(temppath)
+
+ local parts = temppath:split("-")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. "_"
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split(".")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. "_"
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split("'")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. ""
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split(" ")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ return temppath
+end
+
+--------------------------------------------------------------------------------
+function menu.update_gametype()
+ if (menu.game_last_check == nil or
+ menu.game_last_check ~= menu.last_game) and
+ tabbuilder.current_tab == "singleplayer" then
+
+ local gamedetails = menu.lastgame()
+ engine.set_topleft_text(gamedetails.name)
+
+ --background
+ local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. "background.png"
+ if engine.set_background("background",path_background_texture) then
+ engine.set_clouds(false)
+ else
+ engine.set_clouds(true)
+ end
+
+ --overlay
+ local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. "overlay.png"
+ engine.set_background("overlay",path_overlay_texture)
+
+ --header
+ local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. "header.png"
+ engine.set_background("header",path_overlay_texture)
+
+ --footer
+ local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. "footer.png"
+ engine.set_background("footer",path_overlay_texture)
+
+ menu.game_last_check = menu.last_game
+ else
+ if menu.game_last_check ~= menu.last_game then
+ menu.game_last_check = menu.last_game
+ menu.reset_gametype()
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function menu.reset_gametype()
+ menu.game_last_check = nil
+ engine.set_clouds(true)
+ engine.set_background("background","")
+ engine.set_background("overlay",menu.basetexturedir .. "menu_overlay.png")
+ engine.set_background("header",menu.basetexturedir .. "menu_header.png")
+ engine.set_background("footer",menu.basetexturedir .. "menu_footer.png")
+ engine.set_topleft_text("")
+end
+
+--------------------------------------------------------------------------------
+function get_last_folder(text,count)
+ local parts = text:split(DIR_DELIM)
+
+ if count == nil then
+ return parts[#parts]
+ end
+
+ local retval = ""
+ for i=1,count,1 do
+ retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function init_globals()
+ --init gamedata
+ gamedata.worldindex = 0
+end
+
+--------------------------------------------------------------------------------
+function identify_filetype(name)
+
+ if name:sub(-3):lower() == "zip" then
+ return {
+ name = name,
+ type = "zip"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.gz" or
+ name:sub(-3):lower() == "tgz"then
+ return {
+ name = name,
+ type = "tgz"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.bz2" then
+ return {
+ name = name,
+ type = "tbz"
+ }
+ end
+
+ if name:sub(-2):lower() == "7z" then
+ return {
+ name = name,
+ type = "7z"
+ }
+ end
+
+ return {
+ name = name,
+ type = "ukn"
+ }
+end
+
+--------------------------------------------------------------------------------
+function update_menu()
+
+ local formspec = "size[12,5.2]"
+
+ -- handle errors
+ if gamedata.errormessage ~= nil then
+ formspec = formspec ..
+ "field[1,2;10,2;;ERROR: " ..
+ gamedata.errormessage ..
+ ";]"..
+ "button[4.5,4.2;3,0.5;btn_error_confirm;Ok]"
+ else
+ formspec = formspec .. tabbuilder.gettab()
+ end
+
+ engine.update_formspec(formspec)
+end
+
+--------------------------------------------------------------------------------
+function menu.filtered_game_list()
+ local retval = ""
+
+ local current_game = menu.lastgame()
+
+ for i=1,#menu.worldlist,1 do
+ if menu.worldlist[i].gameid == current_game.id then
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. menu.worldlist[i].name ..
