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authorShadowNinja <shadowninja@minetest.net>2014-04-27 17:55:49 -0400
committerShadowNinja <shadowninja@minetest.net>2014-05-07 17:14:23 -0400
commit1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 (patch)
tree8c1e2c708f567656684e89faee4f7c8e6c5ec673 /builtin/mainmenu/gamemgr.lua
parentfef2729fd0945601e6772780514ee55fec35b068 (diff)
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Organize builtin into subdirectories
Diffstat (limited to 'builtin/mainmenu/gamemgr.lua')
-rw-r--r--builtin/mainmenu/gamemgr.lua322
1 files changed, 322 insertions, 0 deletions
diff --git a/builtin/mainmenu/gamemgr.lua b/builtin/mainmenu/gamemgr.lua
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+++ b/builtin/mainmenu/gamemgr.lua
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+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+gamemgr = {}
+
+--------------------------------------------------------------------------------
+function gamemgr.dialog_new_game()
+ local retval =
+ "label[2,2;" .. fgettext("Game Name") .. "]"..
+ "field[4.5,2.4;6,0.5;te_game_name;;]" ..
+ "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_games_buttons(fields)
+ if fields["gamelist"] ~= nil then
+ local event = engine.explode_textlist_event(fields["gamelist"])
+ gamemgr.selected_game = event.index
+ end
+
+ if fields["btn_game_mgr_edit_game"] ~= nil then
+ return {
+ is_dialog = true,
+ show_buttons = false,
+ current_tab = "dialog_edit_game"
+ }
+ end
+
+ if fields["btn_game_mgr_new_game"] ~= nil then
+ return {
+ is_dialog = true,
+ show_buttons = false,
+ current_tab = "dialog_new_game"
+ }
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_new_game_buttons(fields)
+
+ if fields["new_game_confirm"] and
+ fields["te_game_name"] ~= nil and
+ fields["te_game_name"] ~= "" then
+ local gamepath = engine.get_gamepath()
+
+ if gamepath ~= nil and
+ gamepath ~= "" then
+ local gamefolder = cleanup_path(fields["te_game_name"])
+
+ --TODO check for already existing first
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
+
+ local gameconf =
+ io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
+
+ if gameconf then
+ gameconf:write("name = " .. fields["te_game_name"])
+ gameconf:close()
+ end
+ end
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_edit_game_buttons(fields)
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+
+ if fields["btn_close_edit_game"] ~= nil or
+ current_game == nil then
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_remove_mod_from_game"] ~= nil then
+ gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
+ end
+
+ if fields["btn_add_mod_to_game"] ~= nil then
+ local modindex = engine.get_textlist_index("mods_available")
+
+ local mod = modmgr.get_global_mod(modindex)
+ if mod ~= nil then
+
+ local sourcepath = mod.path
+
+ if not gamemgr.add_mod(current_game,sourcepath) then
+ gamedata.errormessage =
+ fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
+ end
+ end
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.add_mod(gamespec,sourcepath)
+ if gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+
+ local modname = get_last_folder(sourcepath)
+
+ return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.delete_mod(gamespec,modindex)
+ if gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+ local game_mods = {}
+ get_mods(gamespec.gamemods_path,game_mods)
+
+ if modindex > 0 and
+ #game_mods >= modindex then
+
+ if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
+ == gamespec.gamemods_path then
+ engine.delete_dir(game_mods[modindex].path)
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.find_by_gameid(gameid)
+ for i=1,#gamemgr.games,1 do
+ if gamemgr.games[i].id == gameid then
+ return gamemgr.games[i], i
+ end
+ end
+ return nil, nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_mods(gamespec, retval)
+ if gamespec ~= nil and
+ gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+ get_mods(gamespec.gamemods_path, retval)
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_modlist(gamespec)
+ local retval = ""
+ local game_mods = {}
+ gamemgr.get_game_mods(gamespec, game_mods)
+ for i=1,#game_mods,1 do
+ if retval ~= "" then
+ retval = retval..","
+ end
+ retval = retval .. game_mods[i].name
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.gettab(name)
+ local retval = ""
+
+ if name == "dialog_edit_game" then
+ retval = retval .. gamemgr.dialog_edit_game()
+ end
+
+ if name == "dialog_new_game" then
+ retval = retval .. gamemgr.dialog_new_game()
+ end
+
+ if name == "game_mgr" then
+ retval = retval .. gamemgr.tab()
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.tab()
+ if gamemgr.selected_game == nil then
+ gamemgr.selected_game = 1
+ end
+
+ local retval =
+ "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
+ "label[1,-0.25;" .. fgettext("Games") .. ":]" ..
+ "textlist[1,0.25;4.5,4.4;gamelist;" ..
+ gamemgr.gamelist() ..
+ ";" .. gamemgr.selected_game .. "]"
+
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+
+ if current_game ~= nil then
+ if current_game.menuicon_path ~= nil and
+ current_game.menuicon_path ~= "" then
+ retval = retval ..
+ "image[5.8,-0.25;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
+ end
+
+ retval = retval ..
+ "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
+ "label[6,1.4;" .. fgettext("Mods:") .."]" ..
+ "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
+ "textlist[6,2;5.5,3.3;game_mgr_modlist;"
+ .. gamemgr.get_game_modlist(current_game) ..";0]" ..
+ "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.dialog_edit_game()
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+ if current_game ~= nil then
+ local retval =
+ "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
+ "label[0,-0.25;" .. current_game.name .. "]" ..
+ "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
+
+ if current_game.menuicon_path ~= nil and
+ current_game.menuicon_path ~= "" then
+ retval = retval ..
+ "image[5.25,0;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
+ end
+
+ retval = retval ..
+ "textlist[0.5,0.5;4.5,4.3;mods_current;"
+ .. gamemgr.get_game_modlist(current_game) ..";0]"
+
+
+ retval = retval ..
+ "textlist[7,0.5;4.5,4.3;mods_available;"
+ .. modmgr.render_modlist() .. ";0]"
+
+ retval = retval ..
+ "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
+
+ retval = retval ..
+ "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
+
+ return retval
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_buttons(tab,fields)
+ local retval = nil
+
+ if tab == "dialog_edit_game" then
+ retval = gamemgr.handle_edit_game_buttons(fields)
+ end
+
+ if tab == "dialog_new_game" then
+ retval = gamemgr.handle_new_game_buttons(fields)
+ end
+
+ if tab == "game_mgr" then
+ retval = gamemgr.handle_games_buttons(fields)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game(index)
+ if index > 0 and index <= #gamemgr.games then
+ return gamemgr.games[index]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.update_gamelist()
+ gamemgr.games = engine.get_games()
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.gamelist()
+ local retval = ""
+ if #gamemgr.games > 0 then
+ retval = retval .. gamemgr.games[1].id
+
+ for i=2,#gamemgr.games,1 do
+ retval = retval .. "," .. gamemgr.games[i].name
+ end
+ end
+ return retval
+end