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authorest31 <MTest31@outlook.com>2016-03-28 14:39:43 +0200
committerest31 <MTest31@outlook.com>2016-03-30 16:26:05 +0200
commit0aac1b74037ba0f6b0526e81ad0ea7367e31c224 (patch)
tree68fdb96cb3121615a98d250092ad5a6d3c5e6e76 /builtin/mainmenu/dlg_create_world.lua
parent0115da1d6348a08388238d8728daaa048a603522 (diff)
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mg_schematic: fix leak in lua API, and small cleanup
* Fix leak like behaviour if you load multiple schematics in a loop. * Cleanup check in for, fixing theoretical out of bounds read if Schematic::deserializeFromMts reduced the number of elements in m_nodenames. A != check may need an overflow of the counter before it hits, if origsize is larger than m_nodenames.size(). * Fix function name passed to errorstream: it was wrong. Also use __FUNCTION__ instead of manually using the method name at other places in the function. * Don't shadow the name member in the loop.
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