+ " [[" .. menu.worldlist[i].gameid .. "]]"
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.filtered_game_list_raw()
+ local retval = {}
+
+ local current_game = menu.lastgame()
+
+ for i=1,#menu.worldlist,1 do
+ if menu.worldlist[i].gameid == current_game.id then
+ table.insert(retval,menu.worldlist[i])
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.filtered_index_to_plain(filtered_index)
+
+ local current_game = menu.lastgame()
+
+ local temp_idx = 0
+
+ for i=1,#menu.worldlist,1 do
+ if menu.worldlist[i].gameid == current_game.id then
+ temp_idx = temp_idx +1
+ end
+
+ if temp_idx == filtered_index then
+ return i
+ end
+ end
+ return -1
+end
+
+--------------------------------------------------------------------------------
+function menu.init()
+ --init menu data
+ gamemgr.update_gamelist()
+
+ menu.worldlist = engine.get_worlds()
+
+ menu.last_world = tonumber(engine.setting_get("main_menu_last_world_idx"))
+ menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
+
+ if type(menu.last_world) ~= "number" then
+ menu.last_world = 1
+ end
+
+ if type(menu.last_game) ~= "number" then
+ menu.last_game = 1
+ end
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.favorites = engine.get_favorites("online")
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+
+
+ menu.basetexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
+ DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+end
+
+--------------------------------------------------------------------------------
+function menu.lastgame()
+ if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
+ return gamemgr.games[menu.last_game]
+ end
+
+ if #gamemgr.games >= 1 then
+ menu.last_game = 1
+ return gamemgr.games[menu.last_game]
+ end
+
+ --error case!!
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function menu.lastworld()
+ if menu.last_world ~= nil and
+ menu.last_world > 0 and
+ menu.last_world <= #menu.worldlist then
+ return menu.worldlist[menu.last_world]
+ end
+
+ if #menu.worldlist >= 1 then
+ menu.last_world = 1
+ return menu.worldlist[menu.last_world]
+ end
+
+ --error case!!
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function menu.update_last_game(world_idx)
+ if gamedata.selected_world <= #menu.worldlist then
+ local world = menu.worldlist[gamedata.selected_world]
+
+ for i=1,#gamemgr.games,1 do
+ if gamemgr.games[i].id == world.gameid then
+ menu.last_game = i
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ break
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function menubar.handle_buttons(fields)
+ for i=1,#menubar.buttons,1 do
+ if fields[menubar.buttons[i].btn_name] ~= nil then
+ menu.last_game = menubar.buttons[i].index
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ menu.update_gametype()
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function menubar.refresh()
+ menubar.formspec = "box[-2,7.625;15.75,1.75;BLK]"
+ menubar.buttons = {}
+
+ local button_base = -1.8
+
+ local maxbuttons = #gamemgr.games
+
+ if maxbuttons > 12 then
+ maxbuttons = 12
+ end
+
+ for i=1,maxbuttons,1 do
+
+ local btn_name = "menubar_btn_" .. gamemgr.games[i].id
+ local buttonpos = button_base + (i-1) * 1.3
+ if gamemgr.games[i].menuicon_path ~= nil and
+ gamemgr.games[i].menuicon_path ~= "" then
+
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",7.9;1.3,1.3;" ..
+ gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
+ else
+
+ local part1 = gamemgr.games[i].id:sub(1,5)
+ local part2 = gamemgr.games[i].id:sub(6,10)
+ local part3 = gamemgr.games[i].id:sub(11)
+
+ local text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",7.9;1.3,1.3;;" ..btn_name ..
+ ";" .. text .. ";true;true]"
+ end
+
+ local toadd = {
+ btn_name = btn_name,
+ index = i,
+ }
+
+ table.insert(menubar.buttons,toadd)
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_create_world()
+ local retval =
+ "label[2,0;World name]"..
+ "label[2,1;Mapgen]"..
+ "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+ "label[2,2;Game]"..
+ "button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
+ "button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
+ "dropdown[4.2,1;6.3;dd_mapgen;v6,v7,indev,singlenode,math;1]" .. --TODO read from minetest
+ "textlist[4.2,1.9;5.8,2.3;games;" ..
+ gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_delete_world()
+ return "label[2,2;Delete World \"" .. menu.lastworld().name .. "\"?]"..
