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authorElijah Duffy <enduffy2014@outlook.com>2017-05-21 01:07:05 -0700
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-05-21 10:07:05 +0200
commit4dc97eb99fdbeec186cce5b03c64fb1df319d19d (patch)
tree08bf9e20d86fd8ecefe51c8fa559d3d3fbcd2237 /builtin/mainmenu/tab_multiplayer.lua
parent50cb503d77aa09c5dbc9b6953b06e2ed80713d8c (diff)
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Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
Diffstat (limited to 'builtin/mainmenu/tab_multiplayer.lua')
-rw-r--r--builtin/mainmenu/tab_multiplayer.lua350
1 files changed, 0 insertions, 350 deletions
diff --git a/builtin/mainmenu/tab_multiplayer.lua b/builtin/mainmenu/tab_multiplayer.lua
deleted file mode 100644
index f40b707ac..000000000
--- a/builtin/mainmenu/tab_multiplayer.lua
+++ /dev/null
@@ -1,350 +0,0 @@
---Minetest
---Copyright (C) 2014 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
-local function get_formspec(tabview, name, tabdata)
- -- Update the cached supported proto info,
- -- it may have changed after a change by the settings menu.
- common_update_cached_supp_proto()
- local fav_selected = nil
- if menudata.search_result then
- fav_selected = menudata.search_result[tabdata.fav_selected]
- else
- fav_selected = menudata.favorites[tabdata.fav_selected]
- end
-
- if not tabdata.search_for then
- tabdata.search_for = ""
- end
-
- local retval =
- -- Search
- "field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
- "button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
-
- -- Address / Port
- "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
- "field[8,0.65;3.25,0.5;te_address;;" ..
- core.formspec_escape(core.settings:get("address")) .. "]" ..
- "field[11.1,0.65;1.4,0.5;te_port;;" ..
- core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-
- -- Name / Password
- "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
- "field[8,1.85;2.9,0.5;te_name;;" ..
- core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
-
- -- Description Background
- "box[7.73,2.25;4.25,2.6;#999999]"..
-
- -- Connect
- "button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
-
- if tabdata.fav_selected and fav_selected then
- if gamedata.fav then
- retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
- fgettext("Del. Favorite") .. "]"
- end
- if fav_selected.description then
- retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" ..
- core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
- end
- end
-
- --favourites
- retval = retval .. "tablecolumns[" ..
- image_column(fgettext("Favorite"), "favorite") .. ";" ..
- image_column(fgettext("Ping")) .. ",padding=0.25;" ..
- "color,span=3;" ..
- "text,align=right;" .. -- clients
- "text,align=center,padding=0.25;" .. -- "/"
- "text,align=right,padding=0.25;" .. -- clients_max
- image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
- image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
- image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
- "color,span=1;" ..
- "text,padding=1]" ..
- "table[-0.15,0.6;7.75,5.15;favourites;"
-
- if menudata.search_result then
- for i = 1, #menudata.search_result do
- local favs = core.get_favorites("local")
- local server = menudata.search_result[i]
-
- for fav_id = 1, #favs do
- if server.address == favs[fav_id].address and
- server.port == favs[fav_id].port then
- server.is_favorite = true
- end
- end
-
- if i ~= 1 then
- retval = retval .. ","
- end
-
- retval = retval .. render_serverlist_row(server, server.is_favorite)
- end
- elseif #menudata.favorites > 0 then
- local favs = core.get_favorites("local")
- if #favs > 0 then
- for i = 1, #favs do
- for j = 1, #menudata.favorites do
- if menudata.favorites[j].address == favs[i].address and
- menudata.favorites[j].port == favs[i].port then
- table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
- end
- end
- if favs[i].address ~= menudata.favorites[i].address then
- table.insert(menudata.favorites, i, favs[i])
- end
- end
- end
- retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
- for i = 2, #menudata.favorites do
- retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
- end
- end
-
- if tabdata.fav_selected then
- retval = retval .. ";" .. tabdata.fav_selected .. "]"
- else
- retval = retval .. ";0]"
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-local function main_button_handler(tabview, fields, name, tabdata)
- local serverlist = menudata.search_result or menudata.favorites
-
- if fields.te_name then
- gamedata.playername = fields.te_name
- core.settings:set("name", fields.te_name)
- end
-
- if fields.favourites then
- local event = core.explode_table_event(fields.favourites)
