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authorAuke Kok <sofar+github@foo-projects.org>2017-02-08 23:00:37 -0800
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-02-09 08:00:37 +0100
commit5707b739f38cc5cf651de5b69d91d4f46511dac0 (patch)
tree42405cd0ff3d21738421fb98e01b7fb3f7f04908 /builtin/mainmenu/dlg_create_world.lua
parent3ad68c052bb4d58892b4d1e8cd6be59ea860df8f (diff)
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Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node timers all happening once a second, because we're better off doing small bits of work as they are available. Reducing this to 0.2 seconds will greatly reduce the total amount of nodetimers that elapse at the same instance, while not effecting total work load. This results in a far better chance of the server keeping up with work loads.
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