+ "button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
+ "button[6,4.2;2.8,0.5;world_delete_cancel;No]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.gettab()
+ local retval = ""
+
+ if tabbuilder.show_buttons then
+ retval = retval .. tabbuilder.tab_header()
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ retval = retval .. tabbuilder.tab_singleplayer()
+ end
+
+ if tabbuilder.current_tab == "multiplayer" then
+ retval = retval .. tabbuilder.tab_multiplayer()
+ end
+
+ if tabbuilder.current_tab == "server" then
+ retval = retval .. tabbuilder.tab_server()
+ end
+
+ if tabbuilder.current_tab == "settings" then
+ retval = retval .. tabbuilder.tab_settings()
+ end
+
+ if tabbuilder.current_tab == "credits" then
+ retval = retval .. tabbuilder.tab_credits()
+ end
+
+ if tabbuilder.current_tab == "dialog_create_world" then
+ retval = retval .. tabbuilder.dialog_create_world()
+ end
+
+ if tabbuilder.current_tab == "dialog_delete_world" then
+ retval = retval .. tabbuilder.dialog_delete_world()
+ end
+
+ retval = retval .. modmgr.gettab(tabbuilder.current_tab)
+ retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
+ retval = retval .. modstore.gettab(tabbuilder.current_tab)
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_create_world_buttons(fields)
+
+ if fields["world_create_confirm"] then
+
+ local worldname = fields["te_world_name"]
+ local gameindex = engine.get_textlist_index("games")
+
+ if gameindex > 0 and
+ worldname ~= "" then
+ engine.setting_set("mg_name",fields["dd_mapgen"])
+ local message = engine.create_world(worldname,gameindex)
+
+ menu.last_game = gameindex
+ engine.setting_set("main_menu_last_game_idx",gameindex)
+
+ if message ~= nil then
+ gamedata.errormessage = message
+ else
+ menu.worldlist = engine.get_worlds()
+
+ local worldlist = menu.worldlist
+
+ if tabbuilder.current_tab == "singleplayer" then
+ worldlist = menu.filtered_game_list_raw()
+ end
+
+ local index = 0
+
+ for i=1,#worldlist,1 do
+ if worldlist[i].name == worldname then
+ index = i
+ print("found new world index: " .. index)
+ break
+ end
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ engine.setting_set("main_menu_singleplayer_world_idx",index)
+ else
+ menu.last_world = index
+ end
+ end
+ else
+ gamedata.errormessage = "No worldname given or no game selected"
+ end
+ end
+
+ if fields["games"] then
+ tabbuilder.skipformupdate = true
+ return
+ end
+
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_delete_world_buttons(fields)
+
+ if fields["world_delete_confirm"] then
+ if menu.last_world > 0 and
+ menu.last_world < #menu.worldlist then
+ engine.delete_world(menu.last_world)
+ menu.worldlist = engine.get_worlds()
+ menu.last_world = 1
+ end
+ end
+
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_multiplayer_buttons(fields)
+ if fields["favourites"] ~= nil then
+ local event = explode_textlist_event(fields["favourites"])
+ if event.typ == "DCL" then
+ gamedata.address = menu.favorites[event.index].name
+ if gamedata.address == nil then
+ gamedata.address = menu.favorites[event.index].address
+ end
+ gamedata.port = menu.favorites[event.index].port
+ gamedata.playername = fields["te_name"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.selected_world = 0
+
+ if gamedata.address ~= nil and
+ gamedata.port ~= nil then
+
+ engine.start()
+ end
+ end
+
+ if event.typ == "CHG" then
+ local address = menu.favorites[event.index].name
+ if address == nil then
+ address = menu.favorites[event.index].address
+ end
+ local port = menu.favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("port",port)
+ end
+ end
+ return
+ end
+
+ if fields["cb_public_serverlist"] ~= nil then
+ engine.setting_setbool("public_serverlist",
+ tabbuilder.tobool(fields["cb_public_serverlist"]))
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.favorites = engine.get_favorites("online")
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+ end
+
+ if fields["btn_delete_favorite"] ~= nil then
+ local current_favourite = engine.get_textlist_index("favourites")
+ engine.delete_favorite(current_favourite)
+ menu.favorites = engine.get_favorites()
+
+ engine.setting_set("address","")
+ engine.setting_get("port","")
+
+ return
+ end
+
+ if fields["btn_mp_connect"] ~= nil then
+ gamedata.playername = fields["te_name"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.address = fields["te_address"]
+ gamedata.port = fields["te_port"]
+ gamedata.selected_world = 0
+
+ engine.start()
+ return
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_server_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["worlds"] ~= nil then
+ local event = explode_textlist_event(fields["worlds"])
+
+ if event.typ == "DBL" then
+ world_doubleclick = true
+ end
+ end
+
+ if fields["cb_creative_mode"] then
+ engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ end
+
+ if fields["start_server"] ~= nil or
+ world_doubleclick then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected > 0 then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.address = ""