- local fav = serverlist[event.row]
-
- if event.type == "DCL" then
- if event.row <= #serverlist then
- if menudata.favorites_is_public and
- not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
- return true
- end
-
- gamedata.address = fav.address
- gamedata.port = fav.port
- gamedata.playername = fields.te_name
- gamedata.selected_world = 0
-
- if fields.te_pwd then
- gamedata.password = fields.te_pwd
- end
-
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
-
- if gamedata.address and gamedata.port then
- core.settings:set("address", gamedata.address)
- core.settings:set("remote_port", gamedata.port)
- core.start()
- end
- end
- return true
- end
-
- if event.type == "CHG" then
- if event.row <= #serverlist then
- gamedata.fav = false
- local favs = core.get_favorites("local")
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
-
- for i = 1, #favs do
- if fav.address == favs[i].address and
- fav.port == favs[i].port then
- gamedata.fav = true
- end
- end
-
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
- tabdata.fav_selected = event.row
- end
- return true
- end
- end
-
- if fields.key_up or fields.key_down then
- local fav_idx = core.get_table_index("favourites")
- local fav = serverlist[fav_idx]
-
- if fav_idx then
- if fields.key_up and fav_idx > 1 then
- fav_idx = fav_idx - 1
- elseif fields.key_down and fav_idx < #menudata.favorites then
- fav_idx = fav_idx + 1
- end
- else
- fav_idx = 1
- end
-
- if not menudata.favorites or not fav then
- tabdata.fav_selected = 0
- return true
- end
-
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
-
- tabdata.fav_selected = fav_idx
- return true
- end
-
- if fields.btn_delete_favorite then
- local current_favourite = core.get_table_index("favourites")
- if not current_favourite then return end
-
- core.delete_favorite(current_favourite)
- asyncOnlineFavourites()
- tabdata.fav_selected = nil
-
- core.settings:set("address", "")
- core.settings:set("remote_port", "30000")
- return true
- end
-
- if fields.btn_mp_search or fields.key_enter_field == "te_search" then
- tabdata.fav_selected = 1
- local input = fields.te_search:lower()
- tabdata.search_for = fields.te_search
-
- if #menudata.favorites < 2 then
- return true
- end
-
- menudata.search_result = {}
-
- -- setup the keyword list
- local keywords = {}
- for word in input:gmatch("%S+") do
- table.insert(keywords, word)
- end
-
- if #keywords == 0 then
- menudata.search_result = nil
- return true
- end
-
- -- Search the serverlist
- local search_result = {}
- for i = 1, #menudata.favorites do
- local server = menudata.favorites[i]
- local found = 0
- for k = 1, #keywords do
- local keyword = keywords[k]
- if server.name then
- local name = server.name:lower()
- local _, count = name:gsub(keyword, keyword)
- found = found + count * 4
- end
-
- if server.description then
- local desc = server.description:lower()
- local _, count = desc:gsub(keyword, keyword)
- found = found + count * 2
- end
- end
- if found > 0 then
- local points = (#menudata.favorites - i) / 5 + found
- server.points = points
- table.insert(search_result, server)
- end
- end
- if #search_result > 0 then
- table.sort(search_result, function(a, b)
- return a.points > b.points
- end)
- menudata.search_result = search_result
- local first_server = search_result[1]
- core.settings:set("address", first_server.address)
- core.settings:set("remote_port", first_server.port)
- end
- return true
- end
-
- if (fields.btn_mp_connect or fields.key_enter)
- and fields.te_address ~= "" and fields.te_port then
- gamedata.playername = fields.te_name
- gamedata.password = fields.te_pwd
- gamedata.address = fields.te_address
- gamedata.port = fields.te_port
- gamedata.selected_world = 0
- local fav_idx = core.get_table_index("favourites")
- local fav = serverlist[fav_idx]
-
- if fav_idx and fav_idx <= #serverlist and
- fav.address == fields.te_address and
- fav.port == fields.te_port then
-
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
-
- if menudata.favorites_is_public and
- not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
- return true
- end
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- end
-
- core.settings:set("address", fields.te_address)
- core.settings:set("remote_port", fields.te_port)
-
- core.start()
- return true
- end
- return false
-end
-
-local function on_change(type, old_tab, new_tab)
- if type == "LEAVE" then return end
- asyncOnlineFavourites()
-end
-
---------------------------------------------------------------------------------
-return {
- name = "multiplayer",
- caption = fgettext("Client"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_change
-}