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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-05-19 07:45:47 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-05-19 07:45:47 +0200
commit674400523e10624ae8320b0d18a05dbfd6dcac42 (patch)
tree952662707e04d276ee8b68dc30c81f29c7519d4c /builtin/mainmenu/modmgr.lua
parente25a38e3fbb156ae2bc72cc66aef014ae3963407 (diff)
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Mainmenu: Fix issues while trying to enable all mods (#5770)
Diffstat (limited to 'builtin/mainmenu/modmgr.lua')
-rw-r--r--builtin/mainmenu/modmgr.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/builtin/mainmenu/modmgr.lua b/builtin/mainmenu/modmgr.lua
index 14d29272e..dee048982 100644
--- a/builtin/mainmenu/modmgr.lua
+++ b/builtin/mainmenu/modmgr.lua
@@ -252,7 +252,7 @@ function modmgr.render_modlist(render_list)
break
end
end
- elseif v.typ == "game_mod" or v.typ == "game" then
+ elseif v.is_game_content then
color = mt_color_blue
elseif v.enabled then
color = mt_color_green
@@ -417,12 +417,14 @@ function modmgr.preparemodlist(data)
-- Add title
retval[#retval + 1] = {
typ = "game",
+ is_game_content = true,
name = fgettext("Subgame Mods")
}
end
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
+ game_mods[i].is_game_content = true
retval[#retval + 1] = game_mods[i]
end