+ gamedata.port = fields["te_serverport"]
+ gamedata.selected_world = selected
+
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ engine.setting_set("main_menu_last_world_idx",gamedata.selected_world)
+
+ menu.update_last_game(gamedata.selected_world)
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected > 0 then
+ menu.last_world = engine.get_textlist_index("worlds")
+ if menu.lastworld() ~= nil and
+ menu.lastworld().name ~= nil and
+ menu.lastworld().name ~= "" then
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.last_world = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("srv_worlds")
+ if selected > 0 then
+ modmgr.world_config_selected_world = selected
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tobool(text)
+ if text == "true" then
+ return true
+ else
+ return false
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_settings_buttons(fields)
+ if fields["cb_fancy_trees"] then
+ engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
+ end
+
+ if fields["cb_smooth_lighting"] then
+ engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
+ end
+ if fields["cb_3d_clouds"] then
+ engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
+ end
+ if fields["cb_opaque_water"] then
+ engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
+ end
+
+ if fields["cb_mipmapping"] then
+ engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
+ end
+ if fields["cb_anisotrophic"] then
+ engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
+ end
+ if fields["cb_bilinear"] then
+ engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
+ end
+ if fields["cb_trilinear"] then
+ engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
+ end
+
+ if fields["cb_shaders"] then
+ engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
+ end
+ if fields["cb_pre_ivis"] then
+ engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
+ end
+ if fields["cb_particles"] then
+ engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
+ end
+ if fields["cb_finite_liquid"] then
+ engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
+ end
+
+ if fields["btn_change_keys"] ~= nil then
+ engine.show_keys_menu()
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_singleplayer_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["sp_worlds"] ~= nil then
+ local event = explode_textlist_event(fields["sp_worlds"])
+
+ if event.typ == "DCL" then
+ world_doubleclick = true
+ end
+ end
+
+ if fields["cb_creative_mode"] then
+ engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ end
+
+ if fields["play"] ~= nil or
+ world_doubleclick then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected > 0 then
+ gamedata.selected_world = menu.filtered_index_to_plain(selected)
+ gamedata.singleplayer = true
+
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ engine.setting_set("main_menu_singleplayer_world_idx",selected)
+
+ menu.update_last_game(gamedata.selected_world)
+
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected > 0 then
+ menu.last_world = menu.filtered_index_to_plain(selected)
+ if menu.lastworld() ~= nil and
+ menu.lastworld().name ~= nil and
+ menu.lastworld().name ~= "" then
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.last_world = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("sp_worlds")
+ if selected > 0 then
+ modmgr.world_config_selected_world = menu.filtered_index_to_plain(selected)
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_header()
+
+ if tabbuilder.last_tab_index == nil then
+ tabbuilder.last_tab_index = 1
+ end
+
+ local toadd = ""
+
+ for i=1,#tabbuilder.current_buttons,1 do
+
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+
+ toadd = toadd .. tabbuilder.current_buttons[i].caption
+ end
+ return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_tab_buttons(fields)
+
+ if fields["main_tab"] then
+ local index = tonumber(fields["main_tab"])
+ tabbuilder.last_tab_index = index
+ tabbuilder.current_tab = tabbuilder.current_buttons[index].name
+
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --handle tab changes
+ if tabbuilder.current_tab ~= tabbuilder.old_tab then
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.reset_gametype()
+ end
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ menu.update_gametype()
+ end
+
+ tabbuilder.old_tab = tabbuilder.current_tab
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption="Singleplayer"})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption="Client"})
+ table.insert(tabbuilder.current_buttons,{name="server", caption="Server"})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption="Settings"})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption="Games"})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption="Mods"})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption="Credits"})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ menu.update_gametype()
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_multiplayer()
+ local retval =
+ "vertlabel[0,-0.25;CLIENT]" ..
