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author | sapier <Sapier at GMX dot net> | 2014-04-18 15:39:15 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-05-16 22:57:14 +0200 |
commit | c3984569c06dc3c2890516e95adc38dcab9ec89a (patch) | |
tree | c3b134eb11cadad6b70ff866e4c9e1167b509235 /builtin/mainmenu/gamemgr.lua | |
parent | 34d872628d5099ae520dd92433e211f561aaf611 (diff) | |
download | minetest-c3984569c06dc3c2890516e95adc38dcab9ec89a.tar.gz minetest-c3984569c06dc3c2890516e95adc38dcab9ec89a.tar.bz2 minetest-c3984569c06dc3c2890516e95adc38dcab9ec89a.zip |
Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
Diffstat (limited to 'builtin/mainmenu/gamemgr.lua')
-rw-r--r-- | builtin/mainmenu/gamemgr.lua | 259 |
1 files changed, 10 insertions, 249 deletions
diff --git a/builtin/mainmenu/gamemgr.lua b/builtin/mainmenu/gamemgr.lua index c99c2de21..64fb41b9d 100644 --- a/builtin/mainmenu/gamemgr.lua +++ b/builtin/mainmenu/gamemgr.lua @@ -18,145 +18,8 @@ gamemgr = {} -------------------------------------------------------------------------------- -function gamemgr.dialog_new_game() - local retval = - "label[2,2;" .. fgettext("Game Name") .. "]".. - "field[4.5,2.4;6,0.5;te_game_name;;]" .. - "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" .. - "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]" - - return retval -end - --------------------------------------------------------------------------------- -function gamemgr.handle_games_buttons(fields) - if fields["gamelist"] ~= nil then - local event = engine.explode_textlist_event(fields["gamelist"]) - gamemgr.selected_game = event.index - end - - if fields["btn_game_mgr_edit_game"] ~= nil then - return { - is_dialog = true, - show_buttons = false, - current_tab = "dialog_edit_game" - } - end - - if fields["btn_game_mgr_new_game"] ~= nil then - return { - is_dialog = true, - show_buttons = false, - current_tab = "dialog_new_game" - } - end - - return nil -end - --------------------------------------------------------------------------------- -function gamemgr.handle_new_game_buttons(fields) - - if fields["new_game_confirm"] and - fields["te_game_name"] ~= nil and - fields["te_game_name"] ~= "" then - local gamepath = engine.get_gamepath() - - if gamepath ~= nil and - gamepath ~= "" then - local gamefolder = cleanup_path(fields["te_game_name"]) - - --TODO check for already existing first - engine.create_dir(gamepath .. DIR_DELIM .. gamefolder) - engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods") - engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu") - - local gameconf = - io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w") - - if gameconf then - gameconf:write("name = " .. fields["te_game_name"]) - gameconf:close() - end - end - end - - return { - is_dialog = false, - show_buttons = true, - current_tab = engine.setting_get("main_menu_tab") - } -end - --------------------------------------------------------------------------------- -function gamemgr.handle_edit_game_buttons(fields) - local current_game = gamemgr.get_game(gamemgr.selected_game) - - if fields["btn_close_edit_game"] ~= nil or - current_game == nil then - return { - is_dialog = false, - show_buttons = true, - current_tab = engine.setting_get("main_menu_tab") - } - end - - if fields["btn_remove_mod_from_game"] ~= nil then - gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current")) - end - - if fields["btn_add_mod_to_game"] ~= nil then - local modindex = engine.get_textlist_index("mods_available") - - local mod = modmgr.get_global_mod(modindex) - if mod ~= nil then - - local sourcepath = mod.path - - if not gamemgr.add_mod(current_game,sourcepath) then - gamedata.errormessage = - fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id) - end - end - end - - return nil -end - --------------------------------------------------------------------------------- -function gamemgr.add_mod(gamespec,sourcepath) - if gamespec.gamemods_path ~= nil and - gamespec.gamemods_path ~= "" then - - local modname = get_last_folder(sourcepath) - - return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname); - end - - return false -end - --------------------------------------------------------------------------------- -function gamemgr.delete_mod(gamespec,modindex) - if gamespec.gamemods_path ~= nil and - gamespec.gamemods_path ~= "" then - local game_mods = {} - get_mods(gamespec.gamemods_path,game_mods) - - if modindex > 0 and - #game_mods >= modindex then - - if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len()) - == gamespec.gamemods_path then - engine.delete_dir(game_mods[modindex].path) - end - end - end -end - --------------------------------------------------------------------------------- function gamemgr.find_by_gameid(gameid) - for i=1,#gamemgr.games,1 do + for i=1,#gamemgr.games,1 do if gamemgr.games[i].id == gameid then return gamemgr.games[i], i end @@ -183,129 +46,22 @@ function gamemgr.get_game_modlist(gamespec) retval = retval.."," end retval = retval .. game_mods[i].name - end - return retval -end - --------------------------------------------------------------------------------- -function gamemgr.gettab(name) - local retval = "" - - if name == "dialog_edit_game" then - retval = retval .. gamemgr.dialog_edit_game() - end - - if name == "dialog_new_game" then - retval = retval .. gamemgr.dialog_new_game() - end - - if name == "game_mgr" then - retval = retval .. gamemgr.tab() - end - - return retval -end - --------------------------------------------------------------------------------- -function gamemgr.tab() - if gamemgr.selected_game == nil then - gamemgr.selected_game = 1 - end - - local retval = - "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" .. - "label[1,-0.25;" .. fgettext("Games") .. ":]" .. - "textlist[1,0.25;4.5,4.4;gamelist;" .. - gamemgr.gamelist() .. - ";" .. gamemgr.selected_game .. "]" - - local current_game = gamemgr.get_game(gamemgr.selected_game) - - if current_game ~= nil then - if current_game.menuicon_path ~= nil and - current_game.menuicon_path ~= "" then - retval = retval .. - "image[5.8,-0.25;2,2;" .. - engine.formspec_escape(current_game.menuicon_path) .. "]" - end - - retval = retval .. - "field[8,-0.25;6,2;;" .. current_game.name .. ";]".. - "label[6,1.4;" .. fgettext("Mods:") .."]" .. - "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" .. - "textlist[6,2;5.5,3.3;game_mgr_modlist;" - .. gamemgr.get_game_modlist(current_game) ..";0]" .. - "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]" end return retval end -------------------------------------------------------------------------------- -function gamemgr.dialog_edit_game() - local current_game = gamemgr.get_game(gamemgr.selected_game) - if current_game ~= nil then - local retval = - "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" .. - "label[0,-0.25;" .. current_game.name .. "]" .. - "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]" - - if current_game.menuicon_path ~= nil and - current_game.menuicon_path ~= "" then - retval = retval .. - "image[5.25,0;2,2;" .. - engine.formspec_escape(current_game.menuicon_path) .. "]" - end - - retval = retval .. - "textlist[0.5,0.5;4.5,4.3;mods_current;" - .. gamemgr.get_game_modlist(current_game) ..";0]" - - - retval = retval .. - "textlist[7,0.5;4.5,4.3;mods_available;" - .. modmgr.render_modlist() .. ";0]" - - retval = retval .. - "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]" - - retval = retval .. - "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]" - - return retval - end -end - --------------------------------------------------------------------------------- -function gamemgr.handle_buttons(tab,fields) - local retval = nil - - if tab == "dialog_edit_game" then - retval = gamemgr.handle_edit_game_buttons(fields) - end - - if tab == "dialog_new_game" then - retval = gamemgr.handle_new_game_buttons(fields) - end - - if tab == "game_mgr" then - retval = gamemgr.handle_games_buttons(fields) - end - - return retval -end - --------------------------------------------------------------------------------- -function gamemgr.get_game(index) +function gamemgr.get_game(index) if index > 0 and index <= #gamemgr.games then return gamemgr.games[index] end - + return nil end -------------------------------------------------------------------------------- function gamemgr.update_gamelist() - gamemgr.games = engine.get_games() + gamemgr.games = core.get_games() end -------------------------------------------------------------------------------- @@ -313,10 +69,15 @@ function gamemgr.gamelist() local retval = "" if #gamemgr.games > 0 then retval = retval .. gamemgr.games[1].id - + for i=2,#gamemgr.games,1 do retval = retval .. "," .. gamemgr.games[i].name end end return retval end + +-------------------------------------------------------------------------------- +-- read initial data +-------------------------------------------------------------------------------- +gamemgr.update_gamelist() |