+ "label[1,-0.25;Favorites:]"..
+ "label[1,4.25;Address/Port]"..
+ "label[9,0;Name/Password]" ..
+ "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
+ "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
+ "button[6.45,3.95;2.25,0.5;btn_delete_favorite;Delete]" ..
+ "button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
+ "field[9.25,1;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
+ "pwdfield[9.25,1.75;2.5,0.5;te_pwd;]" ..
+ "checkbox[1,3.6;cb_public_serverlist;Public Serverlist;" ..
+ dump(engine.setting_getbool("public_serverlist")) .. "]" ..
+ "textlist[1,0.35;7.5,3.35;favourites;"
+
+ if #menu.favorites > 0 then
+ retval = retval .. render_favourite(menu.favorites[1])
+
+ for i=2,#menu.favorites,1 do
+ retval = retval .. "," .. render_favourite(menu.favorites[i])
+ end
+ end
+
+ retval = retval .. ";1]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_server()
+ local retval =
+ "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;New]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
+ "button[8.5,4.9;3.25,0.5;start_server;Start Game]" ..
+ "label[4,-0.25;Select World:]"..
+ "vertlabel[0,-0.25;START SERVER]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "field[0.8,2.2;3,0.5;te_playername;Name;" ..
+ engine.setting_get("name") .. "]" ..
+ "pwdfield[0.8,3.2;3,0.5;te_passwd;Password]" ..
+ "field[0.8,5.2;3,0.5;te_serverport;Server Port;30000]" ..
+ "textlist[4,0.25;7.5,3.7;srv_worlds;"
+
+ if #menu.worldlist > 0 then
+ retval = retval .. menu.worldlist[1].name ..
+ " [[" .. menu.worldlist[1].gameid .. "]]"
+
+ for i=2,#menu.worldlist,1 do
+ retval = retval .. "," .. menu.worldlist[i].name ..
+ " [[" .. menu.worldlist[i].gameid .. "]]"
+ end
+ end
+
+ retval = retval .. ";" .. menu.last_world .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_settings()
+ return "vertlabel[0,0;SETTINGS]" ..
+ "checkbox[1,0.75;cb_fancy_trees;Fancy trees;" .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,1.25;cb_smooth_lighting;Smooth Lighting;".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1.75;cb_3d_clouds;3D Clouds;" .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,2.25;cb_opaque_water;Opaque Water;" .. dump(engine.setting_getbool("opaque_water")) .. "]"..
+
+ "checkbox[4,0.75;cb_mipmapping;Mip-Mapping;" .. dump(engine.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4,1.25;cb_anisotrophic;Anisotropic Filtering;".. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4,1.75;cb_bilinear;Bi-Linear Filtering;" .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4,2.25;cb_trilinear;Tri-Linear Filtering;" .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
+
+ "checkbox[7.5,0.75;cb_shaders;Shaders;" .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
+ "checkbox[7.5,1.25;cb_pre_ivis;Preload item visuals;".. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[7.5,1.75;cb_particles;Enable Particles;" .. dump(engine.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[7.5,2.25;cb_finite_liquid;Finite Liquid;" .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
+
+ "button[1,3.75;2.25,0.5;btn_change_keys;Change keys]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_singleplayer()
+ local index = engine.setting_get("main_menu_singleplayer_world_idx")
+
+ if index == nil then
+ index = 0
+ end
+
+ return "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;New]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
+ "button[8.5,4.95;3.25,0.5;play;Play]" ..
+ "label[4,-0.25;Select World:]"..
+ "vertlabel[0,-0.25;SINGLE PLAYER]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ menu.filtered_game_list() ..
+ ";" .. index .. "]" ..
+ menubar.formspec
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_credits()
+ return "vertlabel[0,-0.5;CREDITS]" ..
+ "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
+ "label[0.5,3.3;http://minetest.net]" ..
+ "image[0.5,1;" .. menu.basetexturedir .. "logo.png]" ..
+ "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
+ "#YLWCore Developers," ..
+ "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
+ "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
+ "PilzAdam <pilzadam@minetest.net>," ..
+ "IIya Zhuravlev (thexyz) <xyz@minetest.net>,"..
+ "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
+ "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
+ "proller <proler@gmail.com>,"..
+ "sfan5 <sfan5@live.de>,"..
+ "kahrl <kahrl@gmx.net>,"..
+ ","..
+ "#YLWActive Contributors," ..
+ "sapier,"..
+ "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
+ "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
+ "Jeija <jeija@mesecons.net>,"..
+ "MirceaKitsune <mirceakitsune@gmail.com>,"..
+ "ShadowNinja"..
+ "dannydark <the_skeleton_of_a_child@yahoo.co.uk>"..
+ "0gb.us <0gb.us@0gb.us>,"..
+ "," ..
+ "#YLWPrevious Contributors," ..
+ "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
+ "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
+ "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
+ "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
+ "matttpt <matttpt@gmail.com>,"..
+ "JacobF <queatz@gmail.com>,"..
+ ";0;true]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.checkretval(retval)
+
+ if retval ~= nil then
+ if retval.current_tab ~= nil then
+ tabbuilder.current_tab = retval.current_tab
+ end
+
+ if retval.is_dialog ~= nil then
+ tabbuilder.is_dialog = retval.is_dialog
+ end
+
+ if retval.show_buttons ~= nil then
+ tabbuilder.show_buttons = retval.show_buttons
+ end
+
+ if retval.skipformupdate ~= nil then
+ tabbuilder.skipformupdate = retval.skipformupdate
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- initialize callbacks
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+engine.button_handler = function(fields)
+ --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
+
+ if fields["btn_error_confirm"] then
+ gamedata.errormessage = nil
+ end
+
+ local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ if tabbuilder.current_tab == "dialog_create_world" then
+ tabbuilder.handle_create_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "dialog_delete_world" then
+ tabbuilder.handle_delete_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ tabbuilder.handle_singleplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "multiplayer" then
+ tabbuilder.handle_multiplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "settings" then
+ tabbuilder.handle_settings_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "server" then
+ tabbuilder.handle_server_buttons(fields)
+ end
+
+ --tab buttons
+ tabbuilder.handle_tab_buttons(fields)
+
+ --menubar buttons
+ menubar.handle_buttons(fields)
+
+ if not tabbuilder.skipformupdate then
+ --update menu
+ update_menu()
+ else
+ tabbuilder.skipformupdate = false
+ end
+end
+
+--------------------------------------------------------------------------------
+engine.event_handler = function(event)
+ if event == "MenuQuit" then
+ if tabbuilder.is_dialog then
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+ update_menu()
+ else
+ engine.close()
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- menu startup
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+init_globals()
+menu.init()
+tabbuilder.init()
+menubar.refresh()
+modstore.init()
+update_menu()